RENEWAL / MONSTERS
Immortal Cursed Zombie
#3480UndeadMediumUndead 1
Level160
HP405,694
SP1
Base EXP15,464
Job EXP12,888
Base ATK2,446
Base MATK1
DEF123
MDEF50
STR117
AGI86
VIT93
INT81
DEX309
LUK33
100% HIT446
95% FLEE614
Combat details
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1960 ms
- Attack Motion
- 576 ms
- Damage Motion
- 420 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 1 defenseNeutral100%
Water100%
Earth100%
Fire125%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost100%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Vicious Mind Bow [1]Weapon · 18121 | 0.2% | 0.2% | Random options: AS_WEAPON_2 |
Vicious Mind Revolver [1]Weapon · 13128 | 0.2% | 0.2% | Random options: AS_WEAPON_2 |
Vicious Mind Rod [1]Weapon · 1600 | 0.2% | 0.2% | Random options: AS_WEAPON_1 |
Vicious Mind Staff [1]Weapon · 2026 | 0.2% | 0.2% | Random options: AS_WEAPON_1 |
Vicious Mind Violin [1]Weapon · 1900 | 0.2% | 0.2% | Random options: AS_WEAPON_2 |
Vicious Mind Wire [1]Weapon · 1996 | 0.2% | 0.2% | Random options: AS_WEAPON_2 |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow ShowerWeapon · 47 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Demon Shock AttackMagic · 192 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
Double StrafeWeapon · 46 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







