RENEWAL / MONSTERS
Immortal Cursed Zombie
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 160
- HP
- 405,694
- Base EXP
- 15,464
- Job EXP
- 12,888
Combat
- ATK
- 2,233–3,212
- MATK
- 241–242
- DEF
- 123
- MDEF
- 50
- 100% HIT
- 446
- 95% FLEE
- 614
Attributes
- STR
- 117
- AGI
- 86
- VIT
- 93
- INT
- 81
- DEX
- 309
- LUK
- 33
Immortal Cursed Zombie drops
Your rates
Vicious Mind Bow [1]Random options: AS_WEAPON_20.2%
Vicious Mind Revolver [1]Random options: AS_WEAPON_20.2%
Vicious Mind Rod [1]Random options: AS_WEAPON_10.2%
Vicious Mind Staff [1]Random options: AS_WEAPON_10.2%
Vicious Mind Violin [1]Random options: AS_WEAPON_20.2%
Vicious Mind Wire [1]Random options: AS_WEAPON_20.2%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1960 ms
- Attack Motion
- 576 ms
- Damage Motion
- 420 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Immortal Cursed Zombie skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Arrow ShowerWeapon · 47 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Blind AttackWeapon · 177 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Demon Shock AttackMagic · 192 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
Double StrafeWeapon · 46 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







