Game version
RENEWAL / MONSTERS

Starving Living Dead

UndeadMediumUndead 1

ILL_ZOMBIE

ANIMATION VIEWER

Starving Living Dead

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Elemental damage received Undead 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
125%
WindWin
100%
PoisonPoi
75%
HolyHol
125%
DarkDar
0%
GhostGho
100%
UndeadUnd
0%
Level
139
HP
240,984
Base EXP
13,621
Job EXP
13,177

Combat

ATK
1,734–2,457
MATK
306–443
DEF
60
MDEF
20
100% HIT
409
95% FLEE
434

Attributes

STR
150
AGI
70
VIT
160
INT
7
DEX
150
LUK
7
Aggressive

Starving Living Dead drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
400 ms
Attack Delay
500 ms
Attack Motion
912 ms
Damage Motion
288 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Starving Living Dead

1 static spawns
MapAmountRespawn delayPosition
250 Pages250 PagesDungeon · gef_d01_i20No added delayMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Starving Living Dead skills

5
SkillLevelChanceCast / delayState & targetCondition
Agility UpNone · 3501100%No added delay35 s recastchaseself · cancelable: yesalways0
Poison AttackWeapon · 17615%0.8 s5 s recastattacktarget · cancelable: noalways0
Poison AttackWeapon · 17615%0.8 s5 s recastangrytarget · cancelable: noalways0
Undead Element AttackWeapon · 347120%No added delay5 s recastangrytarget · cancelable: yesalways0
Undead Element AttackWeapon · 347120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

3
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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