RENEWAL / MONSTERS
Starving Living Dead
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 139
- HP
- 240,984
- Base EXP
- 13,621
- Job EXP
- 13,177
Combat
- ATK
- 1,734–2,457
- MATK
- 306–443
- DEF
- 60
- MDEF
- 20
- 100% HIT
- 409
- 95% FLEE
- 434
Attributes
- STR
- 150
- AGI
- 70
- VIT
- 160
- INT
- 7
- DEX
- 150
- LUK
- 7
Starving Living Dead drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 500 ms
- Attack Motion
- 912 ms
- Damage Motion
- 288 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Starving Living Dead
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
250 PagesDungeon · gef_d01_i | 20 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Starving Living Dead skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 100% | No added delay35 s recast | chaseself · cancelable: yes | always0 |
| Poison AttackWeapon · 176 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison AttackWeapon · 176 | 1 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









