RENEWAL / MONSTERS
Resentful Sohee
DemonMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 114
- HP
- 22,414
- Base EXP
- 2,004
- Job EXP
- 2,373
Combat
- ATK
- 859–1,170
- MATK
- 234–303
- DEF
- 83
- MDEF
- 84
- 100% HIT
- 363
- 95% FLEE
- 343
Attributes
- STR
- 122
- AGI
- 49
- VIT
- 49
- INT
- 40
- DEX
- 84
- LUK
- 56
Resentful Sohee drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 912 ms
- Attack Motion
- 2112 ms
- Damage Motion
- 576 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Resentful Sohee
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Nightmare of MoonlightDungeon · pay_d03_i | 20 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Resentful Sohee skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Agility UpNone · 350 | 1 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 28 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
| SuicideMisc · 175 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate80 |
| Water Attribute AttackWeapon · 184 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













