Game version
RENEWAL / MONSTERS

Angry Gazeti

DemonMediumWater 1

ILL_GAZETI

ANIMATION VIEWER

Angry Gazeti

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Elemental damage received Water 1 defense

NeutralNeu
100%
WaterWat
25%
EarthEar
100%
FireFir
90%
WindWin
150%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
126
HP
57,541
Base EXP
9,652
Job EXP
4,103

Combat

ATK
1,533–2,174
MATK
361–514
DEF
141
MDEF
42
100% HIT
380
95% FLEE
415

Attributes

STR
125
AGI
54
VIT
64
INT
56
DEX
144
LUK
62
AggressiveDetects hidden

Angry Gazeti drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
10 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
190 ms
Attack Delay
576 ms
Attack Motion
370 ms
Damage Motion
270 ms
Ai
20
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Angry Gazeti

1 static spawns
MapAmountRespawn delayPosition
Frozen MemoryFrozen MemoryTown & interior · ice_d03_i30No added delayMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Angry Gazeti skills

5
SkillLevelChanceCast / delayState & targetCondition
Cold BoltCold BoltMagic · 14520%No added delay5 s recastchasetarget · cancelable: noalways0
Cold BoltCold BoltMagic · 14920%No added delay5 s recastattacktarget · cancelable: noalways0
GuardGuardWeapon · 249515%No added delay30 s recastidleself · cancelable: yesalways0
Guided AttackWeapon · 17225%No added delay20 s recastattacktarget · cancelable: noalways0
Water Attribute AttackWeapon · 184420%No added delay5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

2
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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