Game version
PRE-RENEWAL / MONSTERS

Toad

#1089FishMediumWater 1

TOAD

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Toad

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Level10
HP5,065
SP1
Base EXP100
Job EXP50
ATK (min)26
ATK (max)32
DEF0
MDEF0
STR1
AGI5
VIT10
INT10
DEX10
LUK25
100% HIT35
95% FLEE95

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1236 ms
Attack Motion
336 ms
Damage Motion
432 ms
Ai
21
Class
Boss

Behavior & elements

AggressiveDetects hidden playersStatus immuneKnockback immune

Elemental damage received

Water 1 defense
Neutral100%
Water25%
Earth100%
Fire50%
Wind175%
Poison100%
Holy100%
Dark100%
Ghost100%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Toad

2 static spawns
MapAmountRespawn delayPositionReference
Geffen Field F1Geffen Field F1Field · gef_fild0111 h + 0–30 minMap-wideSource ↗
Zenhai MarshZenhai MarshField · cmd_fild0311 h + 0–30 minMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

4
SkillLevelChanceCast / delayState & targetCondition
Follower SummonsMagic · 1965100%2 s1 min recastattackself · cancelable: noslavele3 · 1012
Follower SummonsMagic · 1966100%No added delayNo added delay recastidleself · cancelable: noonspawn0 · 1012
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked
Water Attribute AttackWeapon · 18435%0.5 s5 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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