PRE-RENEWAL / MONSTERS
Roda Frog
#1012FishMediumWater 1
Level5
HP133
SP1
Base EXP6
Job EXP5
ATK (min)11
ATK (max)14
DEF0
MDEF5
STR1
AGI5
VIT5
INT5
DEX10
LUK5
100% HIT30
95% FLEE90
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 2016 ms
- Attack Motion
- 816 ms
- Damage Motion
- 288 ms
- Ai
- 1
- Class
- Normal
Behavior & elements
Elemental damage received
Water 1 defenseNeutral100%
Water25%
Earth100%
Fire50%
Wind175%
Poison100%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmeraldMiscellaneous · 721 | 0.07% | 0.07% | |
Empty BottleMiscellaneous · 713 | 20% | 20% | |
Green HerbRestorative · 511 | 3% | 3% | |
Roda Frog CardCard · 4014 | 0.01% | 0.01% | Cannot be stolen |
SpawnMiscellaneous · 908 | 5% | 5% | |
Sticky WebfootMiscellaneous · 918 | 90% | 90% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Roda Frog
4 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geffen Field F1Field · gef_fild01 | 50 | No added delay | Map-wide | Source ↗ |
Geffen Field F4Field · gef_fild04 | 20 | No added delay | Map-wide | Source ↗ |
Training GroundTown & interior · new_2-3 | 10 | No added delay | Map-wide | Source ↗ |
Training GroundTown & interior · new_3-3 | 10 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








