PRE-RENEWAL / MONSTERS
Firelock Soldier
#1403UndeadMediumUndead 2
Level47
HP3,852
SP1
Base EXP1,293
Job EXP1,003
ATK (min)289
ATK (max)336
DEF10
MDEF10
STR15
AGI35
VIT29
INT15
DEX120
LUK42
100% HIT102
95% FLEE242
Combat details
- Attack Range
- 10 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 1084 ms
- Attack Motion
- 2304 ms
- Damage Motion
- 576 ms
- Ai
- 5
- Class
- Normal
Behavior & elements
Elemental damage received
Undead 2 defenseNeutral100%
Water100%
Earth100%
Fire150%
Wind100%
Poison-50%
Holy175%
Dark-50%
Ghost125%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Apple of ArcherArmor · 2285 | 0.01% | 0.01% | |
Cyclone [2]Weapon · 13152 | 0.05% | 0.05% | |
Firelock Soldier CardCard · 4160 | 0.01% | 0.01% | Cannot be stolen |
IronMiscellaneous · 998 | 55% | 55% | |
Large JellopyMiscellaneous · 7126 | 14% | 14% | |
PanaceaRestorative · 525 | 2.5% | 2.5% | |
YamRestorative · 549 | 3.5% | 3.5% | |
Yellow HerbRestorative · 508 | 0.4% | 0.4% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Firelock Soldier
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Amatsu Underground ShrineDungeon · ama_dun03 | 25 | No added delay | Map-wide | Source ↗ |
Battle Field in the Underground ForestDungeon · ama_dun02 | 20 | 1 min + 0–30 s | Map-wide | Source ↗ |
Tatami MazeDungeon · ama_dun01 | 45 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










