PRE-RENEWAL / MONSTERS
Merman
DemihumanMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 25%
- WindWin
- 175%
- PoisonPoi
- 75%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 53
- HP
- 12,300
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 482–603
- DEF
- 10
- MDEF
- 35
- 100% HIT
- 118
- 95% FLEE
- 213
Attributes
- STR
- 72
- AGI
- 45
- VIT
- 46
- INT
- 15
- DEX
- 85
- LUK
- 55
Merman drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 220 ms
- Attack Delay
- 916 ms
- Attack Motion
- 816 ms
- Damage Motion
- 336 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Merman
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 8 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 160, 34 |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 163, 27 |
Force 4-1Town & interior · force_4-1 | 1 | Script controlled | 163, 23 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 89, 81 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 90, 81 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 91, 81 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 92, 81 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 93, 81 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Merman skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
PierceWeapon · 56 | 5 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always0 |
PierceWeapon · 56 | 5 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Stand off attackWeapon · 160 | 1 | 5% | No added delay5 s recast | followtarget · cancelable: yes | always0 |
| Stand off attackWeapon · 160 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







