PRE-RENEWAL / MONSTERS
Dullahan
UndeadMediumUndead 2
Elemental damage received Undead 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 150%
- WindWin
- 100%
- PoisonPoi
- -50%
- HolyHol
- 175%
- DarkDar
- -50%
- GhostGho
- 125%
- UndeadUnd
- 0%
- Level
- 62
- HP
- 12,437
- Base EXP
- 4,517
- Job EXP
- 2,963
Combat
- ATK
- 647–1,065
- DEF
- 47
- MDEF
- 38
- 100% HIT
- 112
- 95% FLEE
- 199
Attributes
- STR
- 0
- AGI
- 30
- VIT
- 5
- INT
- 45
- DEX
- 62
- LUK
- 22
Dullahan drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 847 ms
- Attack Motion
- 1152 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dullahan
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Niflheim, Realm of the DeadTown & interior · niflheim | 5 | 30 min + 0–20 min | Map-wide |
Skellington, a Solitary Village in NiflheimField · nif_fild01 | 7 | 30 min + 0–20 min | 227, 253Area ±20, ±20 |
Skellington, a Solitary Village in NiflheimField · nif_fild01 | 13 | No added delay | Map-wide |
Valley of NiflheimField · nif_fild02 | 5 | 10 min + 0–5 min | 352, 273Area ±15, ±15 |
Valley of NiflheimField · nif_fild02 | 5 | No added delay | Map-wide |
Scripted encounters 16 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dullahan skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Defense disregard attackWeapon · 170 | 1 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















