PRE-RENEWAL / MONSTERS
Lude
UndeadSmallUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- -25%
- HolyHol
- 150%
- DarkDar
- -25%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 36
- HP
- 3,214
- Base EXP
- 392
- Job EXP
- 247
Combat
- ATK
- 287–451
- DEF
- 14
- MDEF
- 10
- 100% HIT
- 115
- 95% FLEE
- 147
Attributes
- STR
- 0
- AGI
- 59
- VIT
- 21
- INT
- 18
- DEX
- 36
- LUK
- 21
Lude drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 890 ms
- Attack Motion
- 960 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lude
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Niflheim, Realm of the DeadTown & interior · niflheim | 20 | 5 min + 0–2.5 min | Map-wide |
Valley of NiflheimField · nif_fild02 | 10 | 6 min + 0–2.5 min | 366, 236Area ±15, ±15 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Lude skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | chasefriend · cancelable: no | friendhpltmaxrate60 |
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | attackfriend · cancelable: no | friendhpltmaxrate60 |
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | chaseself · cancelable: no | myhpltmaxrate30 |
HealMagic · 28 | 9 | 100% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
Lex AeternaMagic · 78 | 1 | 10% | 1 s5 s recast | chasetarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 10% | 1 s5 s recast | attacktarget · cancelable: yes | always0 |
| MetamorphosisNone · 193 | 1 | 10% | No added delay1 min recast | attackself · cancelable: no | myhpltmaxrate30 · 1508 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














