PRE-RENEWAL / MONSTERS
Necromancer
#1870UndeadMediumUndead 4
Level88
HP98,000
SP1
Base EXP45,000
Job EXP35,000
ATK (min)3,500
ATK (max)4,000
DEF0
MDEF40
STR1
AGI50
VIT1
INT190
DEX166
LUK10
100% HIT158
95% FLEE329
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1816 ms
- Attack Motion
- 1320 ms
- Damage Motion
- 420 ms
- Ai
- 21
- Class
- Boss
Behavior & elements
Elemental damage received
Undead 4 defenseNeutral100%
Water150%
Earth50%
Fire200%
Wind100%
Poison-100%
Holy200%
Dark-100%
Ghost175%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
AmuletConsumable · 609 | 1% | 1% | |
Blue GemstoneMiscellaneous · 717 | 1% | 1% | |
Clattering SkullMiscellaneous · 7752 | 30% | 30% | |
Lich's Bone Wand [2]Weapon · 1624 | 0.2% | 0.2% | |
Mithril Magic Cape [1]Armor · 2532 | 0.1% | 0.1% | |
Necromancer CardCard · 4440 | 0.01% | 0.01% | Cannot be stolen |
Skel-BoneMiscellaneous · 932 | 45% | 45% | |
Torn Magic BookMiscellaneous · 7117 | 15% | 15% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Necromancer
11 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Arunafeltz Guild DungeonDungeon · arug_dun01 | 18 | No added delay | Map-wide | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 150, 66Area ±36, ±64 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 67, 75Area ±46, ±54 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 232, 76Area ±46, ±54 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 150, 153Area ±142, ±23 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 68, 220Area ±46, ±58 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 150, 240Area ±35, ±44 | Source ↗ |
Cursed Abbey Dungeon F2Dungeon · abbey02 | 1 | No added delay | 232, 220Area ±46, ±58 | Source ↗ |
Cursed Abbey Dungeon F3Dungeon · abbey03 | 10 | No added delay | 120, 212Area ±116, ±24 | Source ↗ |
Cursed Abbey Dungeon F3Dungeon · abbey03 | 20 | No added delay | 122, 152Area ±111, ±36 | Source ↗ |
Cursed Abbey Dungeon F3Dungeon · abbey03 | 30 | No added delay | 120, 64Area ±117, ±53 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
32| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 2 | 20% | 0.5 s1 min recast | chasetarget · cancelable: no | always0 |
| Critical WoundsWeapon · 673 | 2 | 20% | 0.7 s1 min recast | attacktarget · cancelable: no | always0 |
| Darkness BreathWeapon · 658 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Dragon FearNone · 659 | 2 | 5% | No added delay10 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
Fire BallMagic · 17 | 5 | 20% | 0.3 s5 s recast | chasetarget · cancelable: no | always0 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay5 min recast | idleself · cancelable: yes | slavele0 · 1864 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay5 min recast | chaseself · cancelable: yes | slavele0 · 1864 |
| Follower SummonsMagic · 196 | 2 | 100% | No added delay5 min recast | attackself · cancelable: yes | slavele0 · 1864 |
Meteor StormMagic · 83 | 3 | 30% | 0.5 s10 s recast | chasetarget · cancelable: no | skillused18 |
Meteor StormMagic · 83 | 3 | 10% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
QuagmireMagic · 92 | 5 | 5% | 0.2 s5 s recast | chasetarget · cancelable: no | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay5 min recast | idleself · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 10 | 100% | No added delay5 min recast | idleself · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 10 | 100% | No added delay5 min recast | chaseself · cancelable: yes | always0 |
Shield ReflectWeapon · 252 | 10 | 100% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Slow CastNone · 672 | 1 | 20% | 0.3 s30 s recast | chaseself · cancelable: no | always0 |
| Slow CastNone · 672 | 1 | 20% | 0.8 s30 s recast | attackself · cancelable: no | always0 |
| Soul Strike of DarknessMagic · 340 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Stone SkinMagic · 675 | 3 | 100% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Stone SkinMagic · 675 | 3 | 100% | No added delay30 s recast | chaseself · cancelable: yes | always0 |
| Stone SkinMagic · 675 | 3 | 100% | No added delay30 s recast | attackself · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
ThunderstormMagic · 21 | 5 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
ThunderstormMagic · 21 | 5 | 30% | 1 s10 s recast | chasetarget · cancelable: no | always0 |
| Undead Attribute ChangeWeapon · 348 | 1 | 5% | 0.5 s1.67 h recast | attacktarget · cancelable: no | always0 |
| Wide CurseNone · 677 | 1 | 5% | 0.3 s30 s recast | chaseself · cancelable: no | always0 |
| Wide CurseNone · 677 | 1 | 5% | 0.8 s30 s recast | attackself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















