
RENEWAL / ITEMS
Lunar Eclipse Armor [1]
#15374Armor
lunar_eclipse_Armor_
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Lunar Eclipse Armor description & effects
Armor said to contain the power of the Great Wolf that captured the moon.
Can't be destroyed in Battle
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MaxHP + 15% , MaxSP + 15%
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Every refine level of Armor,
After Cast Delay -1%.
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When refined to +7 or higher,
Fix cast time -50%.
When refined to +9 or higher,
Additional Fix cast time reduction 20%.
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Set Bonus
Lunar Eclipse Armor
Hatii Card
Immune to frozen.
Max HP +50%.
When receiving physical attack,
there is 20% chance that the target will be frozen.
Physical/magical damage received from medium and large sized enemy -15%.
Incoming damage received from New Moon Kick and Full Moon Kick -20%.
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Type : Armor
Def : 120
Weight : 60
Required Level : 99
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bDelayrate,-.@r;
bonus bFixedCastrate,-((.@r>=9)?70:(.@r>=7?50:0));
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
bonus2 bAddEle,Ele_Water,5*.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus2 bAddEle,Ele_Water,2*.@r;






