
RENEWAL / ITEMS
Royal Magician Dagger [2]
#28776Weapon
R_Magician_Dagger
Item stats
- ATK
- 200
- MATK
- 170
- Slots
- 2
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 170+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Royal Magician Dagger description & effects
A dagger used for self-defense by the wizards of Glastheim.
It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy.
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MATK + 170, MATK + 5%.
MATK + 4 per refine rate.
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If refine rate is 9 or higher, increases fire and neutral property magical damage by 15%.
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If refine rate is 11 or higher, increases magical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
MATK + 30,
Has a chance to gain bonus fire and neutral property magical damage by 10% for 10 seconds when dealing magical damage.
If the sum of refine rate of set is 30 or higher, increases magical damage against holy and undead property enemies by 20%.
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Class : Dagger
Attack : 200
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Shadow Chaser
Item effect script
.@r = getrefine();
bonus bMatkRate,5;
bonus bMatk,4*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Angel,20;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
Set 2
Set effect
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;










