
RENEWAL / ITEMS
Time Dimensions Rune Crown (Spirit Handler) [1]
#400546Armor
Time_DM_R_Crown_SH
TypeArmor
Equipment positionHeadgear (Top)
GenderBoth
Weight0
Buy price0 z
Sell price0 z
DEF50
Slots1
Required level250
Armor level2
No description is available. Available properties and effects are shown below.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- Spirit Handler
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Sell
- Yes
- No Cart
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*(.@r/4);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bCritical,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HOWLING_OF_CHUL_HO",-300;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",.@sum;
}
Set 2
Set effect
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",45;
bonus2 bMagicAtkEle,Ele_All,10;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"SH_HYUN_ROKS_BREEZE",-2000;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",.@sum;
}
Set 3
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SH_CHUL_HO_BATTERING",.@sum;
bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",150;
if (getskilllv("SH_CHUL_HO_BATTERING") > 0) {
bonus4 bAutoSpellOnSkill,"SH_CHUL_HO_SONIC_CLAW","SH_CHUL_HO_BATTERING",getskilllv("SH_CHUL_HO_BATTERING"),1000;
}
}



