Game version
Yorscalp Crown of Execution artwork from Ragnarok Online
RENEWAL / ITEMS

Yorscalp Crown of Execution [1]

#400723Armor

Yorscalp_P_Circlet

Item stats

DEF
50
Slots
1
Weight
0
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
250+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,300*(.@r/2);
bonus bMaxSP,50*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/3);
bonus bAtkRate,5*(.@r/4);
if (.@r>=7) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus bPAtk,8;
      if (.@r>=10) {
         bonus bAspdRate,10;
         if (.@r>=11) {
            bonus bFixedCast,-500;
            bonus bCritical,10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,7;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bIgnoreResRaceRate,RC_All,5;
      bonus2 bIgnoreResRaceRate,RC_Player_Human,-5;
      bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,15;
         bonus2 bAddRace,RC_Player_Human,-15;
         bonus2 bAddRace,RC_Player_Doram,-15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bIgnoreResRaceRate,RC_All,5;
            bonus2 bIgnoreResRaceRate,RC_Player_Human,-5;
            bonus2 bIgnoreResRaceRate,RC_Player_Doram,-5;
         }
      }
   }
}
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bAtkRate,10;

Set 2

Set effect

bonus bDelayrate,-10;

Set 3

Set effect

bonus bMaxHPrate,10;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"DK_HACKANDSLASHER",(.@r-10)*12;
   bonus2 bSkillAtk,"DK_STORMSLASH",(.@r-10)*12;
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"IG_IMPERIAL_CROSS",(.@r-10)*12;
   bonus2 bSkillAtk,"IG_OVERSLASH",(.@r-10)*12;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",(.@r-10)*12;
   bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",(.@r-10)*12;
}

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"MT_ENERGY_CANNONADE",(.@r-10)*12;
   bonus2 bSkillAtk,"MT_SPARK_BLASTER",(.@r-10)*12;
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"BO_DUST_EXPLOSION",(.@r-10)*12;
   bonus2 bSkillAtk,"BO_MYSTERY_POWDER",(.@r-10)*12;
}

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",(.@r-10)*12;
   bonus2 bSkillAtk,"SHC_CROSS_SLASH",(.@r-10)*12;
}

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",(.@r-10)*12;
   bonus2 bSkillAtk,"WH_WILD_WALK",(.@r-10)*12;
}

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",(.@r-10)*12;
   bonus2 bSkillAtk,"TR_ROSEBLOSSOM",(.@r-10)*12;
   bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",(.@r-10)*12;
}

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"SKE_NOON_BLAST",(.@r-10)*12;
   bonus2 bSkillAtk,"SKE_ALL_IN_THE_SKY",(.@r-10)*12;
}

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",(.@r-10)*12;
   bonus2 bSkillAtk,"NW_WILD_SHOT",(.@r-10)*12;
}

Set 14

Set effect

bonus bLongAtkRate,10;
bonus bShortAtkRate,10;

Set 15

Set effect

bonus bPAtk,10;
MAKE IT YOURS

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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