
RENEWAL / ITEMS
Yorscalp Crown of Judgment [1]
#400724Armor
Yorscalp_M_Circlet
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 250+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,300*(.@r/2);
bonus bMaxSP,50*(.@r/2);
bonus2 bMagicAddSize,Size_All,5*(.@r/3);
bonus bMatkRate,5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=9) {
bonus bSMatk,8;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bVariableCastrate,-10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bIgnoreMResRaceRate,RC_All,5;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bIgnoreMResRaceRate,RC_All,5;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-5;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDelayrate,-10;
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
Set 3
Set effect
bonus bMaxHPrate,10;
Set 4
Set effect
bonus bMatkRate,10;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"CD_ARBITRIUM",(.@r-10)*12;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@r-10)*12;
bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@r-10)*12;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@r-10)*12;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@r-10)*12;
bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@r-10)*12;
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12;
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@r-10)*12;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@r-10)*12;
}
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@r-10)*12;
bonus2 bSkillAtk,"SS_ANTENPOU",(.@r-10)*12;
}
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@r-10)*12;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@r-10)*12;
}
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@r-10)*12;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@r-10)*12;
}
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@r-10)*12;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@r-10)*12;
}
Set 13
Set effect
bonus bSMatk,10;






