Game version
Yorscalp Crown of Judgment artwork from Ragnarok Online
RENEWAL / ITEMS

Yorscalp Crown of Judgment [1]

#400724Armor

Yorscalp_M_Circlet

Item stats

DEF
50
Slots
1
Weight
0
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
250+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,300*(.@r/2);
bonus bMaxSP,50*(.@r/2);
bonus2 bMagicAddSize,Size_All,5*(.@r/3);
bonus bMatkRate,5*(.@r/4);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=9) {
      bonus bSMatk,8;
      if (.@r>=10) {
         bonus bAspdRate,10;
         if (.@r>=11) {
            bonus bFixedCast,-500;
            bonus bVariableCastrate,-10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,7;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bIgnoreMResRaceRate,RC_All,5;
      bonus2 bIgnoreMResRaceRate,RC_Player_Human,-5;
      bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddRace,RC_All,15;
         bonus2 bMagicAddRace,RC_Player_Human,-15;
         bonus2 bMagicAddRace,RC_Player_Doram,-15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bIgnoreMResRaceRate,RC_All,5;
            bonus2 bIgnoreMResRaceRate,RC_Player_Human,-5;
            bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-5;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bDelayrate,-10;

Set 2

Set effect

bonus2 bMagicAtkEle,Ele_All,10;

Set 3

Set effect

bonus bMaxHPrate,10;

Set 4

Set effect

bonus bMatkRate,10;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"CD_ARBITRIUM",(.@r-10)*12;
   bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",(.@r-10)*12;
   bonus2 bSkillAtk,"CD_DIVINUS_FLOS",(.@r-10)*12;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",(.@r-10)*12;
   bonus2 bSkillAtk,"ABC_ABYSS_FLAME",(.@r-10)*12;
   bonus2 bSkillAtk,"ABC_ABYSS_FLAME_ATK",(.@r-10)*12;
}

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"AG_ALL_BLOOM",(.@r-10)*12;
   bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",(.@r-10)*12;
   bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",(.@r-10)*12;
   bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",(.@r-10)*12;
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",(.@r-10)*12;
   bonus2 bSkillAtk,"EM_TERRA_DRIVE",(.@r-10)*12;
}

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"SS_ANKOKURYUUAKUMU",(.@r-10)*12;
   bonus2 bSkillAtk,"SS_ANTENPOU",(.@r-10)*12;
}

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",(.@r-10)*12;
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",(.@r-10)*12;
}

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",(.@r-10)*12;
   bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",(.@r-10)*12;
}

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && .@r>=10) {
   bonus2 bSkillAtk,"SH_HYUN_ROK_SPIRIT_POWER",(.@r-10)*12;
   bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",(.@r-10)*12;
}
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