
RENEWAL / ITEMS
Imperial Glove [1]
#490600Armor
Imperial_Glove_TH
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Left)
- Gender
- Both
- Required level
- 170+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Imperial Glove description & effects
A pair of battle gloves worn by the Royal Guard.
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Reduce After Cast Delay by 5%.
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ATK + 100. ATK + 10%.
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P.ATK + 15.
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Set Bonus:
Imperial Glove [1]
Circlet of Time(Royal Guard) [1]
Increase melee and long-ranged physical damage by 10%.
For every 2 refine level of Helmet, increase Overbrand and Cannon Spear damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and STR + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Str) lv.3
Reduce After Cast Delay by 15%.
For every 2 refine level of Helmet, increase Overbrand damage by 10%.
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Set Bonus:
Imperial Glove [1]
Temporal Jewel (Luk) lv.3
CRI + 20, Critical Damage + 20%,
For every 2 refine level of Helmet, increase Cannon Spear damage by 5%.
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Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Royal Guard
Item effect script
bonus bDelayrate,-5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
Set 2
Set effect
bonus bStr,20;
bonus2 bAddRace,RC_All,10;
Set 3
Set effect
bonus bStr,20;
bonus2 bAddRace,RC_All,10;
Set 4
Set effect
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_OVERBRAND",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 5
Set effect
bonus bCritical,20;
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 6
Set effect
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_OVERBRAND",-100;
bonus2 bSkillAtk,"LG_OVERBRAND",105;
Set 7
Set effect
bonus bLongAtkRate,20;
bonus bStr,56;
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;






