
RENEWAL / ITEMS
Temporal Circlet (Royal Guard) [1]
#19475Armor
S_Circlet_Of_Time_LG
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Royal Guard) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Vanishing Point and Cannon Spear damage by 15% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, ATK + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Royal Guard
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15*(.@r/3);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bAtkRate,5;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
Set 2
Set effect
bonus bLongAtkRate,10;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,8;
bonus bMatkRate,8;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",20*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",6*(.@r/3);
Set 4
Set effect
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
Set 5
Set effect
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500;
Set 6
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"IG_OVERSLASH",BaseLevel/10;
bonus2 bSkillAtk,"IG_GRAND_JUDGEMENT",BaseLevel/10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",BaseLevel/10;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bStr,100; }",30,10000,BF_WEAPON;
Set 9
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",50;
bonus2 bSkillAtk,"LG_CANNONSPEAR",50;
}











