
RENEWAL / ITEMS
Document Merchant [1]
#490607Armor
Document_Merchant_TH
Item stats
- DEF
- 7
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Alchemist, Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Document Merchant description & effects
The complete travel log of the Merchant who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Axe Tornado, Arm Cannon, and Cart Cannon damage by 30%.
------------------------
When equipped by Mechanic classes,
Madogear Fuel will not be consumed when using skill.
Increase physical damage against all property enemies by 15%.
------------------------
When equipped by Genetic classes,
All Basic Status + 10.
Increase long-range physical damage by 20%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Red) [1]
Reduce Axe Tornado cooldown by 1 second.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Axe Tornado damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Driver Band (Yellow) [1]
Reduce Arm Cannon Variable Casting Time by 100%.
Reduce Arm Cannon cooldown by 0.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Arm Cannon damage by 10%.
------------------------
Set Bonus:
Document Merchant [1]
Old Midas Whisper [1]
There's a low chance to gain Bomb Mushroom Spore when defeating monsters.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cart Cannon damage by 10%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Merchant
Item effect script
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",30;
bonus2 bSkillAtk,"NC_ARMSCANNON",30;
bonus2 bSkillAtk,"GN_CARTCANNON",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bNoMadoFuel;
bonus2 bAddEle,Ele_All,15;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bAllStats,10;
bonus bLongAtkRate,20;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bVariableCastrate,"NC_ARMSCANNON",-100;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bAddMonsterDropItem,6212,50;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r/2);



