Game version
Old Driver Band artwork from Ragnarok Online
RENEWAL / ITEMS

Old Driver Band [1]

#18973Armor

Old_Driver_Band_R

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Driver Band description & effects

An old, abandoned driver band that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 170 Usable By: Mechanic All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. ATK + 4 per upgrade level of the item. Aspd + 1 per 5 upgrade levels of the item. Increases the damage of Axe Tornado by 20% per 2 upgrade levels of the item. Increases the damage of Power Swing by 20% per 2 upgrade levels of the item. Set Bonus Old Detachments Ring Old Driver Band (Red) [1] Increases the damage of Flame Launcher and Ice Launcher by 70%.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bBaseAtk,4*.@r;
bonus bAspd,(.@r/5);
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"NC_POWERSWING",20*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/2);
TRY IT ON

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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70;
bonus2 bSkillAtk,"NC_COLDSLOWER",70;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=12)
   bonus bDelayrate,-5;

Set 3

Set effect

bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;

Set 4

Set effect

bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
   bonus bBaseAtk,30;

Set 6

Set effect

bonus bDelayrate,-5;
bonus bShortAtkRate,20;

Set 7

Set effect

bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP);

Set 8

Set effect

bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000;
bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP);

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/2);

Set 14

Set effect

bonus2 bSkillAtk,"NC_AXETORNADO",60;
MAKE IT YOURS

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