Game version
Poenitentia Sol artwork from Ragnarok Online
RENEWAL / ITEMS

Poenitentia Sol [2]

#510056Weapon

Poenitentia_Sol

Item stats

ATK
210
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
230+
Jobs
Kagerou Oboro
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Poenitentia Sol description & effects

A red oriental dagger filled with the pain of grief. ------------------------ ATK + 7%. Increase Kunai - Rotation and Kunai - Refraction damage by 7%. ------------------------ For every 2 refine level, increase Cross Slash damage by 2%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 7%. ------------------------ When refined to +9 or higher, increase Cross Slash damage by additional 20%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 10%. Reduce cooldown of Cross Slash by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. [Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1. [Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1. ------------------------ Type : Dagger Attack : 210 Weight : 120 Weapon Level : 5 Required Level : 230 Class : Shinkiro and Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,7;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",7;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",7;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",2*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,7;
   if (.@r>=9) {
      bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,10;
         bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
   bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"SS_KUNAIKAITEN",3;
      bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPow,1;
         bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
         bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatkRate,10;
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",10;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NJ_KOUENKA",30;
   bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
   bonus2 bSkillAtk,"NJ_HUUJIN",30;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_Plant,20;
   bonus2 bMagicAddRace,RC_Undead,20;
   bonus2 bMagicAddRace,RC_Formless,20;
   bonus2 bMagicAddRace,RC_Angel,20;
   bonus2 bMagicAddRace,RC_Dragon,20;
   bonus2 bMagicAddRace,RC_Fish,20;
   bonus2 bMagicAddRace,RC_Insect,20;
   bonus2 bMagicAddRace,RC_Brute,20;
   bonus2 bMagicAddRace,RC_Demon,20;
   bonus2 bMagicAddRace,RC_DemiHuman,20;
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"SS_RAIDENPOU",5;
   bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SS_RAIDENPOU",8;
   bonus2 bSkillAtk,"SS_KINRYUUHOU",8;
   bonus bSMatk,1;
}
if (.@g>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"SS_RAIDENPOU",12;
   bonus2 bSkillAtk,"SS_KINRYUUHOU",12;
   bonus bSpl,1;
}
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