
RENEWAL / ITEMS
Poenitentia Sol [2]
#510056Weapon
Poenitentia_Sol
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Sol description & effects
A red oriental dagger filled with the pain of grief.
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ATK + 7%.
Increase Kunai - Rotation and Kunai - Refraction damage by 7%.
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For every 2 refine level, increase Cross Slash damage by 2%.
------------------------
When refined to +7 or higher, increase long ranged physical damage by 7%.
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When refined to +9 or higher, increase Cross Slash damage by additional 20%.
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When refined to +11 or higher,
Increase physical damage against all size enemies by 10%.
Reduce cooldown of Cross Slash by 1 second.
------------------------
[Grade Bonus]
[Grade D] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%.
[Grade C] Increase Kunai - Rotation and Kunai - Refraction damage by additional 3%. P.ATK + 1.
[Grade B] Increase Kunai - Rotation and Kunai - Refraction damage by additional 5%. POW + 1.
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Type : Dagger
Attack : 210
Weight : 120
Weapon Level : 5
Required Level : 230
Class : Shinkiro and Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,7;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",7;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",7;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",2*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,7;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",3;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatkRate,10;
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",10;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_RAIDENPOU",8;
bonus2 bSkillAtk,"SS_KINRYUUHOU",8;
bonus bSMatk,1;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_RAIDENPOU",12;
bonus2 bSkillAtk,"SS_KINRYUUHOU",12;
bonus bSpl,1;
}







