
RENEWAL / ITEMS
Poenitentia Jana [2]
#510057Weapon
Poenitentia_Jana
Item stats
- ATK
- 180
- MATK
- 200
- Slots
- 2
- Weight
- 110
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Jana description & effects
A blue oriental dagger filled with the pain of grief.
------------------------
MATK + 200, MATK + 7%.
Increase Thundering Cannon and Golden Dragon Cannon damage by 7%.
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For every 2 refine level, increase Flaming Petals, Freezing Spear and Wind Blade damage by 2%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 20%.
------------------------
When refined to +11 or higher, increase magical damage against all race monsters (except players) by 10%.
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[Grade Bonus]
[Grade D] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%.
[Grade C] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 3%. S.MATK + 1.
[Grade B] Increase Thundering Cannon and Golden Dragon Cannon damage by additional 5%. SPL + 1.
------------------------
Type : Dagger
Attack : 180
Weight : 110
Weapon Level : 5
Required Level : 230
Class : Shinkiro and Shiranui
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,7;
bonus2 bSkillAtk,"SS_RAIDENPOU",7;
bonus2 bSkillAtk,"SS_KINRYUUHOU",7;
bonus2 bSkillAtk,"NJ_KOUENKA",2*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",2*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",2*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_Player_Human,-10;
bonus2 bMagicAddRace,RC_Player_Doram,-10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"SS_RAIDENPOU",3;
bonus2 bSkillAtk,"SS_KINRYUUHOU",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatkRate,10;
bonus2 bSkillAtk,"SS_RAIDENPOU",10;
bonus2 bSkillAtk,"SS_KINRYUUHOU",10;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NJ_KOUENKA",30;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30;
bonus2 bSkillAtk,"NJ_HUUJIN",30;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Formless,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Insect,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_RAIDENPOU",5;
bonus2 bSkillAtk,"SS_KINRYUUHOU",5;
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_RAIDENPOU",8;
bonus2 bSkillAtk,"SS_KINRYUUHOU",8;
bonus bSMatk,1;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_RAIDENPOU",12;
bonus2 bSkillAtk,"SS_KINRYUUHOU",12;
bonus bSpl,1;
}
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;







