
RENEWAL / ITEMS
Time Gap Shadow Dagger (A) [2]
#510165Weapon
Time_Gap_SHC_Dagger1
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Assassin
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
bonus bCritical,5;
bonus2 bSkillAtk,"SHC_CROSS_SLASH",15;
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_CROSS_SLASH",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(getrefine()/2);
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (getequipid(EQI_HAND_L) == 510166) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_L)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",.@sum;
bonus bCritical,15;
}
}
Set 2
Set effect
if (getequipid(EQI_HAND_L) == 510166) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,.@sum;
bonus bBaseAtk,25*.@sum;
bonus2 bSkillAtk,"SHC_CROSS_SLASH",5*(.@sum/4);
if (.@sum>=14) {
bonus bCritAtkRate,20;
if (.@sum>=17) {
bonus bCRate,5;
bonus bCritical,15;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_CROSS_SLASH",15;
}
}
}
}










