
RENEWAL / ITEMS
Poenitentia Codex [2]
#540014Weapon
Poenitentia_Codex
Item stats
- ATK
- 150
- MATK
- 215
- Slots
- 2
- Weight
- 160
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Codex description & effects
A book filled with the pain of grief.
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Indestructible in battle.
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MATK + 215.
MATK + 10%.
Increase Diamond Storm and Terra Drive damage by 10%.
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For every 2 refine level, increase Diamond Dust and Earth Grave damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Diamond Dust and Earth Grave damage by additional 25%.
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When refined to +11 or higher, reduce cooldown of Diamond Dust and Earth Grave by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Diamond Storm and Terra Drive damage by additional 5%.
[Grade C] Increase Diamond Storm and Terra Drive damage by additional 8%. S.MATK + 1.
[Grade B] Increase Diamond Storm and Terra Drive damage by additional 12%. SPL + 1.
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Type : Book
Attack : 150
Weight : 160
Weapon Level : 5
Required Level : 230
Class : Elemental Master
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*(.@r/2);
bonus2 bSkillAtk,"SO_EARTHGRAVE",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-2000;
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",8;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",12;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",8*(.@r/2);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",8*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;







