
RENEWAL / ITEMS
Poenitentia Liber [2]
#540015Weapon
Poenitentia_Liber
Item stats
- ATK
- 230
- MATK
- 215
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Book
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Liber description & effects
A whip filled with the pain of grief.
------------------------
Indestructible in battle.
------------------------
ATK + 5%, MATK + 5%, MATK + 215.
Increase Petitio damage by 10%.
------------------------
For every 2 refine level, Increase Duple Light damage by 3%.
------------------------
When refined to +7 or higher, ASPD + 10%.
------------------------
When refined to +9 or higher, increase Duple Light damage by additional 30%.
------------------------
When refined to +11 or higher, increase holy property magical damage by 15%.
------------------------
[Grade Bonus]
[Grade D] Increase Petitio damage by additional 5%.
[Grade C] Increase Petitio damage by additional 8%. S.MATK + 1.
[Grade B] Increase Petitio damage by additional 12%. SPL + 1.
------------------------
Type: Book
Attack: 230
Weight: 100
Weapon Level: 5
Required Level: 230
Class: Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",3*(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",30;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",30;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Holy,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"CD_PETITIO",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"CD_PETITIO",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"CD_PETITIO",12;
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus bCritical,3*(.@r/2);
bonus2 bSkillAtk,"CD_PETITIO",15*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;








