
RENEWAL / ITEMS
Patent Meteor Striker [2]
#590011Weapon
Up_Meteor_Striker
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 350
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Meteor Striker description & effects
A hammer made of rare ore found in a meteorite
After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Vulcan Arm, Boost Knuckle by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Vulcan Arm, Boost Knuckle by 15% .
When refined to +9 or higher, Increase damage of Arms Cannon by 15% .
When refined to +11 or higher, increase ranged physical damage by 15%, reduce variable casting by 15%.
When equipped with Great Hero's Boots, STR + 10, increase ranged physical damage by 5%.
Type: Mace Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Class: Mechanic Type
Item effect script
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10;
if (.@r>=7) {
bonus2 bSkillAtk,"NC_VULCANARM",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus bVariableCastrate,-15;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bLongAtkRate,5;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"NC_ARMSCANNON",(readparam(bStr)+readparam(bDex))/12;







