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RENEWAL / ITEMS
Opened Illusion Iron Driver [1]
#590066Weapon
aegis_590066
Item stats
- ATK
- 255
- MATK
- 255
- Slots
- 1
- Weight
- 120
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bVariableCastrate,-3*(.@r/2);
bonus bAspdRate,3*(.@r/2);
if (BaseLevel>=150) {
bonus bBaseAtk,(min(BaseLevel,170)*3);
bonus bMatk,(min(BaseLevel,170)*3);
}
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus bCritAtkRate,10;
}






