Game version
Artwork unavailable
RENEWAL / ITEMS

Opened Illusion Iron Driver [1]

#590066Weapon

aegis_590066

Item stats

ATK
255
MATK
255
Slots
1
Weight
120
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Mace
Equipment position
Weapon
Gender
Both
Required level
150+
Jobs
Priest
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bVariableCastrate,-3*(.@r/2);
bonus bAspdRate,3*(.@r/2);
if (BaseLevel>=150) {
   bonus bBaseAtk,(min(BaseLevel,170)*3);
   bonus bMatk,(min(BaseLevel,170)*3);
}
if (.@r>=7) {
   bonus bVariableCastrate,-5;
   bonus bAspdRate,5;
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}
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