
RENEWAL / ITEMS
Poenitentia Clava [2]
#590016Weapon
Poenitentia_Clava
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Clava description & effects
An axe filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Axe Stomp damage by 10%.
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For every 2 refine level, increase Knuckle Boost damage by 5%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Vulcan Arm damage by 25%.
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When refined to +11 or higher, increase Arm Cannon damage by 25%.
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[Grade Bonus]
[Grade D] Increase long ranged physical damage by 2%.
[Grade C] Increase long ranged physical damage by 3%.
[Grade B] Increase long ranged physical damage by 10%. P.ATK + 1.
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Type : Axe
Attack : 205
Weight : 180
Weapon Level : 5
Required Level : 230
Class : Meister
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",(.@r/2)*5;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_VULCANARM",25;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bLongAtkRate,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/2);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
skill "MG_SAFETYWALL",5;








