
RENEWAL / ITEMS
Flush Bolt Revolver [2]
#800016Weapon
F_Ein_1HGUN
TypeWeapon
Weapon classRevolver
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight180
Buy price0 z
Sell price0 z
ATK220
Slots2
Required level250
Weapon level5
Description
Bolt Revolver strengthened by the energy of Mjolnir.
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher,
increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.
------------------------
Class : Pistol
Attack : 220
Weight : 180
Weapon Lv : 5
Required Level : 250
Usable by : Nightwatch
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Rebellion
- Yes
- Classes
- Third
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this item