
RENEWAL / ITEMS
Flush Bolt Revolver [2]
#800016Weapon
F_Ein_1HGUN
Item stats
- ATK
- 220
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Revolver
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 250+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Flush Bolt Revolver description & effects
Bolt Revolver strengthened by the energy of Mjolnir.
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 20%, increases Only One Bullet damage by 20%.
If refine rate is 7 or higher,
Atk + 90, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher,
increases Fire Dance damage by additional 20%, increases Only One Bullet damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Fire Dance and Only One Bullet by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%, increases SP consumption of Fire Dance and Only One Bullet by additional 20.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Fire Dance damage by 10%, increases Only One Bullet damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Fire Dance damage by additional 10%, increases Only One Bullet damage by additional 10%.
------------------------
Class : Pistol
Attack : 220
Weight : 180
Weapon Lv : 5
Required Level : 250
Usable by : Nightwatch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this item






