Demonized and possessed, the parasite unleashes terrifying power.
For every sum of 15 Base INT and AGI,
SPL +1.
For every sum of 30 Base INT and AGI,
Increases magic damage against all race monsters (except players) by 1%.
For every sum of 250 Base INT and AGI,
Additional increases magic damage against all race monsters (except players) by 15%.
Def : 0
Location : Middle
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A hat which can get when they graduate the clergyman school with high grade.
There's saying that this hat is suitable only for the man who has strong belief for god.
INT + 1, DEX + 2, VIT + 1.
Reduces 5% of casting delay after use a skill.
Location : Upper Weight : 50
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A hat which can get when they graduate the magician school with high grade.
There's a saying that this hat can be a standard for distingusihing a elite magician.
INT + 2, DEX + 2.
Autocast Lv 1 Assumptio for yourself by low chance when cast magical attack.
Location : Upper Weight : 50
A badge which can get when they graduate the probationary period of magical school with high grade. Just a symbolic meaning only for probationer magicians.
Account Bound
Int + 2
Max HP + 100
MATK + 3%
A backpack befitting of any hero.
Enables Level 1 Greed.
If upgrade level is +7 or higher,
ATK + 20 if the users base Str is 90 or higher.
MATK + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional ATK + 10 if the users base Str is 90 or higher.
Additional MATK + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
An item made by an adventurer's grudge. It can collect magic and withdraw it freely.
Int + 5
If upgrade level is +5 or higher,
MATK + 5 for every 60 base Int.
If upgrade level is +7 or higher,
Additional MATK + 5 for every 10 base Int.
Set Bonus
Adventurer's Spirit
Antique Book Card
Disables the following effects of Antique Book Card, MATK + 5 for every 10 base Int.
Staff made of Gold.
It is said that it was made by a Great Wizard in the past.
It seems to resonate with Ancient Hero Boots.
MATK +200
Cannot be destroyed in battle.
Every 2 Refine level MATK +10
Every 3 Refine levels 12% increase to Earth Strain skill damage
When Refine level is 9, Variable Casting decreased by 10%
When Refine level is 11, cooltime of Earth Strain skill is lowered by 1s
When equipped together with Ancient Hero Boots and using magical attacks, with a fixed rate (3%) for 7s INT +20, MATK +15%
Weapon Lv : 4
Required Lv : 100
Required Job: Warlock Jobs
A high class robe worn by ranking officials.
Property: Neutral
MATK + 5%
Enables Level 1 Spell Breaker.
If the users base level is 120 or higher,
Additional MATK + 4%.
If the users base level is 140 or higher,
Additional MATK + 5%.
Set Bonus
Agenda Robe [1]
Ancient Cape
Reduces the variable casting time of skills by 2% per upgrade level of Agenda Robe.
The users casting cannot be interrupted outside of WoE.
Set Bonus
Agenda Robe [1]
Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
Set Bonus
Agenda Robe [1]
Rental Survivor's Manteau
Adds a 1% chance of casting Level 1 Heal on the user when performing a magical attack per upgrade level of Agenda Robe.
A white glove made especially for fire magic. Gives off a faint burnt smell.
INT + 1, MDEF + 2.
10% increase of all Fire ATK.
Low chance to trigger Lv 5 Auto-spell Fire Ball with every physical or magic ATK.
20% decrease of tolerance to all Water magic.
30% decrease of tolerance to all water ATK.
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
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MHP + 10%, MSP + 10%.
MDEF + 10.
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For every 2 refine level, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, ATK + 5%, MATK + 5%.
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When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
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When refined to +12 or higher, reduce Fixed Cast Time by 50%.
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Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
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Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
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[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
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Def: 50
A mysterious relic found in Old Glast Heim.
It seems to shimmer with the flow of time itself.
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Reduces After Cast Delay by 10%.
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Increases magic damage against all property enemies by 10%.
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Set Bonus:
All Above Time (Magic)
Shard of Intelligence Jewel
MATK + 100.
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Set Bonus:
All Above Time (Magic)
Shard of Vitality Jewel
Reduces After Cast Delay by 15%.
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Def : 0
Location : Lower
A Jewelry Ring that contains a 3 Seal Magic Spell.
Account Bound
Rental Item
All Stats + 1
Enables Level 1 Heal.
Enables Level 1 Teleport.
Increases the variable casting time of skills by 10%.
The users casting cannot be interrupted outside of WoE.
A Jewelry Ring that contains a 3 Seal Magic Spell.
Account Bound
Rental Item
All Stats + 1
Enables Level 1 Heal.
Enables Level 1 Teleport.
Increases the variable casting time of skills by 10%.
The users casting cannot be interrupted outside of WoE.
Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
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ASPD + 10%.
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For every level of Oratio learned,
INT + 3 , MATK + 15.
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For every level of Clearance learned,
Increase magic damage against all race enemies by 14%.
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For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
------------------------
When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
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When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
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When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
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Def : 100
A helm known as ancient civil servant wore. It symbolizes great wisdom.
INT + 3, DEX + 2, LUK + 1.
When equipped weapon is book type, decreases 3% of casting time.
Refine unavailable.
Location : Upper Weight : 50
A book with a Very impressive phrase,'There is no royal road to learning.' on its cover. 'Practice makes perfect. If you keep trying, you'll be an expert before you know it'.
Property: Neutral
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Mage Coat or Mage Coat [1]
Int + 4
Max SP + 10%
Mdef + 8
An old decorated headgear that was once used by nobles in Ancient Morocc.
There might be a curse embedded in it. Think twice before wearing this beautiful jewelry.
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ATK + 40, MATK + 40.
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For every 8 base STR, ATK + 5.
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For every 8 base AGI, ATK + 3.
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For every 8 base VIT, ATK + 2, MATK + 2.
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For every 8 base INT, MATK + 5.
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For every 8 base DEX, ATK + 2, MATK + 2.
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For every 8 base LUK, MATK + 3.
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Set Bonus:
Ancient Morocc Noble Jewelry [1]
Marduk Card
Reduce After Cast Delay by 8%.
Increase physical and magical damage against all property enemies by 12%.
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Set Bonus:
Ancient Morocc Noble Jewelry [1]
Pharaoh Card
Enable to detect Hiding and Cloaking enemies,
Reduce After Cast Delay by 15%.
Increase physical and magical damage against all property enemies by 25%.
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Def : 0
Location : Middle
A magic book that was once used during the old Prontera era.
You can feel a faint magic energy flow in it.
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Cannot be destroyed in battle.
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For every 2 refine level, S.MATK + 2.
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For every 3 refine level, MATK + 30.
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When refined to +10 or higher, increase magic damage against all property enemies by 20%.
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When refined to +12 or higher, reduce Variable Casting Time by 30%.
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When refined to +14 or higher,
there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack.
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Set Bonus:
Ancient Prontera Book [1]
White Lady Card
INT + 30, SPL + 30.
Increase magic damage against all property enemies by 20%.
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[Grade Bonus]
[Grade D] MHP + 15%, MSP + 15%.
[Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%.
[Grade B] Increase Genesis Ray damage by 100%.
[Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray.
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Def : 70
A shield that contains the power of the wind.
Required Jobs: All Jobs
Mdef + 15
Increases physical and magical damage on Wind property targets by 5%.
Reduces damage taken from Wind property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Wind property targets by an additional 10%.
Reduces damage taken from Wind property attacks by an additional 15%.
If upgrade level is +8 or higher,
If the users base Str is 90 or higher,
ATK + 50
If the users base Agi is 90 or higher,
Aspd + 5%
If the users base Vit is 90 or higher,
Increases the recovery rate of recovery items by 10%.
If the users base Int is 90 or higher,
MATK + 30
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
This item cannot be traded with other account.f
The symbol of good student, it represents the enthusiastic in helping.
VIT+1, INT+2.
Series : Headgear Defense : 4
Location : Upper Weight : 10
An evening dress worn by an Angel. You will feel blessed when you wear it.
Account Bound
Luk + 4
Set Bonus
Angel's Dress
Angeling Hairpin
Int + 2
Luk + 6
Flee + 5
A ring which bears holy powers that responds to certain abilities and strengthens their potency.
Int + 2
Dex + 1
Mdef + 2
Adds a chance of buffing the user for 3 seconds when using recovery skills;
Increases the recovery rate of recovery skills by 20%.
Set Bonus
Rose of Eden [1]
Angelic Ring
Increases the recovery rate of recovery skills by an additional 10%.
A hairpin designed to resemble a popular monster, Angeling. It makes a wearer lightened.
Position: Upper
Flee + 5
Set Bonus
Angel's Dress
Angeling Hairpin
Int + 2
Luk + 6
Flee + 5
A hat applied a special engine which can move Angeling's wings. This engine seems to have a myterious function.
All State + 1.
ATK, MATK + 2.
Additional ATK, MATK + 2 per 1 refine grade.
Transform into Angeling for 5 sec by a certain chance when attacking physically or magically.
When transforming with a phycial attack, ASPD +2 for 5 sec.
When transforming with a magical attack, decrease Floating Casting time for 5 sec.
Transformation success chance will be increased per each refine grade.
The fearsome growl of the warrior, highly intimdating. Part of the Eastern Costume Set, obtainable from the GoCash East West Costume Box.
East Costume Set :
Costume Sakkat
Costume Dark Blindfold,
Costume Angry Mouth
Location: Lower
This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.
Property: Neutral
Max HP + 5%
Mdef + 10
If upgrade level is +7 or higher, additional Mdef + 5.
If upgrade level is +9 or higher, additional Max HP + 2%.
Set Bonus
Anti-magic Suit [1]
Physical Enhancer Ring [1]
Aspd + 5%
Set Bonus
Anti-magic Suit [1]
Magic Intensifier Ring [1]
Reduces the global delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.
An ordinary ring that was transformed into a creepy figure
by the magical power interfering devices installed by Illusion.
Str +7, increase damage to all enemies by 10%,
increase damage of Rampage Blast by 1% per 3 BaseLv.
When using Knuckle Arrow lv10, increase damage to all enemies by 10%.
When using Lightning Walk lv5, increase chance to guide attack by 20%.
When using Rising Dragon lv5, reduce after skill delay by 30%.
When using Gentle Touch - Convert lv5, reduce variable casting by 15%,
recovers HP100, SP10 when killing monsters using physical attacks.
A sea-blue crystal ball imbued with the power of water.
Int + 1
Mdef + 2
Reduces damage taken from Water property attacks by 15%.
Adds a chance of casting Level 3 Frost Nova on the attacker when receiving a physical or a magical attack.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
Set Bonus
Empowered Aqua Staff [1]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 60%.
Reduces the damage of Wind property magical attacks on targets by 60%.
Increases damage taken from Wind property attacks by 50%.
An elegant blue robe imbued with the power of water.
Property: Water
Int + 1
Mdef + 10
Reduces the variable casting time of Storm Gust by 3 seconds.
If the user's base Int is 120 or higher, additional Int + 1.
Set Bonus
Aqua Staff [2]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 40%.
Reduces the damage of Wind property magical attacks on targets by 30%.
Increases damage taken from Wind property attacks by 50%.
Set Bonus
Empowered Aqua Staff [1]
Aqua Robe
Aqua Shoes [1]
Aqua Orb [1]
Increases the damage of Water property magical attacks on targets by 60%.
Reduces the damage of Wind property magical attacks on targets by 60%.
Increases damage taken from Wind property attacks by 50%.