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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “Level 5 Two-Handed Staff” in Renewal

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Aqua Staff

Aqua Staff [2]

#2008 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the freezing power of water. Property: Water Int + 3 Increases the damage of Cold Bolt and Frost Driver by 10%. Set Bonus Aqua Staff [2] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 40%. Reduces the damage of Wind property magical attacks on targets by 30%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Blue Crystal Staff-LT

Blue Crystal Staff-LT [2]

#640028 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff with the power of cold ice used by an archmage in the past. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15. For every 3 refine level, increases Jack Frost damage by 12%. When refine level 7 or more, reduced variable casting by 10%, and increases Water, Wind, and Ghost magic damage by 15%. When refine level 9 or more, reduced Jack Frost skill cooldown by 1 second, reduced global cooldown is by 5%, and increased Soul Expansion damage is 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 15%, chain lightning damage by 30% ------------------------ Set Bonus Blue Crystal Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] increases Water, Wind, and Ghost magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
Blue Flame Cane

Blue Flame Cane [2]

#2049 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
300
Weapon Lv.
4
Required Lv.
175
Slots
2
Weight
80
Buy value
50,000 z
Sell value
25,000 z
Two-handed Rod that contains the essense of fire and water elements. Can not be destroyed. INT + 7, MATK + 300. Increase MATK + 1% per 2 refine rates If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%. If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%. If refined to +11 or higher, reduce damage from all size monsters by 20%. If refined to +13 or higher, reduce delay after skill by 15%.
Full item details & effects
Crimson Staff

Crimson Staff [2]

#2009 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the blazing power of fire. Property: Fire Int + 3 Increases the damage of Fire Bolt and Fire Ball by 10%. Set Bonus Crimson Staff [2] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 40%. Reduces the damage of Water property magical attacks on targets by 30%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Destiny Staff

Destiny Staff [2]

#640037 · Two-Handed Staff · Weapon (Two-Handed)
ATK
110
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A two-handed staff said to have power to control one's destiny. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Frozen Slash damage by 5%. ------------------------ When refined to +5 or higher, increase Frozen Slash damage by additional 10%. ------------------------ When refined to +7 or higher, increase Water property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Frozen Slash damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Frozen Slash damage by additional 5% and Crystal Rain damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Water property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Devil Wing Staff

Devil Wing Staff [2]

#640036 · Two-Handed Staff · Weapon (Two-Handed)
ATK
95
MATK
290
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A two-handed staff designed to harness chaos magic. ------------------------ Cannot be destroyed. ------------------------ MATK + 290. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increase Soul Vulcan Strike damage by 5%. ------------------------ When refined to +5 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +7 or higher, increase Ghost and Shadow property magic damage by 5%. ------------------------ When refined to +9 or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ When refined to +10 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, increase Soul Vulcan Strike damage by additional 5% and Mystery Illusion damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Ghost and Shadow property magic damage by 10%. [Grade C] Increase magic damage against all sizes enemies by 10%. [Grade B] Increase magic damage against all races enemies by 10%. [Grade A] Increase magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Dim Glacier Armor

Dim Glacier Armor [1]

#450270 · Armor · Armor
DEF
203
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
240
Buy value
0 z
Sell value
0 z
Armor that has lost its light after being consumed by toxic demonic magic. ------------------------ ATK + 140. ------------------------ For every 2 refinement levels, POW + 1, CON + 1. ------------------------ At refinement level 7, ATK + 3%, P.ATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, melee/ranged physical damage + 10%. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Armor [1] Dim Glacier Manteau [1] Dim Glacier Boots [1] Dim Glacier Weapons [1] for every 3 weapon refinement levels, ATK + 10, if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5, if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase, if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 5%, POW + 5, CON + 5. [Grade C] melee/ranged physical damage + 10%. [Grade B] ATK + 1% additional increase. [Grade A] ATK + 2% additional increase. ------------------------
Full item details & effects
Dim Glacier Robe

Dim Glacier Robe [1]

#450271 · Armor · Armor
DEF
145
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
120
Buy value
0 z
Sell value
0 z
Robe that has lost its light after being consumed by toxic demonic magic. ------------------------ MATK + 140. ------------------------ For every 2 refinement levels, SPL + 1, CON + 1. ------------------------ At refinement level 7, MATK + 3%, S.MATK + 2. ------------------------ At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%. ------------------------ At refinement level 11, increases all property magic damage by 10%. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set. ------------------------ Set Bonus: Dim Glacier Robe [1] Dim Glacier Muffler [1] Dim Glacier Shoes [1] Dim Glacier Weapon For every 3 weapon refinement levels, MATK + 10, If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5, If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase, If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%. ------------------------ [Grade Bonus] [Grade D] MATK + 5%, SPL + 5, CON + 5. [Grade C] All property magic damage + 10%. [Grade B] MATK + 1%. [Grade A] MATK + 2%. ------------------------
Full item details & effects
Empowered Aqua Staff

Empowered Aqua Staff [1]

#2012 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
270
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the freezing power of water. Property: Water Int + 5 Increases the damage of Cold Bolt and Frost Driver by 30%. Set Bonus Empowered Aqua Staff [1] Aqua Robe Aqua Shoes [1] Aqua Orb [1] Increases the damage of Water property magical attacks on targets by 60%. Reduces the damage of Wind property magical attacks on targets by 60%. Increases damage taken from Wind property attacks by 50%.
Full item details & effects
Empowered Crimson Staff

Empowered Crimson Staff [1]

#2013 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
270
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with the blazing power of fire. Property: Fire Int + 5 Increases the damage of Fire Bolt and Fire Ball by 30%. Set Bonus Empowered Crimson Staff [1] Crimson Robe Crimson Shoes [1] Crimson Orb [1] Increases the damage of Fire property magical attacks on targets by 60%. Reduces the damage of Water property magical attacks on targets by 60%. Increases damage taken from Water property attacks by 50%.
Full item details & effects
Empowered Forest Staff

Empowered Forest Staff [1]

#2014 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
270
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with massive power of the earth. Property: Earth Int + 5 Increases the damage of Earth Spike and Heaven's Drive by 30%. Set Bonus Empowered Forest Staff [1] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 60%. Reduces the damage of Fire property magical attacks on targets by 60%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Empowered Golden Rod Staff

Empowered Golden Rod Staff [1]

#2011 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
270
Weapon Lv.
4
Required Lv.
130
Slots
1
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with massive power of the wind. Property: Wind Int + 5 Increases the damage of Jupitel Thunder by 30%. Set Bonus Empowered Golden Rod Staff [1] Golden Rod Robe Golden Rod Shoes [1] Golden Rod Orb [1] Increases the damage of Wind property magical attacks on targets by 60%. Reduces the damage of Earth property magical attacks on targets by 60%. Increases damage taken from Earth property attacks by 50%.
Full item details & effects
Flush Detecting Staff

Flush Detecting Staff [2]

#640035 · Two-Handed Staff · Weapon (Two-Handed)
ATK
180
MATK
350
Weapon Lv.
5
Required Lv.
250
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
Detecting Staff strengthened by the energy of Mjolnir. MATK +350, Can't be destroyed. Matk + 10%. Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 20%. If refine rate is 7 or higher, Matk + 90, reduces variable casting time by 15%. If refine rate is 9 or higher, Increases fire and wind property magical damage by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases magical damage against all size enemies by 20%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane by 25. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%, increases SP consumption of Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane Soul by 25. ------------------------ [Grade Bonus] [Grade D] S.Matk + 10. [Grade C] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by 10%. [Grade B] Increases magical damage against all property enemies by 10%. [Grade A] Increases Crimson Arrow, All Bloom, Storm Cannon and Destructive Hurricane damage by additional 10%. ------------------------ Weapon Lv : 5
Full item details & effects
Forest Staff

Forest Staff [2]

#2010 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with massive power of the earth. Property: Earth Int + 3 Increases the damage of Earth Spike and Heaven's Drive by 10%. Set Bonus Forest Staff [2] Forest Robe Forest Shoes [1] Forest Orb [1] Increases the damage of Earth property magical attacks on targets by 40%. Reduces the damage of Fire property magical attacks on targets by 30%. Increases damage taken from Fire property attacks by 50%.
Full item details & effects
Glorious Destruction Staff

Glorious Destruction Staff

#2002 · Two-Handed Staff · Weapon (Two-Handed)
ATK
70
MATK
210
Weapon Lv.
4
Required Lv.
80
Slots
0
Weight
0
Buy value
20 z
Sell value
10 z
A weapon that has been designed specifically for battles against humans. Account Bound Property: Neutral MATK + 1% per upgrade level of the item. Increases magical damage on Demi-Human race targets by 15%. Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack. Increases magical damage on Human Player race targets by 15%. Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack. This item is indestructible in battle. If upgrade level is +6 or higher, Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack. Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack. Enables Level 1 Destruction. If upgrade level is +9 or higher, Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.
Full item details & effects
Golden Rod Staff

Golden Rod Staff [2]

#2007 · Two-Handed Staff · Weapon (Two-Handed)
ATK
30
MATK
230
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
90
Buy value
20 z
Sell value
10 z
A magic staff charged with whirling power of the wind. Property: Wind Int + 3 Increases the damage of Jupitel Thunder by 12%. Set Bonus Golden Rod Staff [2] Golden Rod Robe Golden Rod Shoes [1] Golden Rod Orb [1] Increases the damage of Wind property magical attacks on targets by 40%. Reduces the damage of Earth property magical attacks on targets by 30%. Increases damage taken from Earth property attacks by 50%.
Full item details & effects
Helm of Faith II (Warlock)

Helm of Faith II (Warlock) [1]

#400179 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
180
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A helm containing the power of faith. Has the effect of amplifying Adulter and Vivatus weapons. ------------------------ If the user base level is 210 or higher, SPL +2, S.MATK +1. If the user base level is 230 or higher, SPL +3, S.MATK +2. MATK +10 per 2 refine rate. Increases Comet damage by 15% per 3 refine rate. Increases Neutral and Shadow property magical damage by 7% per 4 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds. If refine rate is 11 or higher, MATK + 5%, reduces fixed casting time by additional 0.3 seconds. ------------------------ Set Bonus: Helm of Faith II (Warlock) Adulter Fides Two-handed Staff increases Neutral and Shadow property magical damage by 10%, increases Comet damage by 5% per 3 refine rate of weapon. ------------------------ Set Bonus: Helm of Faith II (Warlock) Vivatus Fides Two-handed Staff increases Neutral and Shaodow property magical damage by 10%, increases Comet damage by 5% and Mystery Illusion damage by 7% per 3 refine rate of weapon, if grade of weapon is C or higher, increases Mystery Illusion damage by additional 15%. ------------------------ Location: Upper Armor Lv: 2 Required Lv: 180
Full item details & effects
Herosria Wizardry Staff

Herosria Wizardry Staff

#640038 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
200
Weapon Lv.
5
Required Lv.
200
Slots
0
Weight
300
Buy value
0 z
Sell value
0 z
Wizard's two-handed staff that can be used in Herosria. Indestructible. MATK + 200. Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%. Global cooldown decreased by 15%, increases the variable casting time of skills by 7% ------------------------ Weapon Lv : 5
Full item details & effects
Illusion Survivor's Staff

Illusion Survivor's Staff [2]

#2051 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
240
Weapon Lv.
4
Required Lv.
120
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%.
Full item details & effects
Iron Staff-LT

Iron Staff-LT [2]

#640027 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
235
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
An improved version of the staff made of otherworldly materials. ------------------------ Indestructible in battle. MATK + 235, MATK + 5%. ------------------------ When character base level 210 or higher, SPL + 2, S.MATK + 1. ------------------------ For every 2 refine level, MATK + 15 For every 3 refine level, Increases Earth Strain and Gravitational Field damage by 12%. When refine level 7 or more, reduced variable casting by 15%, increased magic damage of Neutral, Earth, and Fire properties by 20%. When refine level 9 or more, reduced Earth Strain skill cooldown is 1 second, and increased Comet damage is by 30%. When refine level 11 or more, increases magic damage to enemies of all sizes by 20% and Crimson Rock damage by 30%. ------------------------ Set Bonus Iron Staff-LT [2] Hero Boots-LT [1] MATK + 10%, S.MATK + 2. ------------------------ [Bonus By Grade] [Grade D] MATK + 3%. [Grade C] Increases Neutral, Earth, and Fire magic damage by 15%, S.MATK + 1. [Grade B] SPL + 3, S.MATK + 2. ------------------------ Weapon Lv : 5
Full item details & effects
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