A small shield that can be equipped on the arm, granting additional defensive effects. It can be used alone, but its defensive effect is low.
MHP + 3%, MSP + 3%.
------------------------
For every 3 refine levels, ATK + 1%.
------------------------
When refined to +7 or higher, reduces Variable Casting Time by 3%.
------------------------
When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
------------------------
Location : Shield
Equipped : All Classes
A glove equipped on the hand that holds the weapon, drawing out the wearer’s latent abilities.
MHP + 3%, MSP + 3%.
------------------------
For every 3 refine levels, ATK + 1%.
------------------------
When refined to +7 or higher, reduces Variable Casting Time by 3%.
------------------------
When refined to +10 or higher, when performing physical attacks, has a 2% chance to absorb 2% of damage as HP, and a 1% chance to absorb 2% of damage as SP.
------------------------
Location : Weapon
Equipped : All Classes
Armor of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
------------------------
Set Bonus
Egir Armor
Egir Helm"
Reduces damage taken from fish type monster by 10%.
Reduces damage taken from fish type monster by additional 1% per 1 refine rate of armor.
------------------------
Def : 25
Manteau of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
------------------------
Set Bonus
Egir Manteau
Egir Helm"
Recovers 10 SP each time a fish-type enemy is defeated with a melee physical attack.
Each time you kill a fish-type monster, there is a certain chance that sushi or raw fish will drop.
Increases the drop rate of these items per upgrade level of Manteau.
Increases the recovery rate of Sushi and Raw Fish consumables by 5%.
Increases the recovery rate of these items by an additional 5% per upgrade level of Manteau.
------------------------
Def : 10
Shoes of Sea God Egir.
Can't be destroyed.
MHP + 500, MSP + 50.
------------------------
Set Bonus
Egir Shoes
Egir Helm"
Critical +10 to fish-type monster.
Critical +1 to fish-type enemies per refine of shoes.
------------------------
Def : 13
Newly crafted armor based on Egir's armor.
Can't be destroyed.
MHP + 10%, MSP + 5%.
------------------------
If refine rate is 9 or higher, additional MaxHP + 5% and MaxSP + 2%.
------------------------
Set Bonus
Aegirnion Armor
Aegirnion Helm"
Reduces physical and magical damage taken fish and demihuman race monsters by 10%.
Reduces physical and magical damage taken fish and demihuman race monsters by additional 1% per refine rate of armor.
------------------------
Def : 80
Newly crafted shoes based on Egir's manteau.
MHP + 10%, MSP + 5%.
------------------------
If refine rate is 9 or higher, reduces variable casting time by 10%.
------------------------
Set Bonus
Aegirnion Manteau
Aegirnion Helm"
increases physical and magical damage against fish and demihuman race monsters by 10%.
Increases physical and magical damage against fish and demihuman race monsters by additional % per refine rate of garment.
------------------------
Def : 40
Newly crafted shoes based on Egir's shoes.
MHP + 10%, MSP + 5%.
------------------------
If refine rate is 9 or higher, increases ASPD by 10%.
------------------------
Set Bonus
Aegirnion Shoes
Aegirnion Helm"
Increases physical and magical damage against water and wind property enemies by 10%.
Increases physical and magical damage against water and wind property enemies by additional 1% per refine rate of shoes.
------------------------
Def : 35
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
------------------------
MHP + 10%, MSP + 10%.
MDEF + 10.
------------------------
For every 2 refine level, P.ATK + 1, S.MATK + 1.
------------------------
For every 3 refine level, ATK + 5%, MATK + 5%.
------------------------
When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
------------------------
When refined to +12 or higher, reduce Fixed Cast Time by 50%.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
------------------------
Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
------------------------
[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
------------------------
Def: 50
An artifact once worn by the royal family during the Trial of the Gods.
A fragment of a star is embedded in it, amplifying the power of the holder.
------------------------
ASPD + 15%.
------------------------
ATK + 20%, MATK + 20%.
------------------------
Reduce After Cast Delay by 15%.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5.
------------------------
When performing physical or magic attack, there's a chance to remove the cooldown of Elvira Candy.
------------------------
Def : 0
An ancient ritual dagger with unknown powers.
MATK + 120, MSP + 100, SP Recovery increased by 5%.
Low chance of cursing self with every physical or magic ATK.
A magic book that was once used during the old Prontera era.
You can feel a faint magic energy flow in it.
------------------------
Cannot be destroyed in battle.
------------------------
For every 2 refine level, S.MATK + 2.
------------------------
For every 3 refine level, MATK + 30.
------------------------
When refined to +10 or higher, increase magic damage against all property enemies by 20%.
------------------------
When refined to +12 or higher, reduce Variable Casting Time by 30%.
------------------------
When refined to +14 or higher,
there's a 7% chance to gain INT + 70 and SPL + 70 for 20 seconds when performing physical or magic attack.
------------------------
Set Bonus:
Ancient Prontera Book [1]
White Lady Card
INT + 30, SPL + 30.
Increase magic damage against all property enemies by 20%.
------------------------
[Grade Bonus]
[Grade D] MHP + 15%, MSP + 15%.
[Grade C] Reduce damage taken from Ghost, Shadow, and Poison property attacks by 25%.
[Grade B] Increase Genesis Ray damage by 100%.
[Grade A] When performing melee or long-range physical attack, there's a 7% chance to autocast Lv.7 Genesis Ray.
------------------------
Def : 70
A shield made in honor of the fallen warrior of Asgard.
MHP + 500, MSP + 50
Increases resistance from all properties by 10%
If refined to 14 and above, enables use of Stone Curse Level 5
An elegant shawl that perfectly matches the Platinum Arbitrator.
It can unlock the powerful possibilities sealed within the silver armor.
------------------------
ATK + 10%
Reduce After Cast Delay by 5%.
------------------------
Set Bonus:
Arbitrator Shawl
Platinum Arbitrator [1]
ATK + 5%
Perfect Hit + 20
When armor refined to +8 or higher,
MHP +5%, MSP +5%.
When armor refined to +9 or higher,
ATK +10%, MHP +10%, MSP +10%.
When armor refined to +10 or higher,
Reduce Cooldown of Cannon Spear by 1.5 seconds,
Increase Cannon Spear damage by 30%.
When armor refined to +11 or higher,
For every 2 Base Level, increase Cannon Spear damage by 1% and Vanishing Point by 2%.
------------------------
Def : 0
Location : Lower
The ring is said to have been worn by a noble being from a distant land.
------------------------
All basic status +1.
Enables to use Suffragium Lv.3.
Increses physical and magical damage to Boss monster by 5%.
------------------------
Set Bonus:
Astraea Ring [1]
High Priest Card
Or
Sealed High Priest Card
Removed the High Priest Card effect to autocast Assumptio.
Adds a permanent ghost property to the armor.
Increses physical and magical damage to Boss monster by additional 20%.
------------------------
Set Bonus:
Astraea Ring [1]
Astraea Shoes [1]
Reduces after skill delay by 5%,
MHP, MSP +8%.
------------------------
Def : 0
All talent status +10.
------------------------
Every 2 refine level, ATK and MATK +10.
Every 3 refine level, POW, SPL, CON +2.
------------------------
When refine +7 or higher,
increases melee/ranged physical damage by 12%,
increases all property magical damage by 12%.
When refine +9 or higher,
decreases after cast delay by 8%.
When refine +11 or higher,
reduces fixed casting time by 0.7 seconds.
When refine +13 or higher,
increases physical/magical damage to all race enemies by 12%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv2
When physically attacking, has 3% chance to increase STR by 100 for 10 seconds.
when Shoes [C grade], POW +7,
When Shoes [A grade], additional POW +12, and Perfect Hit +8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv2
When physically attacking, has 3% chance to increase VIT by 120 for 10 seconds.
when Shoes [C grade], MHP +8%, P.ATK +10,
When Shoes [A grade], additional MHP +15%, P.ATK +15,
and increases physical damage all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv2
When magically attack, has 3% chance to increase MATK by 30% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 20%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 35%, S.MATK +15,
and increases magical damage to all sizes enemies by 25%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv2
When magically attack, has 3% chance to increase INT by 120 for 10 seconds.
when Shoes [C grade], SPL +10.
When Shoes [A grade], additional SPL +20, and reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv2
When physically attacking, has 3% chance to increase DEX by 150 for 10 seconds.
when Shoes [C grade], CON +10.
When Shoes [A grade], additional CON +20, and increases ranged physical damage by 8%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv2
When physically attacking, has 3% chance to increase ATK by 20% for 10 seconds.
when Shoes [C grade], CRI +7.
When Shoes [A grade], additional CRT +12, and C.RATE +10.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Power Lv3
When physically attacking, has 3% chance to increase STR by 120 for 10 seconds.
when Shoes [C grade], POW +10,
When Shoes [A grade], additional POW +18, and Perfect Hit +15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Stamina Lv3
When physically attacking, has 3% chance to increase VIT by 150 for 10 seconds.
when Shoes [C grade], MHP +10%, P.ATK +10,
When Shoes [A grade], additional MHP +20%, P.ATK +15,
and increases physical damage all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Wisdom Lv3
When magically attack, has 3% chance to increase MATK by 35% for 10 seconds.
when Shoes [C grade], reduces variable casting time by 25%, S.MATK +10.
When Shoes [A grade], reduces variable casting time by additional 45%, S.MATK +15,
and increases magical damage to all sizes enemies by 30%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Spell Lv3
When magically attack, has 3% chance to increase INT by 150 for 10 seconds.
when Shoes [C grade], SPL +12.
When Shoes [A grade], additional SPL +27, and reduces fixed casting time by 0.3 seconds.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Concentration Lv3
When physically attacking, has 3% chance to increase DEX by 200 for 10 seconds.
when Shoes [C grade], CON +12.
When Shoes [A grade], additional CON +27, and increases ranged physical damage by 15%.
------------------------
Set Bonus:
Astrologer's Dawn Boots [1]
Star Cluster of Creative Lv3
When physically attacking, has 3% chance to increase ATK by 25% for 10 seconds.
when Shoes [C grade], CRI +8.
When Shoes [A grade], additional CRT +17, and C.RATE +12.
------------------------
[Grade Bonus]
[Grade D] MHP and MSP +5%.
[Grade C] ATK and MATK +7%.
[Grade B] Reduced fixed casting time by 0.3 seconds.
[Grade A] Increases physical/magical damage to all class enemies by 10%.
------------------------
Def : 20
MHP +15% , MSP +15%.
If Base Level 170 or higher, Additional MHP +15% , MSP +15%.
For every refine level, ignores physical and magical defense of all monsters by 5%.
Def : 95
It has the appearance of a Maple Leaf in autumn. You have a feeling of sorrow when you equip it.
MHP + 40, MSP + 40.
Item Class: Headgear Defense: 0
Head Position: Upper
A hat that remembers the skills left behind by various great people.
Awakening from a long slumber, hidden talents will blossom.
------------------------
Reduce damage taken from Normal and Boss enemies by 20%.
------------------------
Reduce damage taken from Doram and Human Player by 13%.
------------------------
For every refine level, reduce After Cast Delay by 2%.
------------------------
When refined to +10 or higher,
MHP + 10%, MSP + 10%.
Increase physical and magic damage against all property enemies by 15%.
------------------------
When refined to +12 or higher,
All Basic Status + 10.
Increase physical and magic damage against all property enemies by additional 25%.
------------------------
Def : 10
Location : Upper
A robe worn by a clan that worships the World Tree.
Made with Alfheim technology, it tolerates all powers, just like the Yggdrasil itself.
------------------------
All Basic Status + 3.
------------------------
Reduce damage taken from Normal and Boss class enemies by 5%.
------------------------
For every refine level, MHP + 2%, MSP + 2%, reduce damage taken from Neutral property attacks by 5%.
------------------------
When refined to +7 or higher, reduce After Cast Delay by 25%, reduce damage taken from Neutral property attacks by additional 15%.
------------------------
When refined to +9 or higher, ASPD + 20%, reduce damage taken from Human and Doram Player by 5%.
------------------------
When refined to +12 or higher, All Basic Status + 15, All Talent Status + 15.
------------------------
Set Bonus:
Blessing of Yggdrasil
Faith Of Yggdrasil [1]
All Basic Status + 10.
Enable to detect Hiding and Cloaking enemies.
------------------------
Set Bonus:
Blessing of Yggdrasil
Majesty of Yggdrasil
OR
Majesty of Yggdrasil [1]
All Basic Status + 10.
Fully restore HP and SP when revived.
------------------------
Def : 60
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic wisdom.
------------------------
INT +12, MHP +5%, MSP +20%.
For every 2 refine level, MATK +2%, healing recovery +4%.
For every 3 refine level, Increases magical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases magical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Blue Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, MATK +7%, healing recovery +15%.
For every 15 base INT, Reduces variable casting time by 4%,
MATK +8 and Healing Recovery +1%.
[Dragon's Wisdom]
When attacked, has a chance to increase magical damage of all properties by 20%
and heal amount by 40% for 10 seconds.
If the base INT is 120 or higher,increases the activation rate of [Dragon's Wisdom],
additional increase magical damage of all properties by 10%.
If the sum of refine rate of Blue Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
reduces variable casting time by 20%
reduces global cooldown by 25%.
------------------------
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def : 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%.
------------------------
When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, MATK + 7%.
------------------------
When refined to +9 or higher, increase all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magic damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level, MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 7%, MATK + 7%.
------------------------
When refined to +9 or higher, increase long-range physical damage and all property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20
Boots imbued with the power of good and evil.
------------------------
MHP + 500, MSP + 100.
------------------------
For every 2 refine level MHP + 1%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, increase melee physical and Holy property magic damage by 10%.
------------------------
When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
------------------------
Def: 20