A cute hat with Wildcat design.
You can feel its fluffy tail when wearing it.
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POW + 3
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Reduce damage taken from Players by 13%.
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Reduce damage taken from normal and boss monsters by 20%.
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ATK + 40%
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Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.
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Every refine level, POW + 1.
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Def : 10
Location : Upper
A Hat created with power of mythical creature, Boitata.
on physical attack, user will have a chance to cast Sonic Blow, Lv 5. and enchant fire property on weapon for 3 min.
If user put this on with Boitata_Armor, user will give 10% more damage to Earth property monsters and enchant fire property on his armor. INT+3, STR + 3, MDEF + 10
Location : Upper & Middle
A hat made in honor of the guardian deity sleeping in the waterfall to protect Brasilis.
MDEF +5.
Recovers SP by 5 when killing brute monsters using melee physical attacks.
Recovers HP by 100 when killing monsters using melee physical attacks.
When refined to +5 or higher, reduce incoming damage from brute monsters by 5%.
When refined to +7 or higher, reduce incoming damage from brute monsters by additional 5%.
Location : Upper Weight : 30
Headgear made of the skull of a dragon. So hard that it does not easily break.
Str +2, MDEF +5,
Resistance to Stun +5%,
Resistance to Bleeding +5%
Head Location : Upper
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An incredibly heavy,
yet almost impenetrable helmet constructed of
bone. Increases damage
received from Shadow
property attacks by 15%.
Location : Upper
Merchant Classes
An incredibly heavy
helmet, constructed of
solid bone, that makes it nearly impenetrable.
Damage received from
Shadow property attacks is increased by 15%.
Location : Upper
Merchant Classes
Dark Plated Armor covered with sharp bones.
Property: Neutral
Str + 1
Mdef + 3
Bypass 10% of hard defense of Demi-Human, Human Player, Doram, and Brute race targets when performing a physical attack.
Adds a 1% chance of inflicting Bleed on any target within 5-5 cells of the user when receiving a physical attack.
A stylish stack of geology text books.
Int +1
Gives the Wearer 5% resistance to Earth Property Attacks
For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9%
Location : Upper
A book that allows you to use certain abilities.
I wonder is there any other benefits from it.
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ATK, MATK + 5%.
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Enables to use Improve Concentration Lv 2.
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Def : 10
A mysterious book filled with magic. It seems to contain the sorcerer's predictions.
Reduce after cast delay by 15%.
For every level of skill Striking,
Increases magic damage against all size enemies by 3%.
When learning Lv5 Extreme Vacuum,
When performing magic attack, there's a chance to reduce SP consumption of Psychic Wave by 79 for 10 seconds.
Def : 0
Location : Lower
A magic book with great information. The contents are only deciphered while placing the book upon your head.
Position: Upper
Set Bonus
Anopheles Card
Book of Soyga
Increases the experience given from Insect race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Armeyer Dinze Card
Book of Soyga
Increases the experience given from Fish race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Baroness of Retribution Card
Book of Soyga
Increases the experience given from Angel race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Book of Soyga
Cloud Hermit Card
Increases the experience given from Plant race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Book of Soyga
Dragon Egg Card
Increases the experience given from Dragon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Grove Card
Increases the experience given from Formless race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Book of Soyga
Orc Archer Card
Increases the experience given from Demi-Human race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
Set Bonus
Book of Soyga
Raydric Archer Card
Increases the experience given from Demon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Stem Worm Card
Increases the experience given from Brute race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Book of Soyga
Wraith Card
Increases the experience given from Undead race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
Special blunt weapon prepared for your rapid growth.
Indestructible.
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Holy property magic damage by additional 1% per level of Meditatio.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases Judex damage by 30%.
Adoramus damage increases by 1% per 15 base levels up to level 180.
When using Magnificat, additionally increases Adoramus damage by 20% for 60 seconds.
When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Increase critical damage by 10%.
Duple light damage increased by 2% per 15 base levels up to level 180.
When using Magnificat, additionally increases Duple Light damage by 35% for 60 seconds.
Increases resistance to players by 5%
MaxHP+10% MaxSP+10%
When refine rate is 8 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
When refine rate is 12 or higher,
If the user's base Str is 125 or higher, additional ATK+90
If the user's base Int is 125 or higher, additional MATK+120
If the user's base Agi is 125 or higher, additional ASPD+2
If the user's base VIT is 125 or higher, additional MaxHP+12%
If the user's base Dex is 125 or higher, additional long ranged physical damage +10%
If the user's base Luck is 125 or higher, additional critical damage increased by 20%
Position: Shoes
DEF : 0
Special one-handed spear prepared for your rapid growth.
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith.
If refine rate is +9 or greater, increases Ranged Physical Damage by 10%.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduce after cast delay by 10%.
Ray of Genesis damage increases by 1% per 15 base levels up to level 180.
When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds.
When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Ranged physical damage increased by 10%.
Increases Vanishing Point damage by 2% per 15 base levels up to level 180.
When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Special Spellbook prepared for your rapid growth.
MATK + 165
MATK + 2%
Increase non-attribute magic damage by 3%.
MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases non-attribute magic damage by an additional 2% per level of Life Replacement.
If refine rate is +9 or greater, increases magic damage against enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Psychic Wave damage increased by 1% per 15 base levels up to level 180.
When using Memorize, increases Psychic Wave damage by additional 20% for 60 seconds.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
ASPD + 2
Increases Fire, Cold, and Lightning Bolt damage by 2% per 15 base levels up to level 180.
When Double Casting is used, Fire, Cold, and Lightning Bolt damage increases by additional 35% for 60 seconds.
Special staff prepared for your rapid growth.
Indestructible.
MATK + 200
MATK + 2%
Increases Fire property magic damage by 3%.
Increases MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Fire property magic damage by additional 1% per level of Magic Power Amplification.
If refine rate is +9 or higher, increases Fire, Wind, and Water magic damage by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Crimson Rock damage increased by 1% per 15 base levels up to level 180.
When using Magic Power Amplification, increase Crimson Rock damage by additional 20% for 60 seconds.
When equipped with Defiant Booster (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduces After Skill Delay by 10%.
Soul Expansion damage increases by 1% per 15 base levels up to level 180.
When Magic Amplification is used, Soul Expansion damage increases by additional 20% for 60 seconds.
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level MHP + 1%, MSP + 1%.
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When refined to +7 or higher, MATK + 7%.
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When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def : 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%, MATK + 7%.
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When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, ATK + 7%.
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When refined to +9 or higher, increase melee and long-ranged physical damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20
Boots imbued with the power of good and evil.
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MHP + 500, MSP + 100.
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For every 2 refine level, MHP + 1%, MSP + 1%.
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When refined to +7 or higher, MATK + 7%.
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When refined to +9 or higher, increase all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase magic damage against all size enemies by 10%.
[Grade B] P.ATK + 7, S.MATK + 7.
[Grade A] Reduce Fixed Casting Time by additional 0.5 seconds.
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Def: 20