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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “DEF I” in Renewal

Page 10 of 98
Bobcat Knit Hat (White)

Bobcat Knit Hat (White) [1]

#400438 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A cute hat with Wildcat design. You can feel its fluffy tail when wearing it. ------------------------ POW + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ ATK + 40% ------------------------ Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%. ------------------------ Every refine level, POW + 1. ------------------------ Def : 10 Location : Upper
Full item details & effects
Boitata Hat

Boitata Hat [1]

#18659 · Armor · Headgear (Top + Mid)
DEF
5
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
0
Buy value
20 z
Sell value
10 z
A Hat created with power of mythical creature, Boitata. on physical attack, user will have a chance to cast Sonic Blow, Lv 5. and enchant fire property on weapon for 3 min. If user put this on with Boitata_Armor, user will give 10% more damage to Earth property monsters and enchant fire property on his armor. INT+3, STR + 3, MDEF + 10 Location : Upper & Middle
Full item details & effects
Boitata Hat

Boitata Hat [1]

#5940 · Armor · Headgear (Top)
DEF
5
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A hat made in honor of the guardian deity sleeping in the waterfall to protect Brasilis. MDEF +5. Recovers SP by 5 when killing brute monsters using melee physical attacks. Recovers HP by 100 when killing monsters using melee physical attacks. When refined to +5 or higher, reduce incoming damage from brute monsters by 5%. When refined to +7 or higher, reduce incoming damage from brute monsters by additional 5%. Location : Upper Weight : 30
Full item details & effects
Bone Plate

Bone Plate [1]

#15000 · Armor · Armor
DEF
60
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
Dark Plated Armor covered with sharp bones. Property: Neutral Str + 1 Mdef + 3 Bypass 10% of hard defense of Demi-Human, Human Player, Doram, and Brute race targets when performing a physical attack. Adds a 1% chance of inflicting Bleed on any target within 5-5 cells of the user when receiving a physical attack.
Full item details & effects
Book File Hat

Book File Hat

#5827 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
1
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A stylish stack of geology text books. Int +1 Gives the Wearer 5% resistance to Earth Property Attacks For every refine level up to +9 gives the wearer an atk/matk bonus of 1% with a maximum of +9% Location : Upper
Full item details & effects
Book of Sorcery

Book of Sorcery

#420182 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
A mysterious book filled with magic. It seems to contain the sorcerer's predictions. Reduce after cast delay by 15%. For every level of skill Striking, Increases magic damage against all size enemies by 3%. When learning Lv5 Extreme Vacuum, When performing magic attack, there's a chance to reduce SP consumption of Psychic Wave by 79 for 10 seconds. Def : 0 Location : Lower
Full item details & effects
Book of Soyga

Book of Soyga [1]

#19326 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
90
Slots
1
Weight
100
Buy value
20 z
Sell value
10 z
A magic book with great information. The contents are only deciphered while placing the book upon your head. Position: Upper Set Bonus Anopheles Card Book of Soyga Increases the experience given from Insect race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Insect race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Insect race monsters by an additional 5%. Set Bonus Armeyer Dinze Card Book of Soyga Increases the experience given from Fish race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Fish race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Fish race monsters by an additional 5%. Set Bonus Baroness of Retribution Card Book of Soyga Increases the experience given from Angel race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Angel race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Angel race monsters by an additional 5%. Set Bonus Book of Soyga Cloud Hermit Card Increases the experience given from Plant race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Plant race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Plant race monsters by an additional 5%. Set Bonus Book of Soyga Dragon Egg Card Increases the experience given from Dragon race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Dragon race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Dragon race monsters by an additional 5%. Set Bonus Book of Soyga Grove Card Increases the experience given from Formless race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Formless race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Formless race monsters by an additional 5%. Set Bonus Book of Soyga Orc Archer Card Increases the experience given from Demi-Human race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%. Set Bonus Book of Soyga Raydric Archer Card Increases the experience given from Demon race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Demon race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Demon race monsters by an additional 5%. Set Bonus Book of Soyga Stem Worm Card Increases the experience given from Brute race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Brute race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Brute race monsters by an additional 5%. Set Bonus Book of Soyga Wraith Card Increases the experience given from Undead race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Undead race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Undead race monsters by an additional 5%.
Full item details & effects
Booster Mace

Booster Mace [2]

#590000 · Mace · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special blunt weapon prepared for your rapid growth. Indestructible. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases Holy property magic damage by additional 1% per level of Meditatio. If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases Judex damage by 30%. Adoramus damage increases by 1% per 15 base levels up to level 180. When using Magnificat, additionally increases Adoramus damage by 20% for 60 seconds. When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Increase critical damage by 10%. Duple light damage increased by 2% per 15 base levels up to level 180. When using Magnificat, additionally increases Duple Light damage by 35% for 60 seconds.
Full item details & effects
Booster Shoes

Booster Shoes [1]

#22195 · Armor · Footgear
DEF
30
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
80
Buy value
20 z
Sell value
10 z
Increases resistance to players by 5% MaxHP+10% MaxSP+10% When refine rate is 8 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% When refine rate is 12 or higher, If the user's base Str is 125 or higher, additional ATK+90 If the user's base Int is 125 or higher, additional MATK+120 If the user's base Agi is 125 or higher, additional ASPD+2 If the user's base VIT is 125 or higher, additional MaxHP+12% If the user's base Dex is 125 or higher, additional long ranged physical damage +10% If the user's base Luck is 125 or higher, additional critical damage increased by 20% Position: Shoes DEF : 0
Full item details & effects
Booster Spear

Booster Spear [2]

#530000 · One-Handed Spear · Weapon
ATK
160
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special one-handed spear prepared for your rapid growth. MATK + 160 ATK + 3% Holy property magic damage increased by 3%. Increases ATK + 2, MATK + 2 per refine rate. Increases ATK + 3, MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith. If refine rate is +9 or greater, increases Ranged Physical Damage by 10%. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduce after cast delay by 10%. Ray of Genesis damage increases by 1% per 15 base levels up to level 180. When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds. When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch), ASPD + 2 Ranged physical damage increased by 10%. Increases Vanishing Point damage by 2% per 15 base levels up to level 180. When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.
Full item details & effects
Booster Spellbook

Booster Spellbook [2]

#540000 · Book · Weapon
ATK
165
MATK
165
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special Spellbook prepared for your rapid growth. MATK + 165 MATK + 2% Increase non-attribute magic damage by 3%. MATK + 3 per refine rate. Increases MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or greater, increases non-attribute magic damage by an additional 2% per level of Life Replacement. If refine rate is +9 or greater, increases magic damage against enemies of all sizes by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Psychic Wave damage increased by 1% per 15 base levels up to level 180. When using Memorize, increases Psychic Wave damage by additional 20% for 60 seconds. When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 ASPD + 2 Increases Fire, Cold, and Lightning Bolt damage by 2% per 15 base levels up to level 180. When Double Casting is used, Fire, Cold, and Lightning Bolt damage increases by additional 35% for 60 seconds.
Full item details & effects
Booster Staff

Booster Staff [2]

#640000 · Two-Handed Staff · Weapon (Two-Handed)
ATK
100
MATK
200
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
0
Buy value
0 z
Sell value
0 z
Special staff prepared for your rapid growth. Indestructible. MATK + 200 MATK + 2% Increases Fire property magic damage by 3%. Increases MATK + 3 per refine rate. Increases MATK + 3 per 15 base levels up to level 180. If refine rate is +7 or higher, increases Fire property magic damage by additional 1% per level of Magic Power Amplification. If refine rate is +9 or higher, increases Fire, Wind, and Water magic damage by 10%. When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings), MATK + 20 Increases magic damage against enemies of all sizes by 10%. Crimson Rock damage increased by 1% per 15 base levels up to level 180. When using Magic Power Amplification, increase Crimson Rock damage by additional 20% for 60 seconds. When equipped with Defiant Booster (Robe, Muffler, Shoes, and Earrings), MATK + 20 Reduces After Skill Delay by 10%. Soul Expansion damage increases by 1% per 15 base levels up to level 180. When Magic Amplification is used, Soul Expansion damage increases by additional 20% for 60 seconds.
Full item details & effects
Boots of Good and Evil (Abyss Chaser)

Boots of Good and Evil (Abyss Chaser) [1]

#470224 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Arch Mage)

Boots of Good and Evil (Arch Mage) [1]

#470237 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def : 20
Full item details & effects
Boots of Good and Evil (Biolo)

Boots of Good and Evil (Biolo) [1]

#470210 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Cardinal)

Boots of Good and Evil (Cardinal) [1]

#470207 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%, MATK + 7%. ------------------------ When refined to +9 or higher, increase melee physical damage and all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Dragon Knight)

Boots of Good and Evil (Dragon Knight) [1]

#470211 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, ATK + 7%. ------------------------ When refined to +9 or higher, increase melee and long-ranged physical damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
Boots of Good and Evil (Elemental Master)

Boots of Good and Evil (Elemental Master) [1]

#470213 · Armor · Footgear
DEF
20
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
60
Buy value
0 z
Sell value
0 z
Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level, MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase all property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magic damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Def: 20
Full item details & effects
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