Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
------------------------
MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
------------------------
For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
------------------------
Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A charm in the shape of a silvervine leaf.
Account Bound
Int + 2
Set Bonus
Luxurious Doram Suit [1]
Luxurious Doram Manteau [1]
Luxurious Doram Shoes [1]
Charming Grass Necklace [1]
Fair Leaf Charm [1]
Max HP + 15%
Max SP + 15%
Increases the damage of Catnip Meteor by 150%.
A charm that looks just like a real saurel.
Account Bound
Required Jobs: Doram
VIT + 2
Set Bonus
Luxurious Doram Suit
Luxurious Doram Manteau
Luxurious Doram Shoes
Cute Grass Necklace
Fair Saurel Charm
Max HP + 20%
Max SP + 10%
Enables Level 7 Heal.
Increases the recovery rate of recovery skills by 20%.
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Perfect Hit + 25%
------------------------
Reduce damage taken from Players by 3%.
------------------------
Enables to use Fire Wall Lv 10.
------------------------
Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
------------------------
Def : 0
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
Aside from the potent mana in it, this staff named after Jormungand is famous for its ability to poison the enemy.
MATK + 280, INT + 20.
Magical attacks have a chance of causing Poison on the enemy.
Melee Physical attacks have a chance of casting Deadly Poison on the enemy.
Cannot be Upgraded.
Indestructible.
Attribute: Poison
MATK+150.
------------------------
Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
------------------------
When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
------------------------
Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
------------------------
Def: 30
Insignia used by King Schmidt.
MATK +10%.
------------------------
Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
------------------------
For every 2 refine level, ATK, MATK + 10.
------------------------
For every 3 refine level, SPL, POW, CON + 1.
------------------------
When refined to +7 or higher, ATK, MATK + 7%.
------------------------
When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
------------------------
When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
------------------------
When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
------------------------
Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
------------------------
[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
------------------------
Def : 20
This dagger is intended to give more pain, rather than killing the target, with its thorny shape.
When using 'Back Stab', high probability of bleeding, and skill damage increases by 15%.
This piece's upper part is decorated with a golden dragon and a crystal with strong magical power compressed into it. It looks nice, but it's too heavy to easily carry around.
Int + 3
Max HP + 300
For every 2 upgrade levels of the item,
Additional Int + 1.
Additional Max HP + 50.
Adds a chance of buffing the user for 5 seconds when performing a magical attack;
MATK + 12%
Increases the SP cost of skills by 20%.
A high-class mage's staff decorated with rich tail-feathers. It has been especially treated for the ice elemental magical spell, 'Stormgust'.
Property: Neutral
Int + 4
For every upgrade level of the item,
Mdef + 1
Increases the damage of Storm Gust by 1%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Storm Gust by 8%.
Set Bonus
La'cryma Stick [2]
Geffenia Water Book [1]
Reduces the variable casting time of Jack Frost, Frost Misty and Storm Gust by 4% per upgrade level of Geffenia Water Book [1].
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
These books are used by demons to kill the living by writing their names in the pages, and a few of these were lost and ended up in human hands. The last name, 'Hollg--' looks like it wasn't completed. Maybe the demon changed his mind?
Property: Neutral
Str + 3
Int + 3
Luk - 20
Aspd + 1% per upgrade level of Ledger of Death [2].
Adds a 0.1% chance of inflicting Coma on Demi-Human race targets when performing a physical attack.
Adds a 0.1% chance of inflicting Coma on Human Player race targets when performing a physical attack.
Sage Bonus
Adds a 2% chance of casting Level 5 Hell's Judgment on the target when performing a physical attack.
A crystal of wisdom left behind by a great sage.
The past and the present meet, and the adventurers advance into the future.
------------------------
MDEF + 10.
------------------------
Reduce After Cast Delay by 20%.
------------------------
Reduce damage taken from normal and boss monsters by 20%.
------------------------
When refined to +10 or higher,
Increase physical and magic damage against all race monsters (except players) by 30%.
Reduce damage taken from Players by 13%.
------------------------
When refined to +12 or higher, MHP + 30%, MSP + 30%.
------------------------
Def : 10
Location : Upper
A glove which is a favorite item among librarians.
Max SP + 20
Set Bonus
Principles of Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%
Set Bonus
Ancient Magic [2]
Librarian Glove [1]
Pocket Watch or Pocket Watch [1]
Int + 5
Max HP + 700
Aspd + 5%