A double-bladed katar that inflicts incurable wounds.
Property: Neutral
Adds a 3% chance of inflicting Bleed on the target when performing a physical attack.
A guitar which makes a depressing sound when strummed, and is said to have been played by a bard who spend his entire life in complete loneliness.
Property: Water
A sniping rifle with
a lengthened barrel
for improved accuracy.
Critical +20%, Attack
Speed -3%. Adds a low
chance of autocasting
Lv. 5 Tracking with
each physical attack.
Attack Strength 150
A sniping rifle with
a lengthened barrel
for improved accuracy.
Critical +20%, Attack
Speed -3%. Adds a low
chance of autocasting
Lv. 5 Tracking with
each physical attack.
Attack Strength 150
A very long and stylish foxtail staff that grabs everyone's attention.
Account Bound
Property: Neutral
Max HP + 200
Increases long-ranged damage on targets by 5%.
A spear fashioned from a unicorn's horn, enabling it to neutralize poisons and inflict deep wounds.
Property: Holy
Enables Level 1 Detoxify.
Adds a 5% chance of inflicting Bleed on the target when performing a physical attack.
This item is indestructible in battle.
Set Bonus
Tournament Shield [1]
Long Horn [1]
ATK + 4%
Def + 2
Knight Bonus
Aspd - 5%
Set Bonus
Valkyrja's Shield [1]
Long Horn [1]
Adds a 0.5% chance of casting Level 2 Assumptio on the user when receiving a physical attack.
Your parents forgot to tell you that sticking your tongue out at people was rude, and this is the result. Sometimes you just gotta be you!
Position: Lower
MATK + 2%
Reduces the variable casting time of skills by 3%.
A legendary spear owned by the tragic soldier, Longinus.
Property: Shadow
Increases physical damage on Demi-Human, Human Player, and Angel race targets by 10%.
For every 2 refine levels, MHP +1%.
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If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
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If refine rate is 9 or higher, additional MHP +5%.
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Set Bonus:
Lord Bearer's Shadow Armor
Lord Bearer's Shadow Shoes
All Talent Stat +2.
If the sum of refine rate is 18 or higher, grants [Endure] effect, MHP -20%.
If the sum of refine rate is 20, MHP +25%.
Location : Armor
For every 2 refine levels, MHP +1%.
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If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
------------------------
If refine rate is 9 or higher, additional MHP +5%.
------------------------
Set Bonus:
Lord Bearer's Shadow Pendant
Lord Bearer's Shadow Earring
All Talent Stat +2.
If the sum of refine rate is 18 or higher, grants [Endure] effect, MHP -20%.
If the sum of refine rate is 20, MHP +25%.
Location : Earring
For every 2 refine levels, MHP +1%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
------------------------
If refine rate is 9 or higher, additional MHP +5%.
------------------------
Location : Pendant
For every 2 refine levels, MHP +1%.
------------------------
If refine rate is 7 or higher, increases physical and magical damage against all size monsters by 5%.
------------------------
If refine rate is 9 or higher, additional MHP +5%.
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Location : Shoes
The Helm of the Lord of Death
MDEF + 5.
Increase Damage to Boss Type Monsters by 10%
Take 5% more damage from normal Monsters and Players.
For every upgrade 5 and higher add 1% more damage to Boss Class monsters.
Set Bonus
Lord of the Dead Helm
Abysmal Knight Card
Increase Damage to Boss Type Monster by additional 5%.
If Lord of the Dead Helm +11 negates the damage from normal Monsters and Players.
The Abysmal Knight Card effect is only effective once.
Location: Upper Middle
A ring received from the Spirit King as proof of the bond with the spirits.
You can use all higher-level spirits to exercise their power.
------------------------
SPL + 3
------------------------
MATK + 10%
------------------------
Reduce damage taken from players by 3%.
------------------------
Enable to use Cure Level 1.
------------------------
Reduce Fixed Casting Time of Call Aqua and Call Tera by 100%.
------------------------
Every 10 Base Level, increase damage of Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp by 1%.
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Def : 0
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
------------------------
When refine level 5 or more, The Vigilante at Night damage +10%.
------------------------
When refine level 7 or more, Ranged physical damage +5%.
------------------------
When refine level 9 or more, The Vigilante at Night damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
------------------------
When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
------------------------
[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Replica of the insignia used by the king who commanded the Royal Guard in the old days.
Increase damage to all size monsters by 4% per 50 base STR and INT combined.
Location : Lower Weight : 1
Gorgeous costumes worn by the legendary band that caused earthquakes with loud music and blew holes in the ceiling of live houses with their superb singing.
Increases ASPD +10%.
------------------------
For every level of Frigg's Song learned,
INT + 6, MATK 30.
------------------------
For every level of Gloomy Shyness learned,
Increase magic damage against all race enemies by 14%.
------------------------
When learning Lv5 Deep Sleep Lullaby,
DEF +300.
When defeating monster with magic damage, recover HP +200 and SP +20
------------------------
When refined to +9 or higher,
Increase damage of Metallic Sound by 50%.
------------------------
When refined to +11 or higher,
Increase damage of Metallic Sound by additional 50%.
Def : 100