A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Crit + 1 for every 10 base Luk.
If the user's base Luk is 110 or higher, increases critical damage on targets by 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Crit + 1 for every 10 base Luk.
If the user's base Luk is 110 or higher, increases critical damage on targets by 1%.
Formal wear was worn by the priest who revered Odin's luck.
It's imbued with a blessing that enhances the wearer's luck.
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MaxHP +10%, MaxSP +10%
ASPD +10%
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For every 2 refine levels, CRIT +3, critical damage +4%.
For every 3 refine levels, LUK +5.
For every 4 refine levels, physical damage against angel and demon race monsters by 8%
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Set Bonus
Soutane of Luck
Clergy's Manteau
Clergy's Boots
LUK +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Luck, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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Holy spiritual magical Manteau.
Reduces damage taken from Holy property enemies by 5%.
Increases damage taken from Dragon race enemies by 5%.
Set Bonus
Lumiere Manteau [1]
Lumiere Shield [1]
Reduces damage taken from Dragon race enemies by 1% for every upgrade level of Lumiere Manteau [1].
Increases physical damage on Holy race targets by 1% for every upgrade level of Lumiere Shield [1].
Set Bonus
Lumiere Manteau [1]
Lumiere Shoes [1]
Increases physical damage on Holy race targets by 5%.
For every upgrade level of Lumiere Manteau [1],
Max HP + 1%
Max SP + 1%
A pair of shoes that feel radiant.
Max HP + 1% per upgrade level of the item.
Max SP + 1% per upgrade level of the item.
Mdef + 3
Reduces damage taken from Holy property attacks by 5%.
Increases the drop rate of items by 10% if the user has active vip.
Set Bonus
Lumiere Shield [1]
Lumiere Shoes [1]
Reduces damage taken from Holy race enemies by 5%.
Reduces damage taken from Holy property attacks by 2% for every upgrade level of Lumiere Shield [1].
Set Bonus
Lumiere Manteau [1]
Lumiere Shoes [1]
Increases physical damage on Holy race targets by 5%.
For every upgrade level of Lumiere Manteau [1],
Max HP + 1%
Max SP + 1%
A luminous blue stone which was owned by Engel Howard. This stone contains the soul of a craftsman with a destructive impulse.
Required Jobs: All Jobs
Agi + 2
Crit + 5
Aspd + 5%
Increases critical damage on targets by 2%.
Enables Level 1 Sight.
If the users base Luk is 100 or higher,
Additional Crit + 10
Increases critical damage on targets by an additional 10%.
Set Bonus
Luminous Blue Stone
Sharp1
Increases critical damage on targets by 10%.
Set Bonus
Luminous Blue Stone
Sharp2
Increases critical damage on targets by 10%.
A bow crafted out of moonstone with an attached blade that allows its user to block and counter enemy attacks. The drawback is that this bow is quite heavy.
Property: Neutral
Def + 2
If upgrade level is +6 or higher,
Additional Def + 3.
If upgrade level is +9 or higher,
Additional Def + 5
Set Bonus
Luna Bow [2]
Lunatic Brooch [1]
Dex + 1
Max SP + 50
SP Recovery + 10%
An old, large black frying pan.
Property: Neutral
If the user's base Str is 77 or higher,
Aspd + 4%
Adds a 15% chance of inflicting Stun on the target when performing a physical attack.
Adds a 5% chance of gaining Bomber Steak, Green Salad or Steamed Ancient Lips when a Brute race monster is killed.
Armor said to contain the power of the Great Wolf that captured the moon.
Can't be destroyed in Battle
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MaxHP + 15% , MaxSP + 15%
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Every refine level of Armor,
After Cast Delay -1%.
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When refined to +7 or higher,
Fix cast time -50%.
When refined to +9 or higher,
Additional Fix cast time reduction 20%.
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Set Bonus
Lunar Eclipse Armor
Hatii Card
Immune to frozen.
Max HP +50%.
When receiving physical attack,
there is 20% chance that the target will be frozen.
Physical/magical damage received from medium and large sized enemy -15%.
Incoming damage received from New Moon Kick and Full Moon Kick -20%.
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Def : 120
A beautiful moon rainbow which is caused by the moonlight.
A +10 version of this hat will casts a level 10 skill at 10% chance.
Position: Upper
Agi + 3
MATK + 10 per upgrade level of the item.
Mdef + 10
Set Bonus
Lunar Rainbow [1]
Ring of the Ancient Wise King
Adds a 4% chance of casting Level 4 Water Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Pitman Card
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Hill Wind Card
Adds a 4% chance of casting Level 4 Lightning Bolt or Level 4 Thunderstorm on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Laurell Weinder Card
Adds a 4% chance of casting Level 4 Cold Bolt or Level 4 Frost Nova on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
Set Bonus
Lunar Rainbow [1]
Red Ferus Card
Adds a 4% chance of casting Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
A cute rabbit family balloon.
It's a perfect companion to carry around when traveling.
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For every 18 Base VIT, reduce Variable Casting Time by 1%.
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When Base VIT is 120 or higher, reduce After Cast Delay by 2%.
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When Base VIT is 130 or higher, reduce After Cast Delay by additional 3%.
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Def : 0
Location : Lower
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.
Position: Upper
MATK + 20
Additional MATK + 5 per upgrade level of the item.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.
Set Bonus
Celine's Brooch [1]
Lush Rose [1]
Reduces the fixed casting time of skills by 50%.
All Stats + 1 per upgrade level of Lush Rose [1] up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Increases magical damage on boss monster by 20%.
A Grenade Launcher wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Howling Mine damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Howling Mine damage +10%, Dragon Tail damage +10%.
When refined to +9 or higher, Howling Mine cooldown -1 sec., Dragon Tail cooldown -1 sec.
When refined to +11 or higher, Additional Howling Mine damage +25%, additional Dragon Tail damage +25% for 10 sec. upon casting Crimson Marker.
ATK: 330
A Gatling Gun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Fire Rain damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Fire Rain damage +15%, Round Trip damage +10%.
When refined to +9 or higher, Fire Rain cooldown -2 sec.
When refined to +11 or higher, Additional Fire Rain damage +25%, additional Round Trip damage +15% for 10 sec. upon casting Fire Rain.
A Rifle wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
God's Hammer damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional God's Hammer damage +15%.
When refined to +9 or higher, God's Hammer cooldown -3 sec.
When refined to +11 or higher, Additional God's Hammer cooldown -4 sec., God's Hammer damage +25% for 10 sec. upon casting Crimson Marker.
A Shotgun wielded by the mercenaries who used to guard the mansion.
It has been horribly distorted by the magic-jamming device that Illusion has installed.
Splash damage.
Slug Shot damage +10%.
ATK +6 and increased ASPD (ASPD +3%) for every 3 refine levels.
When refined to +7 or higher, Additional Slug Shot damage +15%, Shattering Storm damage +10%.
When refined to +9 or higher, Slug Shot cooldown -2 sec., Shattering Storm cooldown -1 sec.
When refined to +11 or higher, Additional Slug Shot damage +25%, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.