A lethal katar that has been perfectly designed to carry out quick assassinations.
Property: Neutral
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 50%.
Increases physical damage on Human Player race targets by 50%.
A lethal katar that has been perfectly designed to carry out quick assassinations.
Property: Neutral
Def + 3
Flee + 5
Perfect Dodge + 2
Increases physical damage on Demi-Human race targets by 50%.
Increases physical damage on Human Player race targets by 50%.
An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
Formal wear was worn by the priest who revered Odin's intelligence.
It's imbued with a blessing that enhances the wearer's intelligence.
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MaxHP +5%, MaxSP +15%
Reduces variable casting by 10%
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For every 2 refine levels, MATK +3%.
For every 3 refine levels, INT +5.
For every 4 refine levels, magical damage against angel and demon race monsters by 8%
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Set Bonus
Soutane of Intelligence
Clergy's Manteau
Clergy's Boots
INT +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Intelligence, Clergy's Manteau, and Clergy's Boots is 27 or higher.
MATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
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An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Property: Neutral
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.
This item is indestructible in battle.
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for magical combat.
SPL +7, CON +7.
Increases all property magic damage by 10%.
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For every 2 refines, MATK +3%.
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For every 3 refines, increases magical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, S.MATK +10, increases all property magic damage by 10%.
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Set Bonus:
Issgard Magician Crown [1]
Glacier Weapon Series
MATK +5%, MATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases all property magic damage by 5%.
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[Grade Bonus]
[Grade D] S.MATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] SPL +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for ranged combat.
POW +7, CON +7.
Increases ranged physical damage by 10%.
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For every 2 refines, ATK +3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK +10, increases ranged physical damage by 10%.
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Set Bonus:
Issgard Ranger Crown [1]
Glacier Weapon Series
ATK +5%, ATK +50,
For every 3 refines of the weapon, increases ASPD +4% and increases ranged physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK +5.
[Grade C] DEF +150, MDEF +30.
[Grade B] POW +5, CON +5.
[Grade A] RES +50, MRES +50.
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Location : Upper
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.
POW + 7, CON + 7.
Increases melee physical damage by 10%.
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For every 2 refines, ATK + 3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
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When refined to +7, reduces Global Cooldown by 8%.
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When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
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Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series
ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
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[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
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Location : Upper
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Def : 0
ATK & MATK +120.
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Every 2 refine level, ATK, MATK+10.
Every 3 refine level, increases skill Storm Gust/Meteor Storm/Lord of Vermilion/Holy Cross/Shield Boomerang damage by 40%.
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When refined to +9 or higher, increases melee/ranged physical damage by 10%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown skill by 15%.
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When equipped by 'Super Novice',
Enable to using Skills Soul Expansion Lv.5/Wind Cutter Lv.5/Cart Tornado Lv.10/Varetyr Spear Lv.10.
Reduces cooldown skills Varetyr Spear and Cart Tornado by 1 second.
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When equipped by 'Super Novice',
with a Mastering Card,
increases physical/magic damage to enemies of all sizes by 10%,
Every 2 refine level, increases physical/magic damage to enemies of all sizes by an additional 3%.
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When equipped by 'Super Novice',
with a Big Eggring Card,
increases physical/magic damage to enemies of all sizes by 15%,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additional 6%.
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[Grade Bonus]
[Grade D]
Every 2 refine level, ATK/MATK +5,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
[Grade B]
Every 2 refine level, P.ATK, S.MATK +1,
Every 3 refine level, increases physical/magic damage to enemies of all sizes by an additionaly 5%.
[Grade A]
Every 3 refine level, increases skills Spiral Pierce Max/Napalam Vulcan Strike damage by 5%.
When refined to +13 or higher, increases physical/magic damage to enemies of all properties by 15%.
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Def: 30
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs.
STR + 7.
Physical damage against all class enemies + 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels.
If Ignition Break is level 5, MaxHP + 15%
If Wind Cutter is level 5, increases physical damage against boss monsters by 15%
If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If Death Bound is level 10, Perfect Hit + 15.
MDEF + 15.
The users casting cannot be interrupted outside of WoE.
Reduces after cast delay by 15%
Reduces Cast Time of Acid Bomb by 50%
Reduces Cast Time of Crazy Vines by 50%
Reduces Cast Time of Full Chemical Protection by 50%
Increases damage of Acid Bomb by 10%
Increases damage of Crazy Vines by 10%
Reduces after cast delay by 6% per level of Crazy Vines Known
If Jejecap Type J is refined to +9 or higher
Increases damage of Acid Bomb by an additional 15%
Increases damage of Crazy Vines by an additional 15%
If Jejecap Type J is refined to +11 or higher
Increases damage of Acid Bomb by an additional 25%
Increases damage of Crazy Vines by an additional 25%
If Jejecap Type J is refined to +13 or higher
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
If Fire Expansion Lv 5 is learned
Increases damage to boss type monsters by 50%
If Mandragora Lv 5 is learned
Reduces after cast delay by 25%
Reduces cast delay of Crazy Vines by .45 seconds
Location: Upper Weight: 100
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Def: 30
Show me your scissors!
Next time, that guy's definitely going to throw paper!
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Reduces After Cast Delay by 15%.
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Increases physical and magic damage to all class enemies by 5%.
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Ignores 60% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Agility Jewel
Ignores 40% of physical and magical defense of all monster races (excluding players).
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Set Bonus:
Kankrai (Scissors)
Shard of Fatality Jewel
MATK + 15%, Critical Damage + 15%.
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Def : 0
Location : Lower
An old mask resembles the face of an ominous creature.
You can feel a glimpse of sorrow when wearing it.
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ATK + 10%
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ATK + 40.
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Reduce After Cast Delay by 10%.
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There's a 5% chance to recover HP equal to 5% of damage dealt when performing a physical attack.
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There's a 3% chance to recover SP equal to 3% of damage dealt when performing a physical attack.
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When Base STR is 120 or higher,
Additional ATK + 60.
Increase physical damage against all property enemies by 15%.
Increase long-range physical damage by 15%.
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Def: 0
Location: Middle
Throw your rock!
Next round, that guy's definitely going to play scissors!
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Reduces After Cast Delay by 7%.
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Increases physical damage to all class enemies by 15%.
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Set Bonus:
Khon (Rock)
Shard of Strength Jewel
ATK + 120.
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Set Bonus:
Khon (Rock)
Shard of Dexterity Jewel
ATK + 120.
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Def : 0
Location : Lower
The power of the king of the spirits was put in this jeweled circlet.
Position: Upper
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Insignia used by King Schmidt.
Increases long ranged physical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Dex)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +1,
Increases long ranged physical damage by 3%.
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Insignia used by King Schmidt.
MATK +10%.
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Set Bonus
King Schmidt's Insignia (Int)
King Schmidt's Suit
King Schmidt's Manteau
MATK +25,
Reduces variable casting time by 8%.
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Insignia used by King Schmidt.
ASPD +5%.
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Set Bonus
King Schmidt's Insignia (Agi)
King Schmidt's Suit
King Schmidt's Manteau
ASPD +3%,
Crit +7.
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Insignia used by King Schmidt.
Increases critical damage by 7%.
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Set Bonus
King Schmidt's Insignia (Luk)
King Schmidt's Suit
King Schmidt's Manteau
ATK +5%,
Increases critical damage by 3%.
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Manteau used by King Schmitz.
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Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
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If refine rate is 7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
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If refine rate is 11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
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Insignia used by King Schmidt.
ATK +10%.
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Set Bonus
King Schmidt's Insignia (Str)
King Schmidt's Suit
King Schmidt's Manteau
ATK +25, HIT +10.
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Insignia used by King Schmidt.
MaxHP +10%.
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Set Bonus
King Schmidt's Insignia (Vit)
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%,
Reduces global cooldown by 5%.
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The uniform used by King Schmitz.
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Can't be destroyed.
Increases physical and magical damage against medium and large size enemies by 10%.
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If refine rate is 7 or higher, increases physical and magical damage against fire and shadow property enemies by 10%.
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If refine rate is 9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
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If refine rate is 11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%..
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Set Bonus
King Schmidt's Suit
King Schmidt's Manteau
MaxHP + 5%, MaxSP + 5%.
If the sum of King Schmidt's Suit and King Schmidt's Manteau refine rate is 22 or higher, reduces global cooldown by 15%.
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For every 2 refine level, ATK, MATK + 10.
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For every 3 refine level, SPL, POW, CON + 1.
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When refined to +7 or higher, ATK, MATK + 7%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +11 or higher,
Increase melee and long ranged physical damage by 10%.
Increase all property magic damage by 10%.
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When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%.
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Set Bonus:
Midgard Knight Shoes [1]
Cursed Knight's Shield [1]
OR
Midgard Knight Shoes [1]
Bloody Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 15%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds.
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Set Bonus:
Midgard Knight Shoes [1]
Purified Knight's Shield [1]
Increase physical and magic damage against Boss monsters by 30%.
When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds.
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[Grade Bonus]
[Grade D] RES + 50, MRES + 50.
[Grade C] Increase physical and magic damage against all property monsters by 8%.
[Grade B] P.ATK, S.MATK + 7.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Def : 20