A fluffy black bunny headband
Agi+2, Mdef+3
During Easter Event Period0
Increases healing effectiveness of Chocolate.
Gives a chance of dropping Chocolate while fighting
Location : Upper
Rental Item
A Magical Shield that has a strong resistance against every attack that an opponent tries to deal you.
Reduced 20% damage from monsters.
Reflects 1% of Physical Attacks
Ritualistic clothing that appears to offend animals far and wide.
Property: Neutral
Mdef + 5
Additional Mdef + 1 per upgrade level of the item.
Reduces damage taken from Brute race enemies by 5%.
Reduces damage taken from Brute race enemies by an additional 1% per upgrade level of the item.
A badge rewarded to honorable warriors.
Account Bound
Max HP + 300
Max SP + 80
ATK + 5%
MATK + 5%
Crit + 10
Adds a 1% chance of inflicting Blind on the attacker when receiving a long-ranged attack.
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Str is 90 or higher,
ATK + 3%
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
A Manteau imbued with tension and the mysterious spirit of desolate wilderness.
Account Bound
Reduces damage from Demihuman monsters by 1%.
Reduces damage from Human Player monsters by 1%.
MaxHP + 50.
MDEF + 1.
A badge worn to display your status as a law enforcer.
Required Jobs: All Jobs
If the users base Vit is 90 or higher,
Max HP + 1000
If the users base Int is 90 or higher,
MATK + 3%
If the users base Dex is 90 or higher,
Reduces the variable casting time of skills by 5%.
A shield made in the shape of a pure angel.
It is known to look into the mind.
Indestructible.
For every 2 refine level, ATK + 10
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If refine rate is 7 or higher,
ASPD +10%.
If refine rate is 9 or higher,
Long-ranged physical damage to all enemies +10%,
Reduces the global delay of skills by 5%.
If refine rate is 11 or higher,
Cart Cannon and Arm Cannon damage + 15%.
Holy Cannon Ball
Physical damage to dark attribute enemies + 10%.
Dark Cannon Ball
Physical damage to holy attribute enemies + 10%.
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Within the shield, the chaotic powers of an evil spirit is sealed. Use this power wisely.
Mdef + 5
Reduces damage taken from Shadow property enemies by 25%.
If upgrade level is +5 or higher,
Aspd + 1
If upgrade level is +7 or higher,
Additional Aspd + 1.
Has no Effect in WoE TE
The Shield of the Lord of Death
Increase damage to Boss-type monsters by 2%
Receive 10% more damage from normal monsters.
Set Bonus
Lord of Death
Shield of Death
Increase damage to Boss-type monsters by 5%
if Lord of Death refined +7 above, additional 5% damage to Boss-type monsters.
Required Lv : 90
This shield is surrounded by a dark aura with the ability to resist holiness.
Mdef + 10
Additional Mdef + 1 per 3 upgrade levels of the item.
Reduces damage taken from Holy property attacks by 30%.
For every upgrade level of the item,
Reduces damage taken from Holy property attacks by an additional 1%.
A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has a chance of reflecting physical damage for 5 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
When refine level is over 11, reflective duration increases by 1 sec for every 2 refinement
A shield modeled after a phoenix. It is said that the wearer is blessed.
When resurrected, recovers 100% HP, SP.
When Inspiration lv5, increase healing received by 10%.
When Kings Grace lv5, increase resistance of Water, Earth, Shadow, Poison by 20%.
When Vanguard Force lv5, reduce after cast delay by 30%
A ring worn by the Holy Knight who served the Rune Midgarts Kingdom.
Str + 5
Int + 5
Dex + 5
ATK + 5%
If Earth Drive is level 5,
Reduces the global delay of skills by 30%.
If Inspiration is level 5,
Reduces the cooldown of Earth Drive by 1.5 seconds.
If Sacrifice is level 5,
Additional Str +5
Additional Int +5
Additional Dex +5
Additional ATK + 100
If Pinpoint Attack is level 5,
Reduces the variable casting time of Earth Drive by 0.5 seconds.
Reduces the SP cost of Earth Drive by 25.
Armor worn over armor for additional defensive effects. Can be used alone, but defensive effects are small.
Damage of Shield Shooting increased by 5%.
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For every 2 Refine Levels, ATK + 10.
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For every 3 Refine Levels, Damage of Shield Shooting additionally increased by 1%.
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
ATK + 2%, P.ATK + 2,
If the sum of refine levels is 15 or higher, Increased physical damage to all size enemies by 7%,
If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players).
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Set Bonus:
Shield Shooter Shadow Armor
Shield Shooter Shadow Shoes
Master Shadow Shield
Increase physical damage of all properties by 3%, P.ATK + 2.
When total refine level of set is 27 or higher,
Ignore physical resistance of all race enemies (except players) by 10%.
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Location: Armor
Shoes that can be worn over regular footwear. They can be used alone, but their effect is limited.
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Shield Shooting damage +5%.
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For every 2 refine levels, ATK + 10.
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For every 3 refine levels, Damage of Shield Shooting additionally increased by 1%.
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Location: Shoes
A flask of holy water which shines ever so bright.
Required Jobs: All Jobs
Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 20%.
Restores 100 HP and 5 SP to the user every 10 seconds.
A shining Katar infused with the power of brilliant light to fight against demons.
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ATK + 5%, POW + 2.
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Increase Eternal Slash damage by 5%.
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When refined to +5 or higher, increase Eternal Slash damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Eternal Slash damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Eternal Slash damage by additional 5% and Savage Impact damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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