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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 247 of 306
Seraphim Feather

Seraphim Feather

#19327 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
30
Buy value
20 z
Sell value
10 z
A feather dropped from a Seraphim. It gives off an odor similar to a lamington... no idea why though. Position: Lower Increases the recovery rate of recovery skills by 5%. Set Bonus Seraphim Coronet Seraphim Feather Reduces the variable casting time of skills by 1% for every 8 base Int. Reduces the variable casting time of skills by an additional 4%, if the users base Int is 108 or higher. Reduces the variable casting time of skills by an additional 6%, if the users base Int is 120 or higher. Reduces the variable casting time of Coluseo Heal by 100%. Reduces damage taken from Demi-Human race enemies by 2%. Reduces damage taken from Demi-Human race enemies by an additional 2%, if the users base Int is 108 or higher. Reduces damage taken from Demi-Human race enemies by an additional 4%, if the users base Int is 120 or higher. Increases the recovery rate of recovery skills by 5%. Increases the recovery rate of recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of incoming recovery skills by 5%. Increases the recovery rate of incoming recovery skills by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of incoming recovery skills by an additional 15%, if the users base Int is 120 or higher. Increases the recovery rate of recovery items by 5%. Increases the recovery rate of recovery items by an additional 10%, if the users base Int is 108 or higher. Increases the recovery rate of recovery items by an additional 15%, if the users base Int is 120 or higher. Immune to Bleed and Chaos.
Full item details & effects
Seraphim Robe

Seraphim Robe [1]

#20815 · Armor · Garment
DEF
18
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A muffler worn by a rebellious priest who betrayed the gods. Required Jobs: All Jobs Max HP + 10% Increases the damage of Neutral property magical attacks on targets by 5%. Increases damage taken from Holy property attacks by 3% per level of Faith known. If upgrade level is +7 or higher, Increases the damage of Neutral property magical attacks on targets by an additional 10%. Reduces damage taken from Holy and Shadow property attacks by 20%. If upgrade level is +9 or higher, Increases the damage of Neutral property magical attacks on targets by an additional 10%. Reduces damage taken from Holy and Shadow property attacks by an additional 20%.
Full item details & effects
Shadow Booster

Shadow Booster [1]

#19126 · Armor · Headgear (Mid)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
A headgear that uses an electromagnetic pulse on the brain to amplify the wearer's abilities. Safety is not guaranteed. ------------------------ ASPD + 1, After Cast Delay - 1%. ------------------------ Def : 0 Location : Middle
Full item details & effects
Shadow Ring

Shadow Ring [1]

#28379 · Armor · Accessory
Armor Lv.
1
Required Lv.
20
Slots
1
Weight
10
Buy value
20 z
Sell value
10 z
A ring worn by first-class rogues. Required Jobs: All Jobs Adds a 5% chance of casting Level 1 Mug on the target when performing a physical attack, if a higher level of this skill is known, it will be cast instead. Increases the damage of Back Stab by 2% for every base level. Adds a 1% chance of inflicting Stun on the target when performing a short-ranged attack per level of Sightless Mind known. Adds a 100% chance of buffing the user for 20 seconds when using Emergency Escape; Increases the damage of Triangle Shot by 1% for every 3 base levels.
Full item details & effects
Shadow Staff

Shadow Staff [2]

#26118 · One-Handed Staff · Weapon
ATK
40
MATK
155
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
50
Buy value
0 z
Sell value
0 z
An old Staff used by an ancient hero. It seems old, but its hidden power seems to resonate with Ancient Hero Boots. MATK + 155. Cannot be destroyed in battle. Every 2 Refine levels MATK+ 10. Every 3 Refine levels [Earth Grave] damage increased by 12%. When Refine level is 9 Variable Casting decreased by 10%. When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s. When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%. Weapon Lv : 4 Required Lv : 100 Required Job: Sorcerer Jobs
Full item details & effects
Shadow Staff-LT

Shadow Staff-LT [2]

#550045 · One-Handed Staff · Weapon
ATK
40
MATK
195
Weapon Lv.
5
Required Lv.
190
Slots
2
Weight
75
Buy value
0 z
Sell value
0 z
Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Earth Grave damage by 12%. When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%. When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%. When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second. Set Bonus: Shadow Staff-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1. [Grade B] SPL + 3, S.MATK + 2. ------------------------
Full item details & effects
Shadow Walk

Shadow Walk

#2426 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
0
Weight
200
Buy value
20 z
Sell value
10 z
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. Mdef + 10 Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack. If a higher level of this skill is known, it will be cast instead. Set Bonus Shadow Guard [1] Shadow Walk Adds a chance of inflicting Blind on the target when performing a physical attack. Flee + 20 for 10 seconds when receiving a physical attack.
Full item details & effects
Shadow Walk

Shadow Walk [1]

#2486 · Armor · Footgear
Armor Lv.
1
Required Lv.
75
Slots
1
Weight
200
Buy value
20 z
Sell value
10 z
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself. Mdef + 10 Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
Full item details & effects
Shadowspell Shadow Earring

Shadowspell Shadow Earring

#24529 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Sacred earrings that are said to protect the wearer. Increase damage of neutral/fire property magical damage by 2%. Increase damage of neutral/fire property magical damage by additional 2% per 3 refine rate. Increases Max HP by 10 per refine level SET BONUS Shadowspell Shadow Weapon Shadowspell Shadow Pendant Shadowspell Shadow Earring Increase damage of Psychic Wave as a percentage that is equivalent to the sum of its refine rate. Location : Accessory
Full item details & effects
Shadowspell Shadow Pendant

Shadowspell Shadow Pendant

#24528 · Shadow Gear · Shadow left accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A sacred necklace that is said to protect the wearer. Increase damage of Meteor Storm by 5%. Increase damage of Meteor Storm by additional 3% per 2 refine rate. Increases Max HP by 10 per refine level SET BONUS Shadowspell Shadow Weapon Shadowspell Shadow Pendant Shadowspell Shadow Earring Increase damage of Psychic Wave as a percentage that is equivalent to the sum of its refine rate. Location : Accessory
Full item details & effects
Shadowspell Shadow Weapon

Shadowspell Shadow Weapon

#24527 · Shadow Gear · Shadow weapon
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Gloves that bring out potential capabilities of the wearer. When melee attacking, adds a chance to autocast Psychic Wave Lv. 3 When refined to +7 or higher, adds a chance to autocast Psychic Wave Lv. 3 or the highest level learned by additional 1%. When refined to +9 or higher, adds a chance to autocast Psychic Wave Lv. 3 or the highest level learned by additional 2%. SET BONUS Shadowspell Shadow Weapon Shadowspell Shadow Pendant Shadowspell Shadow Earring Increase damage of Psychic Wave as a percentage that is equivalent to the sum of its refine rate. SET BONUS Shadowchaser Shadow Shield Shadowspell Shadow Weapon Ignores magical defense by 40% for all race except players, ignores magical defense by additional percentage that is equivalent to sum of Shadowspell Shadow Weapon/Shadowchaser Shadow Shield's refine rate. Location: Weapon
Full item details & effects
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