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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 257 of 306
Soldier Revolver

Soldier Revolver

#13108 · Revolver · Weapon (Two-Handed)
ATK
70
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A pistol that has been designed specifically for battles against humans. Account Bound Property: Neutral Dex + 2 Hit - 10 Increases physical damage on Demi-Human race targets by 55%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 55%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Adds a 1% chance of buffing the user for 3 seconds when performing a physical attack; Aspd + 100%. This item is indestructible in battle.
Full item details & effects
Soldier Rifle

Soldier Rifle

#13171 · Rifle · Weapon (Two-Handed)
ATK
50
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A rifle that has been designed specifically for battles against humans. Account Bound Property: Neutral Dex + 2 Hit + 10 Crit + 10 Reduces the variable casting time of Tracking by 25%. Increases physical damage on Demi-Human race targets by 75%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 75%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. This item is indestructible in battle.
Full item details & effects
Soldier Shotgun

Soldier Shotgun

#13173 · Shotgun · Weapon (Two-Handed)
ATK
100
Weapon Lv.
3
Required Lv.
80
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A shotgun that has been designed specifically for battles against humans. Account Bound Property: Neutral Dex + 2 Increases physical damage on Demi-Human race targets by 55%. Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack. Increases physical damage on Human Player race targets by 55%. Bypass 20% of hard defense of Human Player race targets when performing a physical attack. Enables Splash Attacks. Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; ATK + 80; Drains 100 HP from the user every second. This item is indestructible in battle.
Full item details & effects
Solid Claymore

Solid Claymore [2]

#21063 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
250
Buy value
0 z
Sell value
0 z
A claymore made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Claymore. ------------------------ Increases Storm Slash damage by 6% per 2 refine rate. Increases Hack and Slasher damage by 5% per 3 refine rate. Increases melee physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Storm Slash damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Dagger

Solid Dagger [2]

#510050 · Dagger · Weapon
ATK
180
MATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
120
Buy value
0 z
Sell value
0 z
A dagger made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Dagger. ------------------------ MATK + 200. Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate. Increases Darkening Cannon damage by 7% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +1. [Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%. [Grade B] S.MATK +1. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Edge

Solid Edge [2]

#500044 · One-Handed Sword · Weapon
ATK
200
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A dagger made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Edge. ------------------------ Increases Double Bowling Bash damage by 6% per 2 refine rate. Increases Mega Sonic Blow damage by 8% per 3 refine rate. Increases melee physical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Double Bowling Bash damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Manual

Solid Manual [2]

#540041 · Book · Weapon
ATK
180
MATK
240
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A manual book made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Manual. ------------------------ Can't be destroyed. MATK +240. Increases Conflagration and Lightning Land damage by 6% per 2 refine rate. Increases Psychic Wave damage by 15% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Conflagration and Lightning Land damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Rod

Solid Rod [2]

#550055 · One-Handed Staff · Weapon
ATK
130
MATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
100
Buy value
0 z
Sell value
0 z
A rod made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Rod. ------------------------ Can't be destroyed. MATK +230. Increases Meteor Storm Buster and Jupitel Thunderstorm damage by 6% per 2 refine rate. Increases Napalm Vulcan Strike damage by 10% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Meteor Storm Buster and Jupitel Thunderstorm damage by additional 10%. [Grade B] S.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Spear

Solid Spear [2]

#530023 · One-Handed Spear · Weapon
ATK
230
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
160
Buy value
0 z
Sell value
0 z
A spear made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Spear. ------------------------ Increases Shield Shooting damage by 6% per 2 refine rate. Increases Rapid Smiting damage by 15% per 3 refine rate. Increases long ranged physical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] POW +2. [Grade C] Increases Shield Shooting damage by additional 10%. [Grade B] P.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Staff

Solid Staff [2]

#640031 · Two-Handed Staff · Weapon (Two-Handed)
ATK
150
MATK
290
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
220
Buy value
0 z
Sell value
0 z
A staff made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Staff. ------------------------ Can't be destroyed. MATK +290. Increases Frozen Slash and Crimson Arrow damage by 6% per 2 refine rate. Increases Crystal Impact damage by 5% per 3 refine rate. Increases all property magical damage by 3% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Frozen Slash and Crimson Arrow damage by additional 10%. [Grade B] S.MATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solid Wand

Solid Wand [2]

#550054 · One-Handed Staff · Weapon
ATK
190
MATK
240
Weapon Lv.
5
Required Lv.
220
Slots
2
Weight
140
Buy value
0 z
Sell value
0 z
A wand made by refining clock tower parts and quenching them with etheric magic. Complemented the shortcomings of the existing Fortify Wand. ------------------------ Can't be destroyed. MATK +240. Increases Talisman of Four Bearing God damage by 6% per 2 refine rate. Increases Talisman of Soul Stealing damage by 8% per 3 refine rate. Increases all property magical damage by 4% per 4 refine rate. ------------------------ [Bonus By Grade] [Grade D] SPL +2. [Grade C] Increases Talisman of Four Bearing God damage by additional 10%. [Grade B] S.ATK +2. ------------------------ Weapon Lv: 5 Required Lv: 220
Full item details & effects
Solomon's Key

Solomon's Key [1]

#2191 · Armor · Shield
DEF
2
Armor Lv.
1
Required Lv.
30
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
A grimoire containing the records of King Solomon's secrets. It is so thick that you can even use it as a shield. Int + 2 MATK + 5 If the users base Int is 120 or higher, Additional MATK + 25 Set Bonus Ring of the Ancient Wise King Solomon's Key Reduces the SP cost of skills by 5%.
Full item details & effects
Sorcerer's Night Cap

Sorcerer's Night Cap [1]

#18793 · Armor · Headgear (Top)
DEF
25
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library". Position: Upper MATK + 2 for every 5 base Int. Aspd + 5 Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead. If upgrade level is +9 or higher, Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
Full item details & effects
Sorcery Master Shadow Armor

Sorcery Master Shadow Armor

#1270001 · Shadow Gear · Shadow armor
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes S.MATK +2. If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%. If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players). ------------------------ Set Bonus: Sorcery Master Shadow Armor Sorcery Master Shadow Shoes Master Shadow Shield S.MATK +2. Magic damage to all size enemies +5%. If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players). ------------------------ Location : Armor
Full item details & effects
Sorcery Master Shadow Earring

Sorcery Master Shadow Earring

#1270003 · Shadow Gear · Shadow right accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant S.MATK +2. When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%. When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players. ------------------------ Set Bonus: Sorcery Master Shadow Earring Sorcery Master Shadow Pendant Master Shadow Weapon Increases magic damage to all size enemies by 5%, S.MATK +2. When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players. ------------------------ Location : Earring
Full item details & effects
Sorcery Master Shadow Pendant

Sorcery Master Shadow Pendant

#1270004 · Shadow Gear · Shadow left accessory
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Pendant
Full item details & effects
Sorcery Master Shadow Shoes

Sorcery Master Shadow Shoes

#1270002 · Shadow Gear · Shadow footgear
Required Lv.
200
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Shoes that can be worn over regular footwear to grant additional defensive effects. They can be used alone, but the defensive effect is small. ------------------------ MATK +3%, FLEE +10. ------------------------ For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%. ------------------------ When refined to +10 or higher, S.MATK +3. ------------------------ Location : Shoes
Full item details & effects
Sorin Doll Hat

Sorin Doll Hat [1]

#5342 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
60
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
So hot! A headgear with the figure of Kafra Sorin! Her cute appearance made the price of this hat rise at the auction place. Position: Upper Decreases 5% damage from Demihuman monsters. Decreases 5% damage from Human Player monsters. Increases ATK + 50 for 10 seconds with low chance when physically attacked. Cannot be upgraded.
Full item details & effects
Soul Expansion Ring

Soul Expansion Ring [1]

#490079 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Int + 7 Increases magical damage against small, medium and large size monsters by 10%. Increases Soul Expansion damage by 1% per 7 base level. If user learned Stasis level 5, increases shadow, ghost and neutral property magical damage by 10%. If user learned Intensification level 5, reduces cooldown of Intensification by 75 seconds. If user learned Hell Inferno level 5, attack speed + 15%, recovers 100 HP and 10 SP when killing monsters with magical damage. If user learned Recognized Spell level 5, reduces delay after skill by 30%. When equipped with Truth Liberation and both are equipped by Warlock, ignores magic defense of all race monsters by 100%. When this ring is unequipped, cancels the effect of Intensification.
Full item details & effects
Soul Harvest

Soul Harvest [2]

#550093 · One-Handed Staff · Weapon
ATK
100
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
90
Buy value
0 z
Sell value
0 z
A one-handed staff with the ability to collect souls. Indestructible in battle. MATK + 220. MATK + 5%, SPL + 2. Exorcism of Malicious Soul damage +5%. ------------------------ When refine level 5 or more, Exorcism of Malicious Soul damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Exorcism of Malicious Soul damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Exorcism of Malicious Soul damage +5% additional, Talisman of Soul Stealing damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
Soul Liberator

Soul Liberator [2]

#550094 · One-Handed Staff · Weapon
ATK
70
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A one-handed staff with the ability to release souls. Indestructible in battle. MATK + 220. MATK + 5%, SPL + 2. Talisman of Four Bearing God damage +5%. ------------------------ When refine level 5 or more, Talisman of Four Bearing God damage +10%. ------------------------ When refine level 7 or more, All property magic damage +5%. ------------------------ When refine level 9 or more, Talisman of Four Bearing God damage +10% additional. ------------------------ When refine level 10 or more, Variable Casting Time -10%. ------------------------ When refine level 11 or more, Talisman of Four Bearing God damage +5% additional, Talisman of Red Phoenix damage +15%. ------------------------ [Bonus by Grade] [Grade D] All property magic damage +10%. [Grade C] Magic damage to all size enemies +10%. [Grade B] Magic damage to all race enemies +10%. [Grade A] Magic damage to all property enemies +10%. ------------------------
Full item details & effects
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