A one-handed sword with an extremely sharp blade.
Property: Neutral
Adds a 0.1% chance of inflicting Coma on the target when performing a physical attack.
Adds a 3% chance of inflicting Curse on the target when performing a physical attack.
A legendary armor that has been worn by those who fought bravely and were killed in battle.
Property: Neutral
Required Jobs: All Jobs
ATK + 10
Reduces damage taken from Demi-Human race enemies by 1%.
If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Evil Druid Card
Fallen Warrior Armor
If upgrade level is +9 or higher,
Immune to Curse.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
ATK + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional ATK + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional ATK + 7 for every 10 base Str.
A pair of tights empowered with the four great elements.
Property: Neutral
Required Jobs: All Jobs
Increases long-ranged damage on targets by 2%.
If upgrade level is +7 or higher/lower,
This item is indestructible in battle.
If upgrade level is +8 or higher/lower,
Increases long-ranged damage on targets by an additional 2%.
If upgrade level is +9 or higher/lower,
Increases long-ranged damage on targets by an additional 3%.
Set Bonus
Elemental Tights
Burning Bow
Fire Arrow
Increases long-ranged damage on targets by an additional 20%.
Increases damage taken from Fire property attackers by 10%.
If Burning Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Earth Bow
Stone Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Earth Bow chance to inflict Stone Curse.
If Earth Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Frozen Bow
Crystal Arrow
Increases long-ranged damage on targets by an additional 20%.
Disables Frozen Bow chance to inflict Freeze.
If Frozen Bow is refined to +10 or higher,
ASPD + 1
Set Bonus
Elemental Tights
Gust Bow
Arrow of Wind
Increases long-ranged damage on targets by an additional 20%.
Disables Gust Bow chance to cast Wind Blade.
If Gust Bow is refined to +10 or higher,
ASPD + 1
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15. +30% defense
against Curse status.
Position: Upper
Reduces After Cast Delay by 3%,
ASPD +3%.
------------------------
Every 2 refine level, ATK and MATK +10.
------------------------
When refined to +7 or higher,
Reduces After Cast Delay by additional 3%,
additional ASPD +3%.
When refined to +9 or higher,
increases ATK and MATK by 10%.
When refined to +12 or higher,
Reduces After Cast Delay by additional 4%,
ASPD +2.
------------------------
[Grade Bonus]
[Grade D] POW +2, SPL +2.
[Grade C] P.ATK +5, S.MATK +5.
[Grade B] Every 3 refine level, increases physical and magical damage to all size enemies by 4%.
[Grade A] When refined to +13 or higher, resistance to Stone Curse, Cold Slower (From Diamond Dust), Stun, Sleep by 100%.
------------------------
Def: 150
A mystical talisman that can move the power of the four gods through five cyclical powers.
------------------------
SPL + 3.
------------------------
MATK + 10%.
------------------------
Increase all property magic damage by 15%.
------------------------
Reduce damage taken from Human and Doram Player by 3%.
------------------------
Reduce Curse Explosion cooldown by 0.5 seconds.
------------------------
For every 3 Base Level, increase Curse Explosion damage by 1%.
------------------------
For every 10 Base Level, increase
Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
------------------------
Def : 0
MaxHP+3%, MaxSP+3%.
When refined to +5 or higher, additional MaxHP + 7%, MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10%, MaxSP + 10%, reduce after cast delay by additional 10%.
When Spirit of Land Lv1 and Catnip Powdering Lv5 is learned, prevents cursed, reduce SP consumption of Catnip Meteor by 50.
When Spirit of Land Lv1 and Catnip Meteor Lv5 is learned, increase damage of Silvervine Stem Spear by 20%.
When Spirit of Land Lv1 and Nyang Grass Lv5 is learned, MATK + 50.
When Spirit of Land Lv1 and Silvervine Stem Spear Lv5 is learned, increase movement speed.
When Spirit of Land Lv1 and Silvervine Root Twist Lv5 is learned, MATK + 50.
Increase ASPD by 5% per 1 skill level of Chattering learned.
When Nyang Grass Lv5 is learned, ignores magical defense of all race by 100%.
Increase damage of Catnip Meteor by 10% per 1 skill level of Meow Meow learned.
Satanic Wings forged with an unholy incantation.
SP + 120. Adds a chance of casting Curse on the user while receiving Physical Damage.
Location : Upper
A green beret that helps the user to refocus their energy into more meaningful attacks. The star on the front is inscribed with the character for "Dragon".
Position: Upper
Reduces the cast delay of skills by 100%.
Increases the cooldown of Cursed Circle and Tiger Cannon by 10 seconds.
Increases the cooldown of Gates of Hell and Lightning Walk by 1 second.
Increases the cooldown of Gentle Touch - Cure and Power Absorb by 3 seconds.
If upgrade level is +9 or higher,
Increases the damage of Knuckle Arrow and Sky Blow by 20%.
A cursed shield that is said to be able to devour god.
It might reveal a hidden power when combined with certain sword souls.
------------------------
Mdef + 10.
------------------------
Immune to knockback.
------------------------
ASPD + 2, ATK + 10%, MATK + 10%.
------------------------
Reduce SP consumption when using skills by 10%.
------------------------
For every 2 refine level, reduce physical damage taken from all size monsters by 1%.
------------------------
When refined to +7 or higher, ASPD + 15%.
------------------------
When refined to +9 or higher, reduce After Cast Delay by 5%.
------------------------
When refined to +11 or higher, increase melee, long ranged physical, and all property magic damage by 7%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Mysteltainn Card
Increase physical and magical damage against Large and Medium sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Ogretooth Card
Increase physical and magical damage against Small and Large sized monsters by 20%.
------------------------
Set Bonus:
God-Devouring Demonic Shield [1]
Executioner Card
Increase physical and magical damage against Small and Medium sized monsters by 20%.
------------------------
Def : 100
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it.
MATK +100
If refined to 7 or higher,
Shadow Magic damage +10%
If refined to 9 or higher,
Shadow Magic damage +10%
SET BONUS
Grace Magic Manteau
Grace Magic Boots
Grace Magic Ring
Variable Cast Time -5%,
MATK +2%,
Curse Explosion damage +15%
SET BONUS
Grace Curse Robe
Grace Magic Manteau
Grace Magic Boots
If combined refine levels are 27 or higher,
Additional Variable Cast Time -5%,
Additional MATK +3%,
Additional Curse Explosion damage +15%
An elaborate multi-colored headdress made from the feathers of a Grand Peco.
Position: Upper, Middle
Increases attack against Demihuman, Human Player, Doram, and Brute type monsters 7%
Has a low chance of adding the curse status to your target while physically melee attacking.
A cat doll that you
can carry on your
head. If you think
you hear it meow
or feel it move, it's
just an illusion.
MDEF +15. +30% defense
against Curse status.
Position: Upper
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Property: Neutral
Def - 50%
Flee + 10
Perfect Dodge + 5
A helmet once worn by the strongest guard.
It embodies deep loyalty to the great king.
------------------------
Increase physical and magic damage against all size enemies by 10%.
------------------------
Immune to Curse.
------------------------
Set Bonus:
Guardian Helm [1]
King Schmidt's Suit [1]
All Basic Status + 10
Reduce damage taken from Players by 7%.
Immune to Frozen.
------------------------
Guardian Helm [1]
King Schmidt's Manteau [1]
All Basic Status + 10
Reduce damage taken from Players by 6%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Str) [1]
All Basic Status + 5
ATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Vit) [1]
All Basic Status + 5
Reduce variable casting time by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Int) [1]
All Basic Status + 5
MATK + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Agi) [1]
All Basic Status + 5
ASPD + 10%
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Dex) [1]
All Basic Status + 5
Increase long ranged physical damage by 10%.
Reduce damage taken from Players by 3%.
------------------------
Guardian Helm [1]
King Schmidt's Insignia (Luk) [1]
All Basic Status + 5
Critical Damage + 10%
Reduce damage taken from Players by 3%.
------------------------
Def : 2
Location : Middle
A headgear that looks like flapping wings of the angel of happiness. It makes you feel might lighter when you wear it.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by 5%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by 5%.
Adds a chance of gaining Witch Starsand when a Clock Tower or Nightmare Clock Tower monster is killed.
If upgrade level is +5 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 15%.
If upgrade level is +8 or higher,
Immune to Stone Curse.
If upgrade level is +9 or higher,
Increases physical and magical damage on Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
Reduces damage taken from Clock Tower and Nightmare Clock Tower monsters by an additional 20%.
A strange device that
was invented by an old
craftsman, but has just recently been completed
by his grandson. Increases resistance against the
Curse status by 10%.
An incomplete device created by an old craftsman.
Location : Upper
except Novice
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
------------------------
When base level is 210 or higher, SPL + 2, S.MATK + 1.
When base level is 230 or higher, SPL + 3, S.MATK + 2.
------------------------
For every 2 refine level,
MATK + 10.
------------------------
For every 3 refine level,
Increase Curse Explosion damage by 15%.
------------------------
For every 4 refine level,
Increase all property magic damage by 7%.
------------------------
If refine rate is 7 or higher,
Increase magic damage against all size enemies by 5%.
------------------------
If refine rate is 9 or higher,
Reduces Fixed Casting Time by 0.2 seconds.
------------------------
If refine rate is 11 or higher,
MATK + 5%, reduces Fixed Casting Time by 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Soul Reaper) [1]
Adulter Fides Dark Wand [2]
Reduces skill cooldown of Evil Soul Curse by 2 seconds,
Increase Curse Explosion by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Soul Reaper) [1]
Vivatus Fides Dark Wand [2]
Reduces skill cooldown of Evil Soul Curse by 2 seconds,
Increase Curse Explosion damage by 5% and Exorcism of Malicious Soul damage by 7% per 3 refine rate of weapon,
If Grade of weapon is C or higher, increase Exorcism of Malicious Soul damage by additional 15%.
------------------------
Location : Upper
All Basic Stat + 1, MDEF + 10.
------------------------
Indestructible in battle.
------------------------
For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.
------------------------
When refined to +10 or higher,
All Basic Stat + 10, ATK + 20%.
------------------------
When refined to +11 or higher,
MHP + 20%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
MHP + 20%, Enables level 5 Maximum Power-Thrust.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lord Card
MHP + 50%, immunity to Stone Curse and Frozen.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Lady Card
Increases physical damage to Player, Doram, Human and Animal race by 10%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Warrior Card
Reduces damage taken from Player by 30%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Archer Card
Reduces After Cast Delay by 3%,
increases ASPD by 3%.
------------------------
Set Bonus:
Orc Successor Helm [1]
Orc Hero Card
Orc Lord Card
Orc Lady Card
Orc Warrior Card
Orc Archer Card
Enables Level 4 Defending Aura,
adds Occult Impaction penetration effect to the weapon.
------------------------
Def : 50
Location : Upper
Honorable armor given to those who defeated Satan Morroc. It can empower strength, stamina and spirit to higher levels.
Max HP + 5%
Max SP + 5%
ATK + 10
MATK + 10
Mdef + 5
Str + 1 per 2 upgrade levels of the item, if the user's base Str is 90 or higher.
Agi + 1 per 2 upgrade levels of the item, if the user's base Agi is 90 or higher.
Vit + 1 per 2 upgrade levels of the item, if the user's base Vit is 90 or higher.
Int + 1 per 2 upgrade levels of the item, if the user's base Int is 90 or higher.
Dex + 1 per 2 upgrade levels of the item, if the user's base Dex is 90 or higher.
Luk + 1 per 2 upgrade levels of the item, if the user's base Luk is 90 or higher.
Adds a chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
A shield named after Hervor, the valkyrie who ensures victory for her warriors. It's now endowed with greater power.
VIT + 20, MDEF + 10.
-30% damage received from other adventurers.
When you receive Melee Physical damage, this item creates a chance of casting Protective Light.
Protective Light immediately cancels Stun, Sleep, Curse, Petrification, Poison, Blind, Silence, Bleeding, Chaos, and Frost, and protects the user against such effects for a set duration.
Cannot be Upgraded.
Indestructible.
A book that details prophesies concerning the end of the world.
Property: Shadow
Increases physical damage on Water, Earth, Fire, and Wind property targets by 10%.
Increases physical damage by an additional 10% per 3 upgrade levels of the item up to a maximum upgrade level of 10.
Increases damage taken from Holy property enemies by 30%.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
A cursed weapon that exists only to destroy all beings.
It is said that the curse also brings bad omens to its owner.
------------------------
For every refine level, ATK + 4.
------------------------
When refined to +7 or higher, increase Storm Blast damage by 20%.
------------------------
When refined to +9 or higher, there's a 3% chance to recover HP by equal amount of refine level times 50 per second, up to 4 times.
------------------------
When refined to +11 or higher, CRI + 15, Critical Damage + 15%.
------------------------
Set Bonus:
Illusion Death Guidance [2]
Illusion Chain Mail [1]
ATK + 30.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, increase Storm Blast damage by 20%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
------------------------
A weird ring adorned with a skull on which the words, 'Forever, until death...' are engraved.
This accessory can only be equipped in the right accessory slot.
Adds a chance of inflicting Curse on the target and the user when performing a short-ranged attack.
Set Bonus
Illusion Skull Ring [1]
Illusion Book of the Apocalypse [2]
Aspd + 8%
Increases critical damage on targets by 5% for every 2 upgrade levels of Illusion Book of the Apocalypse [2].
If Illusion Book of the Apocalypse [2] upgrade level is +9 or higher,
Crit + 15
Immune to Curse.
If Illusion Book of the Apocalypse [2] upgrade level is +11 or higher,
ATK + 100
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.
Property: Neutral
Increases physical damage on Demon race targets by 20%.
Increases physical damage on Demon race targets by an additional 3% per 2 upgrade levels of the item.
Increases physical damage on Shadow and Undead property targets by 20%.
Increases physical damage on Shadow and Undead property targets by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Demon and Undead race enemies by 10%.
Reduces damage taken from Demon and Undead race enemies by an additional 3% per 2 upgrade levels of the item.
Reduces damage taken from Shadow property attacks by 10%.
Reduces damage taken from Shadow property attacks by an additional 3% per 2 upgrade levels of the item.
Restores 50 HP to the user when a monster is killed by a physical attack.
Restores 1 SP to the user when a monster is killed by a physical attack per 2 upgrade levels of the item.
Adds a 10% chance of inflicting Chaos on the user when performing a short-ranged attack.
Set Bonus
Illusion Shoes
Illusion Spectral Spear
Aspd + 8%
If Illusion Shoes and Illusion Spectral Spear upgrade level is +7 or higher,
Increases the damage of Banishing Point by 20%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +18 or higher,
Increases long-ranged damage on targets by 10%.
If the combined upgrade levels of Illusion Shoes and Illusion Spectral Spear are +22 or higher,
Increases the damage of Banishing Point by an additional 30%.
A noble Soul Reaper robe with the Rune-Midgarts crest engraved on it.
MATK +75
If refined to 7 or higher,
Shadow Magic damage +7%
If refined to 9 or higher,
Shadow Magic damage +7%
SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Variable Cast Time -5%
MATK +2%
Curse Explosion damage +10%
SET BONUS
Imperial Curse Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Variable Cast Time -5%
Additional MATK +3%
Additional Curse Explosion damage +15%