Summoner's Puppy Grass Model that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, CRI - 5.
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Weapon Lv : 5
Gatling gun of gunslingers that can be used in Herosria.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
Increases attack speed (reduces delay after attack by 15%), HIT - 25.
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Weapon Lv : 5
Blacksmith's two-handed axe that can be used in Herosria.
Indestructible.
Melee physical damage increased by 15%, critical damage decreased by 7%.
HIT + 50, attack speed decreased (post-attack delay increased by 7%).
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Weapon Lv : 5
Hunter's Bow that can be used in Herosria.
Critical damage increased by 15%, long-range physical damage decreased by 7%.
Variable casting decreased by 15%, HIT - 25.
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Weapon Lv : 5
Hunter's Knife that can be used in Herosria.
Melee physical damage increased by 10%, damage received from players increased by 10%.
HIT + 30, variable casting 5%.
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Weapon Lv : 5
Ninja Fuuma Shuriken that can be used in Herosria.
Indestructible.
Increases long ranged physical damage by 15%, reduces melee physical damage by 7%.
HIT + 50, Increase global cooldown 7%.
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Weapon Lv : 5
Monk's Knuckles that can be used in Herosria.
Melee physical damage increased by 10%, ranged physical damage decreased by 5%.
HIT + 30, MHP - 5%.
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Weapon Lv : 5
A two-handed spear that can be used in Herosria as well.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
HIT + 50, variable casting 7%.
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Weapon Lv : 5
A book of martial arts that can be used in Herosria.
Increase melee physical damage by 10%, decrease ranged physical resistance by 5%.
HIT + 30, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
A muffler that can be used in Herosria.
MDEF + 2.
Reduces damage taken from players by 4%, HIT + 10.
Increases long ranged physical damage by 3%, reduces melee physical damage/all attribute magic damage by 5%.
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Bard & Dancer's Bow that can be used in Herosria.
Increases long ranged physical damage by 15%, damage taken from players increased by 7%.
HIT + 50, Increase variable casting 7%.
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Weapon Lv : 5
Gunslinger rifle that can be used in Herosria.
Increases long ranged physical damage by 15%, reduces critical damage by 7%.
HIT + 50, Increase global cooldown 7%.
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Weapon Lv : 5
Shotgun of Gunslingers that can also be used in Herosria.
Splash attack.
Increases long ranged physical damage by 15%, reduces melee physical resistance by 7%.
Reduces variable casting by 15%, HIT - 25.
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Weapon Lv : 5
One-handed spear of the Crusader that can be used in Herosria.
Increases long ranged physical damage by 10%, reduces critical damage by 5%.
HIT + 30, reduces attack speed (delay after attack is reduced by 5%).
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Weapon Lv : 5
Tights available in Herosria.
MDEF + 3.
Damage taken from players reduced by 7%, HIT + 10.
Increases long ranged physical damage by 5%, reduces melee physical damage/all attribute magic damage by 5%.
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Cannot be refined.
MHP + 300
MSP + 100
When worn with High Adventurer Hood and High Adventurer Sandals, additional ATK + 10, MATK + 10, MHP + 150, MSP + 50, HIT + 10.
A dagger is said to have been used in ancient sacrifices and ceremonies.
You can feel its mysterious power when holding it.
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MATK + 180, MSP + 100.
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Increase SP recovery rate by 10%.
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There's a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical attacks.
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When refined to +7 or higher, increase all property magical damage by 15%.
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When refined to +9 or higher, increase magical damage against Medium and Large size enemies by 20%.
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When refined to +11 or higher,
there's a chance to increase magical damage against all race monsters by 15% for 10 seconds when dealing magical attacks.
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Set Bonus:
Illusion Ancient Dagger [2]
Illusion Guard [1]
MATK + 50.
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When the refine level of each item in the set is 7 or higher, Perfect Hit + 10.
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When the total refine level of set is 18 or higher,
increase all property magical damage by 15%,
there's a chance to cast Killing Cloud Level 3 when dealing melee physical attacks.
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When the total refine level of set is 22 or higher,
upon casting Killing Cloud, there's a chance to cast Poison Burst Level 4 when dealing magical attacks for 30 seconds.
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A Gate Keeper made of oridecon.
It's durable enough to deflect bullets that hit it.
Splashes damage, DEX +1.
Increases long ranged physical damage by 5% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6.
(If user has higher level, that level will be auto-cast instead).
If equipped with Illusion Passion Hairband, ATK +10%.
If both Illusion Gate Keeper-DD and Passion Hairband are +7 or higher, ASPD +2.
If their combined upgrade levels are 18 or higher, Long-ranged Physical damage +10%.
If their combined upgrade levels are 22 or higher, Spread Shot damage +30%.
A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
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HIT + 10.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Desperado damage by 40%.
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When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
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When refined to +11 or higher, increase Fire Dance damage by 30%.
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Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]
ATK + 30.
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When the both items are refined to +7 or higher,
ATK + 5%.
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When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
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When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
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A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Clashing Spiral damage by 20%.
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When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]
ATK + 30.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
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When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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An eye patch of great power from a nameless warrior.
Increased attack speed by 15%.
MaxHP +15%.
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Set Bonus:
Injured Eyepatch
Lord Knight Card
Increased movement speed,
When a Physical Attack hits, there is a high probability (20%) when in Berserk state that ATK + 1000 for 5 seconds.
Def : 0
Location : Middle
A mysterious ring filled with dark energy.
It is said that a corrupted world will drag all life into the abyss.
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SPL + 3
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MATK + 10%
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Perfect Hit + 25%
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Reduce damage taken from Players by 3%.
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Enables to use Fire Wall Lv 10.
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Every 10 Base Level, increase damage of Abyss Square, Omega Abyss Strike, and From the Abyss by 1%.
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Def : 0
A gold ring decorated with jasper in the center. It is said to have an effect of strengthening beliefs.
STR + 7.
Physical damage against all class enemies + 10%.
Increases Ignition Break and Sonic Wave damage by 1% per 3 base levels.
If Ignition Break is level 5, MaxHP + 15%
If Wind Cutter is level 5, increases physical damage against boss monsters by 15%
If Sonic Wave is level 10, attack speed + 10%, recovers 100 HP and 10 SP when killing monsters with physical damage.
If Death Bound is level 10, Perfect Hit + 15.
Manteau made with the skins of creatures in laval dungeon.
Seems like it's still heating.
HIT + 10.
If refined to +7 or higher, HIT + 5.
If refined to +9 or higher, additional HIT + 5.
If refined to +11 or higher, reduce delay after skill by 3%.
When equipped with Lva Leather Boots,
HIT + 5.
A highly efficient
rifle with an ornate
barrel that is capable
of firing penetrating
blasts, but takes a
long time to reload.
Hit +20, CRI +50.
Reduces Attack
Speed by 5%.
Weapon LV: 3
A sea monster feared as the mightiest creature.
An orb infused with the power of Leviathan.
POW + 3.
Ranged physical damage + 25%.
Increses physical damage to all class enemies by 10%.
Perfect Hit + 25.
Reduce damage taken from players by 3%.
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For every 2 Base Levels, [Dragon's Breath] and [Dragon's Water Breath] damage + 1%.
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For every 10 Base Levels, [Dragonic Breath] and [Dragonic Aura] damage + 1%.
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This Angelic protector will call down holy wrath on those attacking you.
Low Chance of casting Grand Cross when hit by melee.
+3 Dex
+5 and higher increase chance of activation
+7 and higher activates level 5 Grandcross.
Account bound
Location : Upper
Reduce incoming physical damage from boss monsters by 5%.
Increase damage dealt to all size monsters by 5%.
When refined to +5 or higher, MaxHP + 3% , MaxSP + 3%, reduce delay after attack by 5%.
When refined to +7 or higher, MaxHP + 5% , MaxSP + 5%, reduce delay after attack by 5%.
If user learned FAW Magic Decoy level 5, Perfect Hit + 50.
Increases Axe Tornado and Power Swing damage by 20% per each level of Axe Boomerang user learned.
If user learned Lava Flow level 5, reduces damage taken from fire and earth property by 50%.
A cute hat with a round shape.
When you look at it from behind, you can see a cute Marin.
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POW + 3.
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Reduce damage taken from Human and Doram Player by 13%.
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Reduce damage taken from Normal and Boss enemies by 20%.
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Increase physical damage against all class enemies by 40%.
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For every 10 Base Level, increase Double Bowling Bash and Mega Sonic Blow damage by 1%.
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For every refine level, POW + 1.
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When refined to +10 or higher, Perfect Hit + 25, After Cast Delay - 20%.
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When refined to +11 or higher, ATK + 150, POW + 15.
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Def : 10
Location : Upper