A crude looking
hat that lends a
look of cheerfulness
and agility, and is
coveted by most
skilled magic users.
Int +2, SP +150.
Position: Upper
and Soul Linker Job
A cursed dagger forged out of monster tooth that is known to cause insanity to whoever may wield it.
Property: Neutral
Def - 50%
Flee + 10
Perfect Dodge + 5
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Arch Mage.
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ATK + 10%, MATK + 10%.
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Iron Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Crimson Arrow and Rock Down damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Crimson Arrow and Rock Down damage by additional 10%.
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Set Bonus:
Heroic Token (Arch Mage) [1]
Blue Crystal Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Frozen Slash and Soul Vulcan Strike damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Frozen Slash and Soul Vulcan Strike damage by additional 10%.
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Def: 10
A thin and surprisingly pointed weapon that is able to penetrate any gaps in armor.
Property: Neutral
Adds a permanent Level 1 Occult Impaction effect to the item.
A thin, sharp weapon
that looks capable of
penetrating armor.
Inflicts more damage
depending on the
target's Defense.
Attack Strength: 70
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
A formal dress dagger, engraved with luxurious emblems.
People of noble status often use it for decoration or ceremonial purposes.
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INT + 5, MATK + 170.
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For every 2 refine level, MATK + 1%.
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When refined to +7 or higher, increase Fire property magic damage by 10%.
------------------------
When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%.
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When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%.
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Set Bonus:
Illusion Bazerald [2]
Illusion Fancy Flower [1]
MATK + 50.
------------------------
When the both items are refined to +7 or higher,
Reduce variable casting time by 10%.
------------------------
When the total refine level of set are 18 or higher,
Increase magic damage against Small and Medium sized enemies by 15%.
------------------------
When the total refine level of set are 22 or higher,
When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds.
------------------------
Property : Fire
A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
A dagger imbued with lunar spirit and the power to drain an enemy's soul.
Property: Neutral
Max SP + 10%
Restores 3 SP to the user when performing a physical attack.
If upgrade level is +10 or higher,
Restores an additional 4 SP to the user when performing a physical attack.
Set Bonus
Illusion Ancient Cape [1]
Illusion Moonlight Dagger [1]
Shadow Chaser Bonus
MATK + 80
If Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] upgrade levels are +7 or higher,
Additional MATK + 80
If the combined upgrade levels of Illusion Ancient Cape [1] and Illusion Moonlight Dagger [1] are +18 or higher,
Additional MATK + 40
If the combined upgrade levels are +22 or higher,
Increases the damage of Fire property magical attacks on targets by 15%.
A manteau that protects its wearer from the elements.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex) [1]
Survivor's Rod (Int) [1]
Vit + 15
Set Bonus
Illusion Survivor's Manteau [1]
Survivor's Rod [1]
Max HP + 1000
MATK - 50
MATK + 20 per upgrade level of Survivor's Rod [1] up to maximum upgrade of +10.
Reduces the global delay of skills by 3% per 3 upgrade levels of Survivor's Rod [1].
Reduces damage taken from Neutral property attacks by 1% per 2 upgrade levels of Illusion Survivor's Manteau [1] up to a maximum upgrade of +10.
A combination of Survivor's Rods.
DEX +2, INT +2.
Indestructible.
MATK +240, MHP +600
MATK + 1% per 2 refine rate.
If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%.
If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%.
If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
If both Illusion Survivor's Staff and Manteau are +7 or higher,
Water/Wind/Earth/Fire Magic damage +10%.
If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies.
If their combined upgrade levels are 22 or higher, post-skill delay -15%.
A staff which is covered with thorns, containing strong meanings of sorcery.
------------------------
Indestructible in battle.
------------------------
MATK + 180, INT + 3, DEX + 3.
------------------------
For every refine level, ignore magical defense of all race monsters (except players) by 3%.
------------------------
For every 2 refine level, reduce After Cast Delay by 3%.
------------------------
When refined to +7 or higher, MATK + 7%, reduce Variable Casting Time by 7%.
------------------------
When refined to +9 or higher, increase magical damage against Holy property and Angel race monsters by 20%.
------------------------
When refined to +11 or higher, increase Poison, Shadow, Undead and Ghost property magical damage by 15%.
------------------------
Set Bonus:
Illusion Thorn Staff of Darkness [2]
Illusion Morpheus's Hood [1]
MATK + 20.
------------------------
When the refine level of each item in the set is 7 or higher, increase magical damage against all property monsters by 10%.
------------------------
When the total refine level of set is 18 or higher, increase magical damage against Shadow property enemies and Demon race monsters by 20%.
------------------------
When the total refine level of set is 22 or higher, increase magical damage against all size monsters by 15%, reduces Fixed Casting Time by 0.5 seconds.
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Talented Wizard's magic hat. It looks weird, but works just fine. Remodeled for extra effect.
Position: Upper
Int + 2
SP + 150
For every upgrade level of the item, MATK + 1.
Additional Int + 1 per upgrade level of the item past the upgrade level of +6.
A mysterious dagger filled with strange energy obtained from the infinite space.
It feels like part of its abilities are sealed.
------------------------
MATK + 100.
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A long time ago, the manufacturing process for the holy sword of the Jaty tribe in Dewata island disappeared, but it has been reproduced by Mastersmith Gatti again.
MATK +70.
Enable a 2% chance of gaining 10% of the damage inflicted on an enemy as HP with each attack.
An additional enchant option is available from Gatti for this weapon.
A very simple and easy to use knife that is unmatched when cutting meat.
Property: Neutral
Crit + 30
Adds a chance of gaining Meat when a Brute race monster is killed.
An original Kris from ancient Jati clan. It gives off an intense magical aura.
Property: Neutral
If upgrade level is +5 or higher,
MATK + 30
If upgrade level is +7 or higher,
Additional MATK + 40
If upgrade level is +9 or higher,
Additional MATK + 50
An exclusive robe for Mage Class characters that contains magic power.
Int + 1
Mdef + 5
Set Bonus
Ancient Magic [2]
Mage Coat
Int + 4
Max SP + 10%
Mdef + 8
An exclusive robe for Mage Class characters that contains magic power.
Int + 1
Mdef + 5
Set Bonus
Ancient Magic [2]
Mage Coat [1]
Int + 4
Max SP + 10%
Mdef + 8
A hat that looks like the eyes of a dark mage, which are rumored to blink sometimes.
Reduce Variable Casting Time by 10% and increase SP Consumption by 20%.
MDEF + 5.
Location : Upper
A hat worn by magicians. Rabbits are usually pulled out of this hat. Pretty stout, it won't be destroyed easily.
Position: Upper
Agi + 1
Dex +1
Max SP +50
Set Bonus
Gentleman Staff [1]
Magician Hat
Int + 2
Dex + 2
SP Recovery + 5%
MATK + 1% per upgrade level of Gentleman Staff [1].
An incredibly sharp dagger built to puncture and destroy an enemy's armor by a low chance.
Property: Neutral
Required Job: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs