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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Equipment in Renewal

Page 34 of 306
Awaking Bloom

Awaking Bloom [1]

#400566 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A hat that remembers the skills left behind by various great people. Awakening from a long slumber, hidden talents will blossom. ------------------------ Reduce damage taken from Normal and Boss enemies by 20%. ------------------------ Reduce damage taken from Doram and Human Player by 13%. ------------------------ For every refine level, reduce After Cast Delay by 2%. ------------------------ When refined to +10 or higher, MHP + 10%, MSP + 10%. Increase physical and magic damage against all property enemies by 15%. ------------------------ When refined to +12 or higher, All Basic Status + 10. Increase physical and magic damage against all property enemies by additional 25%. ------------------------ Def : 10 Location : Upper
Full item details & effects
Azoth

Azoth

#1235 · Dagger · Weapon
ATK
110
Weapon Lv.
4
Required Lv.
36
Slots
0
Weight
70
Buy value
20 z
Sell value
10 z
A dagger that symbolizes the potential of Alchemy. Property: Neutral Adds a 3% chance of transforming Normal targets when performing a physical attack.
Full item details & effects
Baby Boar Bib

Baby Boar Bib

#480075 · Armor · Garment
DEF
12
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
0 z
Sell value
0 z
MaxHP +5%, decrease incoming damage from players by 5%, Reduce casting time of animal type skills by 10%. When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%. When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%. Reduce delay after attack by 2% per each level of Hiss learned. Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%. Increase animal damage type skills by 15% for every level of Sprit Of Savage learned. Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
Full item details & effects
Baby Desert Wolf Hat

Baby Desert Wolf Hat [1]

#18629 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
30
Buy value
10 z
Sell value
5 z
A celebration hat for Desert Wolves, makes you feel like a member of the pack. 15% damage to small-type monsters. With a pet desert wolf, additional 5% damage to small-type monsters. Adds 5% intimacy if the stat is close friends. location: upper weight : 30
Full item details & effects
Baby Dragon Hat

Baby Dragon Hat

#19010 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
10
Slots
0
Weight
100
Buy value
0 z
Sell value
0 z
A baby dragon who has been trained to help its master. Position: Upper Required Jobs: All Jobs Increases physical and magical damage on Dragon race targets by 10%. Increases the experience given from Dragon race monsters by 5%. The following effects are active during the month of May. Increases the experience given from Dragon race monsters by an additional 50%.
Full item details & effects
Baby Dragon Hat

Baby Dragon Hat [1]

#5531 · Armor · Headgear (Top)
DEF
1
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
10
Buy value
45,000 z
Sell value
22,500 z
A baby dragon who has been trained to help its master. Position: Upper Increases physical and magical damage on Dragon race targets by 10%. Increases the experience given from Dragon race monsters by 5%. The following effects are active during the month of May. Increases the experience given from Dragon race monsters by an additional 50%.
Full item details & effects
Bacchus Armor

Bacchus Armor [1]

#15432 · Armor · Armor
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
An armor modeled after Bacchus, the god of wine and theater. Fragrant smell of the wine coming from it. ------------------------ For every 4 refine level, DEX + 3, AGI + 3. ------------------------ When refined to +12 or higher, enable to use Lv.10 Falcon Eyes, reduce Round Trip cooldown by 0.5 seconds, for every level of Single Action learned, ignore physical defense of normal class monsters by 1%. ------------------------ Set Bonus: Bacchus Armor [1] Heart Hunter Card Increase Fire Dance damage by 30%. When using Fallen Angel, gain FLEE + 100 for 3 seconds. ------------------------ Set Bonus: Bacchus Armor [1] Captain Ferlock Card Increase Dragon Tail damage by 50%. Reduce Dragon Tail cooldown by 2 seconds. ------------------------ Def : 0
Full item details & effects
Bacchus Armor-LT

Bacchus Armor-LT [1]

#450386 · Armor · Armor
DEF
30
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
30
Buy value
0 z
Sell value
0 z
ATK +150。 ------------------------ Every 2 refine level, ATK +15. Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%. ------------------------ When refined to +9 or higher, increases ranged physical attack by 15%. When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Heart Hunter Card ATK +100, increases physical damage to all class enemies (Normal/Boss Monsters) by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Captain Ferlock Card ATK +100, increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%. ------------------------ [Grade Bonus] [Grade D] Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped). Reduces Round Trip cooldown by 1 second. Reduces Slug Shot cooldown by 4 seconds. Reduces Dragon Tail cooldown by 2 seconds. Reduces God's Hammer cooldown by 5 seconds. Every 3 refine level, increases physical damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. [Grade B] Every 2 refine level, P.ATK +1. Every 3 refine level, increases physical damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. When refined to +13, increases long-range physical damage by 25%. ------------------------ Def: 30
Full item details & effects
Bacsojin Hat-LT

Bacsojin Hat-LT [1]

#400246 · Armor · Headgear (Top)
DEF
6
Armor Lv.
2
Required Lv.
150
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
Team Lighth own modified Bacsojin doll hat. ------------------------ INT +2, DEX +2, SPL +2, CON +2. ------------------------ Reduced Variable Casting Time by 10% ------------------------ Increases magical damage on Undead race monsters by 10%. ------------------------ There's a chance to activate 'Divine Willpower' for 7 seconds, when doing magical attacks. 'Divine Willpower' effects: For every refine level, MATK + 35. When refined +10 or higher, S.MATK + 20. ------------------------ When refined +7 or higher, increases all property magical damage by 15%. ------------------------ When refined +9 or higher, MATK + 10%. ------------------------ When refined +11 or higher, increases all property magical damage by an additional 10%. ------------------------ [Grade Bonus] [Grade D] MATK +5%, SPL +3. [Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds. [Grade B] S.MATK +3, MRES +20. [Grade A] S.MATK +7. ------------------------ Def : 6 Location : Upper
Full item details & effects
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