A hat that remembers the skills left behind by various great people.
Awakening from a long slumber, hidden talents will blossom.
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Reduce damage taken from Normal and Boss enemies by 20%.
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Reduce damage taken from Doram and Human Player by 13%.
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For every refine level, reduce After Cast Delay by 2%.
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When refined to +10 or higher,
MHP + 10%, MSP + 10%.
Increase physical and magic damage against all property enemies by 15%.
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When refined to +12 or higher,
All Basic Status + 10.
Increase physical and magic damage against all property enemies by additional 25%.
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Def : 10
Location : Upper
A dagger that symbolizes the potential of Alchemy.
Property: Neutral
Adds a 3% chance of transforming Normal targets when performing a physical attack.
This armor contains the soul of the Azure Dragon.
Property: Water
Required Jobs: All Jobs
Mdef + 5
Increases physical damage on Water property targets by 10%.
MaxHP +5%, decrease incoming damage from players by 5%,
Reduce casting time of animal type skills by 10%.
When refine rate is 9 or higher, MaxHP +10%, reduce casting time of animal type skills by 20%.
When refine rate is 11 or higher, MaxHP +5%, reduce casting time of animal type skills by additional 20%.
Reduce delay after attack by 2% per each level of Hiss learned.
Increase a chance to perfect hit by 4% per 1 Power of Lock learned, increase damage dealt to all size monsters by 2%.
Increase animal damage type skills by 15% for every level of Sprit Of Savage learned.
Reduce cooldown of Lunatic Carrot Beat by 0.2 seconds per 1 Spirit of Life learned.
A celebration hat for Desert Wolves, makes you feel like a member of the pack.
15% damage to small-type monsters.
With a pet desert wolf, additional 5% damage to small-type monsters.
Adds 5% intimacy if the stat is close friends.
location: upper weight : 30
A cute baby deviling that chases his master all day.
All State + 1
Randomly auto-casts 'Blessing Lv.7' when attacking physically.
Unrefinable
Location : Middle
A baby dragon who has been trained to help its master.
Position: Upper
Required Jobs: All Jobs
Increases physical and magical damage on Dragon race targets by 10%.
Increases the experience given from Dragon race monsters by 5%.
The following effects are active during the month of May.
Increases the experience given from Dragon race monsters by an additional 50%.
A baby dragon who has been trained to help its master.
Position: Upper
Increases physical and magical damage on Dragon race targets by 10%.
Increases the experience given from Dragon race monsters by 5%.
The following effects are active during the month of May.
Increases the experience given from Dragon race monsters by an additional 50%.
An armor modeled after Bacchus, the god of wine and theater.
Fragrant smell of the wine coming from it.
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For every 4 refine level, DEX + 3, AGI + 3.
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When refined to +12 or higher,
enable to use Lv.10 Falcon Eyes,
reduce Round Trip cooldown by 0.5 seconds,
for every level of Single Action learned, ignore physical defense of normal class monsters by 1%.
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Set Bonus:
Bacchus Armor [1]
Heart Hunter Card
Increase Fire Dance damage by 30%.
When using Fallen Angel, gain FLEE + 100 for 3 seconds.
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Set Bonus:
Bacchus Armor [1]
Captain Ferlock Card
Increase Dragon Tail damage by 50%.
Reduce Dragon Tail cooldown by 2 seconds.
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Def : 0
ATK +150。
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Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
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When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
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Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
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Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
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[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Def: 30
Team Lighth own modified Bacsojin doll hat.
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INT +2, DEX +2, SPL +2, CON +2.
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Reduced Variable Casting Time by 10%
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Increases magical damage on Undead race monsters by 10%.
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There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.
'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
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When refined +7 or higher,
increases all property magical damage by 15%.
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When refined +9 or higher,
MATK + 10%.
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When refined +11 or higher,
increases all property magical damage by an additional 10%.
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[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
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Def : 6
Location : Upper