A pair of shoes that emits a strange energy obtained from infinite space.
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MHP + 300. MSP - 50.
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When refined to +7 or higher, MHP + 400.
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When refined to +9 or higher, MHP + 600.
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Def : 12
A pair of boots used by a certain Santa Claus.
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MHP + 5%, MSP + 5%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, increase physical and magic damage against all race enemies by 3%.
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When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds.
While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%.
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Set Bonus:
Santa Red Boots [1]
Santa Poring Card
Increase physical and magic damage against Normal class enemies by 18%.
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Set Bonus:
Santa Red Boots [1]
Celine Kimi Card
Increase physical and magic damage against Boss class enemies by 30%.
Ignore physical and magic defense of Boss class enemies by 50%.
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[Grade Bonus]
[Grade D] ATK + 100, MATK + 100.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] EXP Gain from Monster + 8%.
[Grade A] Item Drop Rate + 8%.
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Def : 20
The red coat that Santa Claus wears every Christmas.
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Cannot be destroyed in battle.
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For every 2 refine level, S.MATK + 3.
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For every 3 refine level, MATK + 50.
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When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.
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When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 30%.
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When refined to +12 or higher, increase Water and Holy property magic damage by 20%.
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When refined to +13 or higher, enable to use Lv.10 Enchant Blade.
When casting Enchant Blade, increase magic damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Santa Suit [1]
Stormy Knight Card
INT +30, SPL+ 30.
Increase Water and Holy property magic damage by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Arbitrium and Crystal Rain damage by 50%.
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Def : 120
The cloth worn by student for school.
AGI+2, LUK+1.
MHP increase according to Base Lv x3
MSP increase according to Base Lv x1/2
Series : Armor Defense : 25
MHP +3% and MSP +3%.
Reduces the cooldown time of High Heal by 1 second.
When refine level is 10 or higher,
increases MHP and MSP by additional 7%,
reduces global cooldown by 10%.
When refine level is 11 or higher,
increases MHP and MSP by additional 10%,
reduces global cooldown by additional 10%.
When learned Oratio Level 10,
reduces variable casting time by 50%, and reduces global cooldown by 50%.
When learned Clearance Level 5,
increases magical damage against all property enemies by 25%.
When performing Offertorium,
for every base level, increases Judex damage by 1% for 15 seconds.(Up to level 250)
For every level of Lauda Agnus and Lauda Ramus learned,
MDEF +10, increases healing by 8%.
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Def : 15
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic luck.
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LUK +12, MHP +15%, MSP +15%.
For every 2 refine level, CRI +2, increases critical damage by 4%.
For every 3 refine level, Increases physical damage against dragon monster by 7%.
If refine rate is 11 or higher, increases physical damage against medium and
large size monsters by 10%, reduces fixed casting time by 0.2 seconds.
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Set Bonus
Silver Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%.
For every 15 base LUK, CRI + 2, Critical damage +3%.
[Dragon's Luck]
When attacked, has a chance to increase ATK +7% and increases critical damage +7% for 10 seconds.
If the base LUK is 120 or higher,increases the activation rate of [Dragon's Luck],
additional increase ATK +10%, and critical damage +10%
If the sum of refine rate Silver Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 20% and
reduces global cooldown by 25%.
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An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
------------------------
Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
Increases magic damage against boss class enemies by +15%.
For every refine level,
MATK +5, MHP +2%, MSP +2%, reduce global cooldown by -1%.
When refine level is 10 or higher, INT +15.
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Set Bonus:
Space Shoes [1]
Dark Lord Card
Enables Level 5 [Volcano].
If base level 99 or lower,
For every refine level,
When receiving physical attack, increases fire property magic damage by 5% for 15 seconds.
If base level 100 or higher,
For every refine level,
When receiving physical attack, increases fire property magic damage by 10% for 15 seconds.
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Def : 15
An outer armor worn over regular armor, granting additional defensive effects.
It can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Neutral, Holy, Shadow, Ghost, and Undead property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Spell Master Shadow Armor
Spell Master Shadow Shoes
Master Shadow Shield
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Location : Armor
Divine devotion. When good people do good deeds, they are said to show up to help and rescue people.
Reduce damage taken from normal and boss monsters by 40%.
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For every refine level,
MHP and MSP +3%.
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When refined to +9 or higher,
Reduces damage taken from Holy property attacks by 25%.
(When learned Faith lv 1 or higher)
increases damage taken from Holy property attacks by 25%.
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When refined to +11 or higher,
Reduce damage taken from Neutral property attacks by 15%.
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Def : 60
A pendulum that is said to have been used by a soul-ripper with considerable spirit.
If you raise your hand, you can hear the sounds of spirits.
It resonates with the Ancient Hero's Boots.
MATK + 160.
MATK + 10 per 2 refine rates
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Espa by 15%.
When refined to +9 or higher, reduce variable casting by 10%.
When refined to +11 or higher, increase damage of Eswhoo by 20%.
When equipped with Ancient Hero's Boots, adds a chance to INT +20, MATK + 15% for 7 sec when magical attack.
A shield modeled after the Garden of Eden.
Colorful magic energy flows from it.
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For every refine level, MHP + 3% , MSP + 3%.
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When refined to +6 or higher, INT + 5 , DEX + 5
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When refined to +8 or higher, additional INT + 10 , DEX + 10
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Set Bonus:
Symbol of Eden [1]
Garden of Eden [1]
Reduce damage taken from normal and boss monsters by 20%.
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Set Bonus:
Symbol of Eden [1]
Fairy of Eden [1]
Reduce damage taken from Neutral property attack by 10%.
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Def : 60
A mysterious ring said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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All Basic Status + 1.
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Set Bonus:
Exotic Temporal Ring [1]
Bear's Power
ATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 8%.
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Set Bonus:
Exotic Temporal Ring [1]
Muscle Fool
MHP + 15%.
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Set Bonus:
Exotic Temporal Ring [1]
Runaway Magic
MATK + 50.
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Set Bonus:
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 10%.
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Set Bonus:
Exotic Temporal Ring [1]
Exotic Temporal Boots [1]
MHP + 15%, MSP + 5%.
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Def : 0
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a fighter from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, MHP + 2500, MSP + 300.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Fighter Boots [1]
Thanos Hammer-AD [2]
Increase long-range physical damage by 20%.
CRI + 10.
When Weapon Grade is C or higher, increase Petitio damage by 10%.
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Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Knuckle-AD [2]
Increase Tiger Cannon and Third Flame Bomb damage by 15%.
When Weapon Grade is C or higher, increase Third Flame Bomb damage by 10%.
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Set Bonus:
Thanatos Fighter Boots [1]
Thanatos Katar-AD [2]
Perfect Hit + 20%.
When Weapon Grade is C or higher, increase Counter Slash damage by 20%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee and Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a magician from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, MATK + 50.
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When refined to +9 or higher, MATK + 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Two-handed Staff-AD [2]
Reduce Crimson Rock cooldown by 5s.
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Crimson Rock damage by 20%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Staff-AD [2]
Reduce Varetyr Spear cooldown by 1.5s.
Reduce Lightning Land cooldown by 1s.
When Weapon Grade is C or higher, increase Lightning Land damage by 10%.
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Set Bonus:
Thanatos Magic Boots [1]
Thanatos Dagger-AD [2]
Increase magic damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase From The Abyss damage by 15%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, MATK + 5%.
[Grade B] S.MATK + 5.
[Grade A] S.MATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a shooter from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase long-range physical damage by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Sword-AD [2]
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Cart Cannon damage by 20%.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Bow-AD [2]
Reduce After Cast Delay by 5%.
When Weapon Grade is C or higher, increase Crescive Bolt damage by 10%.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Violin-AD [2]
OR
Thanatos Whipsword-AD [2]
Reduce Variable Casting Time by 30%.
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Rhythm Shooting damage by 10%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a warrior from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase melee physical damage by 10%.
------------------------
When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Great Sword-AD [2]
Critical Damage + 20%.
When Weapon Grade is C or higher, increase Servant Weapon damage by 20%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Axe-AD [2]
Reduce Axe Stomp cooldown by 0.4s.
When Weapon Grade is C or higher, increase Axe Stomp damage by 10%.
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Set Bonus:
Thanatos Warrior Boots [1]
Thanatos Spear-AD [2]
Reduce Overslash cooldown by 0.4s.
When Weapon Grade is C or higher, increase Overslash damage by 10%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Melee Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
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Def : 60
Glasses worn by the Time Guardians to see through the truths of time.
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MSP + 50.
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Set Bonus
Time Guardian Glasses
Time Guardian Ring
[Beginner's Potion] recovery increases by 20%.
------------------------
Def : 0
Position : Middle
Reduce damage taken from Players by 10%.
Reduce damage taken from normal and boss monsters by 5%.
------------------------
When refine level is 11 or higher,
All Basic Status +15, reduce global cooldown by 10%.
------------------------
When refine level is 13 or higher,
Additional All Basic Status +15 and reduce global cooldown by additional 10%.
------------------------
For every level skill of Dragon's Water Breath learned,
increases MHP and MSP by 4%,
increases damage Dragon's Water Breath by 10%.
------------------------
For every level skill of Dragon's Breath learned,
increase ranged physical damage by 4%,
increases damage Dragon's Breath by 10%.
------------------------
When learning Dragon Howling level 5.
Increase movement speed.
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Def : 12
Armor containing the power of a two-headed dragon worshiped in an unknown land.
He seeks blood and flesh sacrifices in order to fulfill his revenge.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every level of Dragon's Water Breath learned,
MHP + 4%, MSP + 4%.
Increase Dragon's Water Breath damage by 10%.
------------------------
For every level of Dragon Training learned, reduce After Cast Delay by 6%.
------------------------
For every level of Dragon's Breath learned,
Increase long ranged physical damage by 7%.
Increase Dragon's Breath damage by 10%.
------------------------
When refined to +9 or higher, reduce damage taken from boss monsters by 5%.
------------------------
When refined to +10 or higher, immune to knockback and Armor will be indestructible.
------------------------
When refined to +12 or higher, DEF + 300, increase Dragon's Breath and Dragon's Water Breath by additional 50%.
------------------------
Def : 120
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance AGI + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage and long ranged physical damage by 4%.
------------------------
[Grade Bonus]
[Grade D] AGI gained from the effect is increased by additional 25.
[Grade C] AGI gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 110, MSP + 10.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance DEX + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce fixed casting time by 0.5 seconds.
------------------------
[Grade Bonus]
[Grade D] DEX gained from the effect is increased by additional 25.
[Grade C] DEX gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, MATK + 15, healing effectiveness + 2%.
------------------------
Every 3 refine level, MHP + 80, MSP + 20.
------------------------
When refined to +9 or higher, reduce variable casting time by 7%.
------------------------
When refined to +11 or higher,
When performing magic attack, there's a chance INT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase all property magical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] INT gained from the effect is increased by additional 25.
[Grade C] INT gained from the effect is increased by additional 25.
------------------------
Def : 50
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 100, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance LUK + 175 for 10 seconds.
------------------------
When refined to +13 or higher, CRI + 7, Critical Damage + 7%, ATK + 7%.
------------------------
[Grade Bonus]
[Grade D] LUK gained from the effect is increased by additional 25.
[Grade C] LUK gained from the effect is increased by additional 25.
------------------------
Def : 65
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 15.
------------------------
Every 3 refine level, MHP + 120, MSP + 8.
------------------------
When refined to +9 or higher, ASPD + 7%.
------------------------
When refined to +11 or higher,
When performing physical attack, there's a chance STR + 175 for 10 seconds.
------------------------
When refined to +13 or higher, increase melee physical damage by 7%.
------------------------
[Grade Bonus]
[Grade D] STR gained from the effect is increased by additional 25.
[Grade C] STR gained from the effect is increased by additional 25.
------------------------
Def : 60
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
Crystallization of lost life force that was sucked into the cursed orb.
It contains the power of desolation.
------------------------
Reduce damage taken from normal and boss monsters by 5%.
------------------------
Reduce damage taken from players by 5%.
------------------------
For every refine level,
MHP + 2%, MSP + 2%.
Reduce damage taken from Ghost property attack by 7%.
------------------------
When refined to +9 or higher,
All Basic Status + 10.
Increases physical and magic damage against all property monsters by 10%.
------------------------
When refined to +11 or higher,
Immune to Knockback.
Increases physical and magic damage against all property monsters by additional 15%.
When learned Spell Breaker Lv 5, recover 100 HP and 10 SP when defeating monsters with physical or magic attack.
Enables to use Spell Breaker Lv 5.
------------------------
When refined to +13 or higher, reduce After Cast Delay by 20%.
------------------------
Def : 38