A French dagger that is usually held in the left hand to parry attacks.
Impossible to refine.
Attack Strength: 63
Thief Classes, Soul Linker, and Ninja
Grenade Launcher made of gold used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
Increase ranged physical damage by 3% per 2 refine rates.
ATK + 20 per 3 refine rates.
When refined to +7 or higher, increase damage of Dragon Tail by 15%, reduce cooltime of Dragon Tail by 1 sec.
When refined to +9 or higher, increase damage of Dragon Tail by 20%.
When refined to +11 or higher, increase physical damage to all property monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A hammer made of rare ore found in a meteorite
After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Vulcan Arm, Boost Knuckle by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Vulcan Arm, Boost Knuckle by 15% .
When refined to +9 or higher, Increase damage of Arms Cannon by 15% .
When refined to +11 or higher, increase ranged physical damage by 15%, reduce variable casting by 15%.
When equipped with Great Hero's Boots, STR + 10, increase ranged physical damage by 5%.
Knuckle with shining ore blades found in a meteorite] =],
[=[After seeing the stronger strength, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase damage of Tiger Cannon by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Tiger Cannon by additional 15%, Gates of Hell by 20%.
When refined to +9 or higher, reduce cooltime of Tiger Cannon by 1 sec.
When refined to +11 or higher, MHP + 10%, increase damage of Gates of Hell by 15%.
When equipped with Great Hero's Boots, VIT + 10, ATK + 7% 증가.
He can handle all guns skillfully] The black Gatling gun used by those who reached the level of the master.
He started to show his natural power through the strength and grip of the total heat.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of round trip by 20%, reduce SP consumption of Round Trip by 10%.
When refined to +9 or higher, increase damage of round trip by 15%, increase ATK + 50, ranged physical damage by 10% for 90 sec.
When refined to +11 or higher, increase physical damage to all size monsters by 15%.
When equipped with Great Hero's Boots, DEX + 10, increase ranged physical damage by 5%.
A fearsome dagger with
a burgundy blade that
is coated with potent
poison. Each physical
melee attack has a chance to inflict Poison status.
Attack Strength: 64
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
A box that contains 1 Classic Spanner 2 Week Rental Box
Description:
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
This item cannot be Dropped or Traded.
Attack Strength: 150
A shield of knights whose curses are perfectly purified.
The shield seems to have regained its original strength, which was hidden by a curse.
Increases attack speed (reduces delay after attack by 10%).
ATK + 5%, MATK + 5%.
Reduces damage taken from all properties by 10%.
When receiving damage, has a low chance to recovery 50 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 300 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 20, MATK + 20.
If refine rate is 9 or higher, ASPD + 2.
If refine rate is 12 or higher, reduces delay after skill by 5%.
A bonnet made to resemble a rabbit. Despite it's cute appearance this hat gives it's wearer attack strength.
Position: Upper, Middle
Attack and Magic Attack power increase by 10.
Adds 3% tolerance to Demihuman monsters.
Adds 3% tolerance to Human Player monsters.
After cast delay reduced by 3%.
If refined to +7 or higher, reduces damage from all elemental properties by 5%.
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
Ignore defense of human class' enemy. Recover HP 3 in every 5 seconds.
Weapon Class: Katar Attack Strength : 148
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
_
Property: Neutral
Required Job: Assassin Jobs
_
Pierces 100% of DEF on Demi-Human race targets when performing a physical attack.
Restores 3 HP to the user every 5 seconds.
If it is wet by, blood will be screaming so called as Bloody Roar. It has great affect to Human class enemy.
Ignore defense of human class' enemy. Recover HP 3 in every 5 seconds.
Weapon Class: Katar Attack Strength : 148
Rental Item
When dealing a melee physical attack there is a 50% chance to cause [Blind] status on the opponent.
Attack Strength: 179
Rental Item
When dealing a melee physical attack there is a 50% chance to cause [Blind] status on the opponent.
Attack Strength: 179
Account Bound
Rental Item
_
Property: Neutral
Required Job: Assassin Jobs
_
Adds a 5% chance of inflicting Blind on the target when performing a physical attack.
A ring imbued with the power of the fire spirit king, which can be used to strengthen the wearer's weapon. This ring forms a matching set with the Ring of Resonance.
Str + 2
Vit + 1
ATK + 15
Reduces damage taken from Fire property attacks by 10%.
Adds a chance of casting various skills on the target or the user when performing a physical attack;
Level 5 Bowling Bash
Level 1 Fire Ball
Level 1 Fury
Level 2 Gloria Domini
Level 1 Zen
Set Bonus
Ring of Flame Lord
Ring of Resonance
Adds a chance of casting additional skills on the target when performing a physical attack;
Level 1 Guillotine Fist
Level 1 Lex Aeterna
Level 2 Meteor Assault
Level 5 Occult Impaction
Level 5 Sonic Blow
Rental Item
A bow imbued with the
sacred essense of Rudra, one of the ancient gods.
Adds 50% tolerance to the Poison, Curse, Silence,
Chaos and Blind statuses. Enables the use of
Level 1 Heal and
Level 1 Cure. Int +5
This item cannot be Dropped or Traded.
Attack Strength: 185
Property: Holy
Rogue Job
Modeled after Jormungand the Midgard Serpent. Effect of blood is strengthened with its presence.
Position: Upper
All Stats + 2
Reduces the global delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 10%.
Increases the recovery rate of Blood In Skull consumables by an additional 50%.
If upgrade level is +7 or higher,
Aspd + 1
Increases the recovery rate of Blood in Skull consumable by an additional 20%.
If upgrade level is +10 or higher,
Reduces the global delay of skills by an additional 5%.
Rental Item
A one-handed sword
adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 1% of the damage inflicted on its target as HP with each attack.
Drains 15 SP from its
owner every 10 seconds.
This item cannot be Dropped or Traded.
Attack Strength: 120
Property: Fire
Merchant, and
Thief Classes
Rental Item
A one-handed sword
adorned with an engraving of the sun, symbolizing battle spirit and vigor.
Regains 1% of the damage inflicted on its target as HP with each attack.
Drains 15 SP from its
owner every 10 seconds.
This item cannot be Dropped or Traded.
Attack Strength: 120
Property: Fire
Merchant, and
Thief Classes
Rental Item
A heavy tool with many practical applications.
Enable a chance of
randomly inflicting the Stun, Blind, Poison
or Frozen statuses with
each attack.
This item cannot be Dropped or Traded.
Attack Strength: 150
Formal wear was worn by the priest who revered Odin's strength.
It's imbued with a blessing that enhances the wearer's strength.
------------------------
MaxHP +10%, MaxSP +10%
ASPD +10%
------------------------
For every 2 refine levels, ATK +3%.
For every 3 refine levels, STR +5.
For every 4 refine levels, Increases physical damage against angel and demon race monsters by 8%.
------------------------
Set Bonus
Soutane of Strength
Clergy's Manteau
Clergy's Boots
STR +8, DEF +30, MDEF +15.
Reduces physical/magical damage taken from angel and demon race by 15%.
If the sum of refine rate of the Soutane of Strength, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +10%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
A dagger that has been
crafted in the ancient, traditional ways of
a small desert tribe.
Indestructible in battle, and inflicts 10% more
damage on Earth and
Wind property targets.
Attack Strength: 140
Archer, Merchant, and
Thief Classes; Soul
Linker and Ninja Jobs
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
Property: Neutral
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
ATK + 5%
Additional ATK + 1% per 4 upgrade levels of the item.
Set Bonus
Supplement Part Agi [1]
Supplement Part Str [1]
ATK + 30
Set Bonus
Supplement Part Con [1]
Supplement Part Str [1]
Increases the damage of Axe Tornado by 25%.
Set Bonus
Supplement Part Dex [1]
Supplement Part Str [1]
Increases the damage of Axe Boomerang by 100%.
Reduces the cooldown of Axe Boomerang by 2 seconds.
A powerful dagger that
is specially constructed to destroy the enemy's weapon by a low chance.
Attack Strength: 70
Thief Classes, Soul Linker, and Ninja