These boots are obviously old but they show no signs of wear and tear.
Max HP + 300
Additional Max HP + 300 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
If the users base Vit is 120 or higher,
Max HP + 8%
Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin [1]
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Vit Boots [1]
Giant Faceworm Snake Skin
Max HP + 15% and Max SP + 5%.
Set Bonus
Temporal Vit Boots [1]
Temporal Manteau [1]
Max HP + 15%
Mdef + 10
Reduces damage taken from Demi-Human race enemies by 5%.
Increases the recovery rate of recovery items by 10%.
A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of VIT.
ATK + 10 and MaxHP + 400 per 2 refine rate.
MaxHP + 3% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.
When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1],
reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Required Lv: 100
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +120.
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +80.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Required Job: Warlock, Sorcerer, Arch Bishop, Sura
VIT + 6
INT + 6
LUK - 6
MATK + 200
Restores 300 HP to the user every 2 seconds.
Restores 50 SP to the user every 2 seconds.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
Increases the recovery rate of recovery skills by 15%.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+15% Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +200.
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard.
It offers incredible power and mana at a great cost.
INT +6. VIT +6. LUK -6.
+18 % Healing effectiveness.
Creates a chance of recovering HP and SP while you are Magically attacking.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.
MATK +250.
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Increases long-ranged damage on targets by 20%.
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost.
Property: Neutral
Vit + 6
Int + 6
Luk - 6
Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack.
Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack.
Increases long-ranged damage on targets by 20%.
Drains 100 HP from the user every 10 seconds.
Drains 1000 HP from the user when the item is unequipped.
A ring that gives a loud sound when you shake it. You can feel your attack getting stronger.
Str + 5
Agi + 5
Vit + 5
Enables Level 5 Hammer Fall.
For every base level, increases the damage of Bash by 1%.
For every 5 base levels, increases the damage of Bowling Bash by 3%.
For every 2 levels of Sword Mastery known,
Str + 1
Agi + 1
Vit + 1
ATK + 10
Set Bonus
Toy Ring [1]
Meteor Strike [2]
ATK + 100
Increases the damage of Bowling Bash by 50%.
Ceremonial shoes eroded by an unknown force.
------------------------
Every 2 refine level, ATK + 10, MATK + 10.
------------------------
Every 3 refine level, MHP + 150, MSP + 15.
------------------------
When refined to +9 or higher, variable casting time - 5%, ASPD + 5%.
------------------------
When refined to +11 or higher,
When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds.
------------------------
When refined to +13 or higher, reduce after cast delay by 5%.
------------------------
[Grade Bonus]
[Grade D] VIT gained from the effect is increased by additional 25.
[Grade C] VIT gained from the effect is increased by additional 25.
------------------------
Def : 65
A hat that's perfect
for vacationing, and
shields the wearer's
face from UV rays.
VIT +1. Cannot
be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced.
Property: Neutral
Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs
MATK + 50
Novice Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Additional Max HP + 200 per upgrade level of the item.
Max SP + 400
ATK + 150
Additional MATK + 200
Hit + 10
Perfect Dodge + 1 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Reduces the SP cost of skills by 5%.
Swordman Bonus
Vit + 1 per upgrade level of the item.
Max HP + 500
Max SP + 100
Merchant Bonus
ATK + 100
Hit + 10
Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item.
Priest Bonus
ATK + 50
Additional MATK + 100
Aspd + 1% per upgrade level of the item.
Monk Bonus
Max SP + 200
Perfect Dodge + 1 per upgrade level of the item.
Reduces the SP cost of skills by 5%.
Armor imprinted with Varmund's Grass rune magic.
It is imprinted with power.
------------------------
STA +1 per 25 base Vit of the user.
------------------------
When armor refined to +7 or higher,
MHP +5%.
When armor refined to +9 or higher,
Increases imcoming heal effectiveness by 10%.
When armor refined to +11 or higher,
Additional MaxHP +10%.
------------------------
[Grade Bonus]
[Grade D] MHP +3%.
[Grade C] STA +3, MHP +3%.
[Grade B] Reduces after cast delay by 5%.
[Grade A] Reduces after cast delay by additional 10%.
------------------------
Def: 45
Armor Lv: 2
Req Level: 210
A hairband that attracts men.
You can wear it when you want to look sexy.
Your sexiness increases to 100%
VIT + 2, INT + 3, STR + 1
If refined to 9, increase ATK and MATK by 2%
If refined to 12, reduce fix casting time by 10%
Location : Upper weight : 1
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
A glove that grows in strength with you.
Max HP + 100
Max SP + 20
Additional Max HP + 50 for every 10 base Vit.
If the user's base Vit is 110 or higher, Max HP + 1%.
Formal wear was worn by the priest who revered Odin's vitality.
It's imbued with a blessing that enhances the wearer's vitality.
------------------------
MaxHP +15%, MaxSP +5%
ASPD +7%
Reduces variable casting by 7%
------------------------
For every 2 refine levels, Increases MaxHP by 2%.
For every 3 refine levels, VIT +5.
For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10%
------------------------
Set Bonus
Soutane of Vitality
Clergy's Manteau
Clergy's Boots
VIT +8, DEF +50, MDEF +20.
Reduces physical/magical damage taken from angel and demon race by 20%.
If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher.
ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%.
------------------------
Shoes made out of the stem of the Tree of Life. They are comfortable and provide life energy to the wearer.
Vit + 2
Max HP + 10%
HP Recovery + 5%
Mdef + 3
Restores 30 HP to the user every 10 seconds.
Increases the recovery rate of recovery skills and recovery items by 5%.
A headgear worn by a Warrior of a fighting order. These Warriors in White tend to be physical Combat Specialists.
Str +2, Vit +2, Luk +1
Cannot be Damaged
Location: Upper
Reduces damage from normal and boss monsters by 20%.
For every refine level,
Increases physical and magical damage for all attribute monsters by 3%.
------------------------
When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,
reduces damage taken from Ghost property by 20%.
Immune to Freeze.
------------------------
When using Gray Wolf Pendant, ATK +15%.
------------------------
When using Gray Wolf Ring, ATK +15%.
------------------------
When using Gray Wolf Earring, MATK +15%.
------------------------
When using Gray Wolf Necklace, MATK +15%.
------------------------
When using Wolf Orb (STR) Level 1, STR +15.
------------------------
When using Wolf Orb (AGI) Level 1, AGI +15.
------------------------
When using Wolf Orb (VIT) Level 1, VIT +15.
------------------------
When using Wolf Orb (INT) Level 1, INT +15.
------------------------
When using Wolf Orb (DEX) Level 1, DEX +15.
------------------------
When using Wolf Orb (STR) Level 2, POW +15.
------------------------
When using Wolf Orb (VIT) Level 2, STA +15.
------------------------
When using Wolf Orb (AGI) Level 2, WIS +15.
------------------------
When using Wolf Orb (INT) Level 2, SPL +15.
------------------------
When using Wolf Orb (DEX) Level 2, CON +15.
------------------------
When using Wolf Orb (DEF) Level 1, DEF +300.
------------------------
When using Wolf Orb (MDEF) Level 1, MDEF +30.
------------------------
When using Wolf Orb (Speed) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Speed) Level 1, ASPD +10%.
------------------------
When using Wolf Orb (Caster) Level 1,
reduces variable casting time by 15%.
------------------------
When using Wolf Orb (After Cast Delay),
reduces global cooldown by 15%.
------------------------
When using Wolf Orb (Robust) Level 1,
for every base level, ATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Robust) Level 2,
for every base level, MATK +1.(Up to level 250)
------------------------
When using Wolf Orb (Warrior) Level 2,
Ignore physical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Mage) Level 2,
Ignore magical defense of all races enemies (including players) by 50%.
------------------------
When using Wolf Orb (Caster) Level 2, MHP and MSP +10%.
------------------------
When using Wolf Orb (Fixed Casting) Level 1,
reduce fixed casting time by 70%.
------------------------
Def : 0
Location : Upper
A hat used by machinists at work. As stylish as it is functional.
Position: Upper
Mdef + 15.
Vit + 10.
Increases the skill damage bonus of Axe Tornado by 20%.
Reduces casting time of Greed by 100%.
If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%.
If Axe Boomerang is level 5, ATK + 100.
If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed.
If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%.
If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%.
If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
The ring equipped by the test subjects of the Yumil Project.
------------------------
VIT +20.
MaxHP +15%.
------------------------
Long range physical attack damage +10%
------------------------
Perfect Hit +15.
------------------------
Reduces damage taken
from players by 3%
------------------------
Reduces [Hundred Spears]
cooldown time by 1 sec
------------------------
For every 2 Base Levels,
Increases [Dragon's Water Breath] and [Dragon's Breath] damage by 1%
Increases [Hundred Spears] damage by 3%
------------------------
An Air Pirate's Bandana. Smells faintly of cheese.
Provides a 3% increase to EXP from Fish Type Monsters and 2% damage increase to damage to Fish Type monsters per refine level.
Vit +2, Luk +2
Location : Upper
The hat is made according to the shape of citron. It make people always to eat on it.
LUK +3, VIT +2.
Reduces damage from Plant monster by 10%.
Series : Headgear Defense : 3
Location : Upper Weight : 40
A crown woven from Yggdrasil's branches which represents new life after a sacrifice.
Position: Upper
Vit + 2
Int + 2
Increases the recovery rate of recovery skills by 1%.
Increases the recovery rate of recovery skills by an additional 1% per upgrade level of the item up to a maximum upgrade level of 6.
Increases the recovery rate of recovery skills by an additional 2% per upgrade level of the item past the upgrade level of 6.
Concept by Channa.
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power.
------------------------
Set Bonus:
Sprout of World Tree (VIT)
Overwelm Vit Armor [1]
Temporal Vit Manteau [1]
MaxHP + 10%.
If the sum of refine rate is 14 or higher, ATK + 80,
If the sum of refine rate is 18 or higher, ATK + 10%, MaxSP + 7%,
If the sum of refine rate is 22 or higher, reduces global cooldown by 10%.
------------------------
Def : 0
Location : Lower
The manteau used by Werner's experiment. Beware, you may be consumed by its power.
Reduces the after cast delay of skills by 10%,
if the users base Vit is 125 or higher.
If upgrade level is +8 or higher,
ATK + 20
If upgrade level is +11 or higher,
Reduces the after cast delay of skills by an additional 3%.
If upgrade level is +13 or higher,
Reduces the after cast delay of skills by an additional 4%.
SET BONUS
YSF01 Greaves
YSF01 Plate
Aspd + 1% per upgrade level of YSF01 Greaves.
SET BONUS
YSF01 Greaves
YSF01 Manteau
YSF01 Plate
If the combined upgrade levels of YSF01 Greaves,
YSF01 Manteau and YSF01 Plate are +39 or higher,
Adds a 5% chance of buffing the user for
5 seconds when performing a physical attack;
Bypass 100% of hard defense of normal monsters
and boss monsters when performing a physical attack.
SET BONUS
YSF01 Manteau
YSF01 Plate
Reduces the after cast delay of skills by
1% per upgrade level of YSF01 Manteau.