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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “VIT+2” in Renewal

Page 6 of 6
Temporal Vit Boots

Temporal Vit Boots [1]

#22007 · Armor · Footgear
DEF
25
Armor Lv.
1
Required Lv.
99
Slots
1
Weight
60
Buy value
20 z
Sell value
10 z
These boots are obviously old but they show no signs of wear and tear. Max HP + 300 Additional Max HP + 300 per 3 upgrade levels of the item. Max SP + 30 Additional Max SP + 10 per 3 upgrade levels of the item. If the users base Vit is 120 or higher, Max HP + 8% Set Bonus Temporal Vit Boots [1] Giant Faceworm Snake Skin [1] Max HP + 15% and Max SP + 5%. Set Bonus Temporal Vit Boots [1] Giant Faceworm Snake Skin Max HP + 15% and Max SP + 5%. Set Bonus Temporal Vit Boots [1] Temporal Manteau [1] Max HP + 15% Mdef + 10 Reduces damage taken from Demi-Human race enemies by 5%. Increases the recovery rate of recovery items by 10%.
Full item details & effects
Temporal Vit Manteau

Temporal Vit Manteau [1]

#20965 · Armor · Garment
DEF
38
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
40
Buy value
0 z
Sell value
0 z
A curious manteau that was obviously made a long time ago but has no wear and tear. It boosts the power of VIT. ATK + 10 and MaxHP + 400 per 2 refine rate. MaxHP + 3% per 4 refine rate. If refine rate is 7 or higher, additional ATK + 7%. If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%. If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%. When equipped with Temporal Vit Boots [1] or Modified Vit Boots [1], reduces delay after skill by 5%, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%. Required Lv: 100
Full item details & effects
Thanos Great Sword

Thanos Great Sword [1]

#21009 · Two-Handed Sword · Weapon (Two-Handed)
ATK
280
MATK
120
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
130
Buy value
10 z
Sell value
5 z
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +120.
Full item details & effects
Thanos Katar

Thanos Katar [1]

#28000 · Katar · Weapon (Two-Handed)
ATK
220
MATK
80
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
180
Buy value
10 z
Sell value
5 z
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +80.
Full item details & effects
Thanos Staff

Thanos Staff [1]

#1669 · One-Handed Staff · Weapon
ATK
100
MATK
200
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
100
Buy value
10 z
Sell value
5 z
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. Property: Neutral Required Job: Warlock, Sorcerer, Arch Bishop, Sura VIT + 6 INT + 6 LUK - 6 MATK + 200 Restores 300 HP to the user every 2 seconds. Restores 50 SP to the user every 2 seconds. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped. Increases the recovery rate of recovery skills by 15%. This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. +15% Healing effectiveness. Creates a chance of recovering HP and SP while you are Magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +200.
Full item details & effects
Thanos Two-Handed Staff

Thanos Two-Handed Staff [1]

#2023 · Two-Handed Staff · Weapon (Two-Handed)
ATK
120
MATK
250
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
140
Buy value
10 z
Sell value
5 z
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. INT +6. VIT +6. LUK -6. +18 % Healing effectiveness. Creates a chance of recovering HP and SP while you are Magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. MATK +250.
Full item details & effects
Thanos Violin

Thanos Violin [1]

#1933 · Musical Instrument · Weapon
ATK
200
MATK
130
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
200
Buy value
10 z
Sell value
5 z
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. Property: Neutral Vit + 6 Int + 6 Luk - 6 Increases long-ranged damage on targets by 20%. Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped.
Full item details & effects
Thanos Whip

Thanos Whip [1]

#1988 · Whip · Weapon
ATK
200
MATK
130
Weapon Lv.
4
Required Lv.
120
Slots
1
Weight
220
Buy value
10 z
Sell value
5 z
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard. It offers incredible power and mana at a great cost. Property: Neutral Vit + 6 Int + 6 Luk - 6 Adds a 5% chance of restoring 5% of damage as HP when performing a physical attack. Adds a 1% chance of restoring 5% of damage as SP when performing a physical attack. Increases long-ranged damage on targets by 20%. Drains 100 HP from the user every 10 seconds. Drains 1000 HP from the user when the item is unequipped.
Full item details & effects
Toy Ring

Toy Ring [1]

#28596 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
50
Buy value
20 z
Sell value
10 z
A ring that gives a loud sound when you shake it. You can feel your attack getting stronger. Str + 5 Agi + 5 Vit + 5 Enables Level 5 Hammer Fall. For every base level, increases the damage of Bash by 1%. For every 5 base levels, increases the damage of Bowling Bash by 3%. For every 2 levels of Sword Mastery known, Str + 1 Agi + 1 Vit + 1 ATK + 10 Set Bonus Toy Ring [1] Meteor Strike [2] ATK + 100 Increases the damage of Bowling Bash by 50%.
Full item details & effects
Unknown Vitality Boots

Unknown Vitality Boots [1]

#470073 · Armor · Footgear
DEF
65
Armor Lv.
2
Required Lv.
230
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
Ceremonial shoes eroded by an unknown force. ------------------------ Every 2 refine level, ATK + 10, MATK + 10. ------------------------ Every 3 refine level, MHP + 150, MSP + 15. ------------------------ When refined to +9 or higher, variable casting time - 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, When performing physical or magic attack, there's a chance VIT + 175 for 10 seconds. ------------------------ When refined to +13 or higher, reduce after cast delay by 5%. ------------------------ [Grade Bonus] [Grade D] VIT gained from the effect is increased by additional 25. [Grade C] VIT gained from the effect is increased by additional 25. ------------------------ Def : 65
Full item details & effects
Valkyrie Hammer

Valkyrie Hammer [4]

#16051 · Mace · Weapon
ATK
50
Weapon Lv.
4
Required Lv.
70
Slots
4
Weight
10
Buy value
0 z
Sell value
0 z
The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Property: Neutral Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs MATK + 50 Novice Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Additional Max HP + 200 per upgrade level of the item. Max SP + 400 ATK + 150 Additional MATK + 200 Hit + 10 Perfect Dodge + 1 per upgrade level of the item. Aspd + 1% per upgrade level of the item. Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Reduces the SP cost of skills by 5%. Swordman Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Max SP + 100 Merchant Bonus ATK + 100 Hit + 10 Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Priest Bonus ATK + 50 Additional MATK + 100 Aspd + 1% per upgrade level of the item. Monk Bonus Max SP + 200 Perfect Dodge + 1 per upgrade level of the item. Reduces the SP cost of skills by 5%.
Full item details & effects
Varmundt Glade Rune Armor

Varmundt Glade Rune Armor [1]

#450201 · Armor · Armor
DEF
45
Armor Lv.
2
Required Lv.
210
Slots
1
Weight
100
Buy value
0 z
Sell value
0 z
Armor imprinted with Varmund's Grass rune magic. It is imprinted with power. ------------------------ STA +1 per 25 base Vit of the user. ------------------------ When armor refined to +7 or higher, MHP +5%. When armor refined to +9 or higher, Increases imcoming heal effectiveness by 10%. When armor refined to +11 or higher, Additional MaxHP +10%. ------------------------ [Grade Bonus] [Grade D] MHP +3%. [Grade C] STA +3, MHP +3%. [Grade B] Reduces after cast delay by 5%. [Grade A] Reduces after cast delay by additional 10%. ------------------------ Def: 45 Armor Lv: 2 Req Level: 210
Full item details & effects
Violet Bunny Hairband

Violet Bunny Hairband [1]

#18586 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
Any
Slots
1
Weight
1
Buy value
20 z
Sell value
10 z
A hairband that attracts men. You can wear it when you want to look sexy. Your sexiness increases to 100% VIT + 2, INT + 3, STR + 1 If refined to 9, increase ATK and MATK by 2% If refined to 12, reduce fix casting time by 10% Location : Upper weight : 1
Full item details & effects
Vit Glove

Vit Glove

#2920 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
10
Buy value
75,000 z
Sell value
37,500 z
A glove that grows in strength with you. Max HP + 100 Max SP + 20 Additional Max HP + 50 for every 10 base Vit. If the user's base Vit is 110 or higher, Max HP + 1%.
Full item details & effects
Vit Glove

Vit Glove [1]

#2926 · Armor · Accessory
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
75,000 z
Sell value
37,500 z
A glove that grows in strength with you. Max HP + 100 Max SP + 20 Additional Max HP + 50 for every 10 base Vit. If the user's base Vit is 110 or higher, Max HP + 1%.
Full item details & effects
VIT Soutane

VIT Soutane [1]

#15399 · Armor · Armor
DEF
100
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
80
Buy value
0 z
Sell value
0 z
Formal wear was worn by the priest who revered Odin's vitality. It's imbued with a blessing that enhances the wearer's vitality. ------------------------ MaxHP +15%, MaxSP +5% ASPD +7% Reduces variable casting by 7% ------------------------ For every 2 refine levels, Increases MaxHP by 2%. For every 3 refine levels, VIT +5. For every 4 refine levels, Increases physical/magical damage against angel and demon race monsters by 10% ------------------------ Set Bonus Soutane of Vitality Clergy's Manteau Clergy's Boots VIT +8, DEF +50, MDEF +20. Reduces physical/magical damage taken from angel and demon race by 20%. If the sum of refine rate of the Soutane of Vitality, Clergy's Manteau, and Clergy's Boots is 27 or higher. ATK +4%, MATK +4%, reduces global cooldown by 20%, reduces fixed casting by 20%. ------------------------
Full item details & effects
Vital Tree Shoes

Vital Tree Shoes

#2450 · Armor · Footgear
DEF
16
Armor Lv.
1
Required Lv.
60
Slots
0
Weight
50
Buy value
20 z
Sell value
10 z
Shoes made out of the stem of the Tree of Life. They are comfortable and provide life energy to the wearer. Vit + 2 Max HP + 10% HP Recovery + 5% Mdef + 3 Restores 30 HP to the user every 10 seconds. Increases the recovery rate of recovery skills and recovery items by 5%.
Full item details & effects
Wild Beast

Wild Beast [1]

#400409 · Armor · Headgear (Top)
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
Reduces damage from normal and boss monsters by 20%. For every refine level, Increases physical and magical damage for all attribute monsters by 3%. ------------------------ When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots. reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes, reduces damage taken from Ghost property by 20%. Immune to Freeze. ------------------------ When using Gray Wolf Pendant, ATK +15%. ------------------------ When using Gray Wolf Ring, ATK +15%. ------------------------ When using Gray Wolf Earring, MATK +15%. ------------------------ When using Gray Wolf Necklace, MATK +15%. ------------------------ When using Wolf Orb (STR) Level 1, STR +15. ------------------------ When using Wolf Orb (AGI) Level 1, AGI +15. ------------------------ When using Wolf Orb (VIT) Level 1, VIT +15. ------------------------ When using Wolf Orb (INT) Level 1, INT +15. ------------------------ When using Wolf Orb (DEX) Level 1, DEX +15. ------------------------ When using Wolf Orb (STR) Level 2, POW +15. ------------------------ When using Wolf Orb (VIT) Level 2, STA +15. ------------------------ When using Wolf Orb (AGI) Level 2, WIS +15. ------------------------ When using Wolf Orb (INT) Level 2, SPL +15. ------------------------ When using Wolf Orb (DEX) Level 2, CON +15. ------------------------ When using Wolf Orb (DEF) Level 1, DEF +300. ------------------------ When using Wolf Orb (MDEF) Level 1, MDEF +30. ------------------------ When using Wolf Orb (Speed) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Speed) Level 1, ASPD +10%. ------------------------ When using Wolf Orb (Caster) Level 1, reduces variable casting time by 15%. ------------------------ When using Wolf Orb (After Cast Delay), reduces global cooldown by 15%. ------------------------ When using Wolf Orb (Robust) Level 1, for every base level, ATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Robust) Level 2, for every base level, MATK +1.(Up to level 250) ------------------------ When using Wolf Orb (Warrior) Level 2, Ignore physical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Mage) Level 2, Ignore magical defense of all races enemies (including players) by 50%. ------------------------ When using Wolf Orb (Caster) Level 2, MHP and MSP +10%. ------------------------ When using Wolf Orb (Fixed Casting) Level 1, reduce fixed casting time by 70%. ------------------------ Def : 0 Location : Upper
Full item details & effects
Work Cap

Work Cap

#19407 · Armor · Headgear (Top)
DEF
18
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
100
Buy value
200 z
Sell value
100 z
A hat used by machinists at work. As stylish as it is functional. Position: Upper Mdef + 15. Vit + 10. Increases the skill damage bonus of Axe Tornado by 20%. Reduces casting time of Greed by 100%. If FAW Magic Decoy is level 5, increases physical damage against boss monsters by 50%. If Axe Boomerang is level 5, ATK + 100. If Lava Flow is level 5, adds a chance of gaining 3carat Diamond when a monster is killed. If upgrade level is +7 or higher, increases skill damage bonus of Axe Tornado by an additional 30%. If upgrade level is +9 or higher, increases skill damage bonus of Axe Tornado by an additional 50%. If upgrade level is +10, bypass 100% of hard defense of normal monsters/boss monsters/players when performing a physical attack.
Full item details & effects
Y.S.F. Ring

Y.S.F. Ring [1]

#490319 · Armor · Accessory (Left)
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
The ring equipped by the test subjects of the Yumil Project. ------------------------ VIT +20. MaxHP +15%. ------------------------ Long range physical attack damage +10% ------------------------ Perfect Hit +15. ------------------------ Reduces damage taken from players by 3% ------------------------ Reduces [Hundred Spears] cooldown time by 1 sec ------------------------ For every 2 Base Levels, Increases [Dragon's Water Breath] and [Dragon's Breath] damage by 1% Increases [Hundred Spears] damage by 3% ------------------------
Full item details & effects
Yellow Bandana

Yellow Bandana

#5277 · Armor · Headgear (Top)
DEF
2
Armor Lv.
1
Required Lv.
20
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
An Air Pirate's Bandana. Smells faintly of cheese. Provides a 3% increase to EXP from Fish Type Monsters and 2% damage increase to damage to Fish Type monsters per refine level. Vit +2, Luk +2 Location : Upper
Full item details & effects
Yggdrasil Crown

Yggdrasil Crown [1]

#18580 · Armor · Headgear (Top)
DEF
3
Armor Lv.
1
Required Lv.
1
Slots
1
Weight
20
Buy value
20 z
Sell value
10 z
A crown woven from Yggdrasil's branches which represents new life after a sacrifice. Position: Upper Vit + 2 Int + 2 Increases the recovery rate of recovery skills by 1%. Increases the recovery rate of recovery skills by an additional 1% per upgrade level of the item up to a maximum upgrade level of 6. Increases the recovery rate of recovery skills by an additional 2% per upgrade level of the item past the upgrade level of 6. Concept by Channa.
Full item details & effects
Young Leaf of World Tree (Vit)

Young Leaf of World Tree (Vit)

#420021 · Armor · Headgear (Lower)
Armor Lv.
1
Required Lv.
100
Slots
0
Weight
5
Buy value
0 z
Sell value
0 z
The leaf of Yggdrasil, the origin of this world. Resonates with the equipment of time to bring out hidden power. ------------------------ Set Bonus: Sprout of World Tree (VIT) Overwelm Vit Armor [1] Temporal Vit Manteau [1] MaxHP + 10%. If the sum of refine rate is 14 or higher, ATK + 80, If the sum of refine rate is 18 or higher, ATK + 10%, MaxSP + 7%, If the sum of refine rate is 22 or higher, reduces global cooldown by 10%. ------------------------ Def : 0 Location : Lower
Full item details & effects
YSF01 Manteau

YSF01 Manteau [1]

#20856 · Armor · Garment
DEF
32
Armor Lv.
1
Required Lv.
170
Slots
1
Weight
75
Buy value
0 z
Sell value
0 z
The manteau used by Werner's experiment. Beware, you may be consumed by its power. Reduces the after cast delay of skills by 10%, if the users base Vit is 125 or higher. If upgrade level is +8 or higher, ATK + 20 If upgrade level is +11 or higher, Reduces the after cast delay of skills by an additional 3%. If upgrade level is +13 or higher, Reduces the after cast delay of skills by an additional 4%. SET BONUS YSF01 Greaves YSF01 Plate Aspd + 1% per upgrade level of YSF01 Greaves. SET BONUS YSF01 Greaves YSF01 Manteau YSF01 Plate If the combined upgrade levels of YSF01 Greaves, YSF01 Manteau and YSF01 Plate are +39 or higher, Adds a 5% chance of buffing the user for 5 seconds when performing a physical attack; Bypass 100% of hard defense of normal monsters and boss monsters when performing a physical attack. SET BONUS YSF01 Manteau YSF01 Plate Reduces the after cast delay of skills by 1% per upgrade level of YSF01 Manteau.
Full item details & effects
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