An unusually cute doll of the usually hideous Incarnation of Morocc monster.
Gain 2 SP when killing monsters. Has a low chance of casting Fatal Wound if being melee attacked.
Critical woulds lvl 3 when +9 or higher, and chance to cast Bleeding in a 5x5 area around wearer when attacking.
Location : Upper
A hat made to resemble the monster, Nine tails. proud of its great heat-retainablity.
AGI + 1, Dex + 1
While damaged, Gloria LV 1 is casted with some chances.
Item Class : Headgear Def : 1
Head Position : Upper Weight : 30
Level limit : 20
The Chibi Pope wishes to escape her duties in Rachel so she's taking a sightseeing vacation with the assistance of helpful Adventurers!
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
Location: Upper
A doll hat that resembles Thanatos' agony.
There's a rumor that this doll talks.
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MHP + 5%, MSP + 5%.
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Increase physical and magical damage against Shadow and Holy property enemies by 10%.
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Increase physical and magical damage against Dragon and Angel race enemies by 10%.
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For every 2 refine level, increase physical and magical damage against Shadow and Holy property enemies by additional 1%.
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For every 2 refine level, increase physical and magical damage against Dragon and Angel race enemies by by additional 1%.
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When refined to +7 or higher, ATK + 5%, MATK + 5%.
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When refined to +9 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 15%.
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Def: 30
Location: Upper
An improved version of the doll hat that resembles Thanatos agony.
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Increases physical/magical damage to Holy and Shadow attribute by 10%,
Increases physical/magical damage to Dragon and Angel race by 10%.
For every 3 refine level, additional 2% of each bonus damage above.
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MHP +10%, MSP +7%.
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When refined +7 or higher,
ATK +5%, MATK +5%.
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When refined +9 or higher,
reduces Variable Casting Time by 15%.
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When refined +11 or higher,
reduces After Cast Delay by 15%.
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[Grade Bonus]
[Grade D] All talent status + 2.
[Grade C] RES +50, MRES +50.
[Grade B] Increases physical/magical damage to all size monsters by 10%
[Grade A] Reduces physical/magical damage taken from Dragon and Angel race by 5%.
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Def : 30
Location : Upper
One of the magical tools said to have been left behind by the Mage of Seven Luminaries.
The tales of his feats are so extraordinary, they seem almost unreal. There's even a theory that it wasn’t just one man?but seven individuals.
-Rumor from the Mage Academy-
SPL + 3, MATK 10%.
Increases magic damage to enemies of all sizes by 15%.
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Increases resistance to players and doram by 3%.
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Intensification skill cooldown reduced by 75 seconds.
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Every 5 base level, Soul Expansion damage increase by 1%.
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Intensification skill is canceled when the item is unequipped.
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Def : 0
A Drops balloon that floating over your head.
Somehow you feel really lucky just by wearing this.
DEX + 2
Increases item drop rate and experience gained from defeating a monster by 5%.
All Basic Stat +5.
For every 2 refine level, All Basic Stat +1.
For every 3 refine level, ATK+3, ATK+1%, MATK+3, MATK+1%.
For every 4 refine level, increases physical and magical damage against all property enemies by 3%.
If refine rate is 9 or higher, ATK+3%, MATK+3%, reduces the global delay of skills by 5%,
reduces variable casting time by 5%.
If refine rate is 11 or higher, ATK+25, ATK+7%, MATK+25, MATK+7%, ASPD +5%.
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Set Bonus:
Dual Shadow World Cloak
Petal Card
POW +4.
Increases Critical Damage by 20%.
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Set Bonus:
Dual Shadow World Cloak
Menblatt Card
CRT +4.
Increases long ranged physical damage by 15%.
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Set Bonus:
Dual Shadow World Cloak
Cenere Card
CON +4.
Increases ASPD +15%.
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Set Bonus:
Dual Shadow World Cloak
Antique Book Card
SPL +4.
Increases magical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Wakwak Card
STA +4.
Increases physical damage to all property by 15%.
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Set Bonus:
Dual Shadow World Cloak
Jejeling Card
WIS +4.
Increases MHP by 20%.
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Def : 30
Position: Upper
Damage from fire property attack -10%
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 7 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 9 or above, additionally
Damage from fire property attack -15%
If its refine level is 9 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +20%
Damage from monster on [2nd Os Search] - 20\%
If its refine level is 10 or above, additionally damage to [Miguel] +100%%
Prevents knock-back effect.
A gold coin used by nobles for a coin toss during a duel.
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CON + 3
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Increase physical damage against all class enemies by 10%.
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Perfect Hit + 25.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce Hit Barrel cooldown by 40 seconds.
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Increase long-range physical damage by 15%.
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For every 10 Base Level, increase Magazine for One, The Vigilante at Night, and Wild Fire damage by 1%.
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Def : 0
A hat similar to the MVP Duneyrr.
ALL State + 1, MDEF + 5.
2% resistence to human and animal monsters.
Item Class : Headgear Defense : 5
Location : Upper Weight : 10
Armor that provides additional defense ability..
Increase Duple Light's damage by 5%.
Increase Duple Light's damage by
additional 2% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location: Armor Weight: 0
A small shield that can be equipped on your arm. It provides additional defense effect.
Increase physical damage dealt to all size monsters by 1%,
increase holy magic damage by 1%.
When refined to +7 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
When refined to +9 or higher,
increase physical damage dealt to all size monsters by 2%,
increase holy magic damage by 2%.
SET BONUS
ArchBishop Shadow Weapon
Duple Shadow Shield
Adds physical/magical penetration to all races except players by 40%,
additional physical/magical penetration as percentage equivalent
to the sum of refine rate of Duple Shadow Shield and ArchBishop Shadow Weapon.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shield Weight : 0
Shoes that can be worn additionally.
Increase critical damage by 5%.
Increase critical damage by
additional 1% per 2 refine rate.
SET BONUS
Duple Shadow Armor
Duple Shadow Shield
Duple Shadow Shoes
Increase damage of Duple Light's damage as percentage
equivalent to the sum of refine rate.
Location : Shoes Weight : 0
Increases melee/ranged physical damage by 2%.
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For every 2 refine level, ATK +1%.
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When refined to +9 or higher, ASPD +1.
When refined to +10 or higher, increases melee/ranged physical damage by 7%.
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Location : Shield
Increases melee/ranged physical damage by 2%.
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For every 2 refine level, ATK +1%.
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When refined to +9 or higher, ASPD +1.
When refined to +10 or higher, increases melee/ranged physical damage by 7%.
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Location : Weapon