A crystallized magical power of higher-level spirits over a long period of time.
It can command any spirits and exercise their powers.
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MATK + 50, SPL + 3, MATK + 10%.
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Reduce damage taken from players by 3%.
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Reduce Varetyr Spear cooldown by 1 second.
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For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.
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For every 10 Base Level, increase Conflagration, Diamond Storm, Lightning Land, Terra Drive, and Venom Swamp damage by 1%.
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Def : 0
A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power.
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MATK + 30, INT + 10.
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ASPD + 20%.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
MATK + 40, MATK + 3%, INT + 20.
Increase Water, Wind, Earth, and Fire property magic damage by 20%.
When refined to +13 or higher,
there's a 5% chance to ignore magic defense by 100% for 5 seconds when performing magic attack.
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Set Bonus:
Elemental Ring [1]
Elemental Sword [3]
MATK + 60, MATK + 5%, ASPD + 5.
Increase magical damage against all size enemies by 15%.
When refined to +12 or higher, there's a 30% chance to auto cast Lv.1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball, and Summon Stone when performing melee physical attack.
When refined to +14 or higher, there's a 30% chance to auto cast Lv.2 Release when performing melee physical attack.
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Set Bonus:
Elemental Ring [1]
Elemental Boots [1]
Elemental Sword [3]
MATK + 120,
increase magical damage against all Class enemies by 30%.
When the total refine level of Weapon and Shoes is 26 or higher,
MATK + 7%, SPL + 10, S.MATK + 10.
When performing melee physical attack, there's a 5% chance to auto cast Lv.1 Recognized Spell.
When performing melee physical attack, there's a 30% chance to auto cast Lv.10 Tetra Vortex.
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Def: 0
A robe imbued with the power of nature.
Property: Neutral
Required Jobs: Sorcerer
MATK + 5 per 2 upgrade levels of the item.
Aspd + 10%
If upgrade level is +9 or higher,
Adds a 5% chance of casting Level 5 Thunder Storm on the target when performing a short-ranged attack, if a higher level of this skill is known, it will be cast instead.
Set Bonus
Elemental Cape
Elemental Origin
Elemental Robe
Adds a 5% chance of casting Level 5 Fire Ball on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of buffing the user for 1 minute when using Double Bolt; MATK + 50.
Special shoes made for the assassin. By wearing it, it creates strong awakening and rotational power.
MaxHP + 3% , MaxSP + 3%, Reduce resistance against players by 10%.
Reduce cooldown of Hallucination Walk by 5 sec per 1 skill level of Cross Impact.
Increase physical damage to all types of monsters by 10% per 1 skill level of Cross Reaper Slasher.
When Halluciation Walk lv5, increase resistance against normal and boss type monsters by 5%.
Increase resistance against shadow type attacks by 30%.
Increase damage of Rolling Cutter by 100% per 1 skill level of Rolling Cutter.
When refined to +5 or higher, additional MaxHP + 7% and MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10% and MaxSP + 10%, reduce after cast delay by additional 10%.
These blood soaked shoes releases a terrible aura.
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Max HP + 3%
Max SP + 3%
Mdef + 10
Physical damage against all class enemies + 4% per level of Weapon Crush known.
Reduces the variable casting time of Meteor Assault by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known.
Reduces the cooldown of Hallucination Walk by 5 seconds per level of Weapon Blocking known.
Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of Counter Slash known.
Enables Level 1 Power Maximize.
Reduces the SP cost of Meteor Assault by 8.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Increases the damage of Meteor Assault by 1% for every base level.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Increases the damage of Meteor Assault by an additional 1% for every base level.
Increases the damage of Meteor Assault by an additional 30% per level of Poison React known.
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A pilebunker equipped with an engine.
It's more powerful than other pilebunkers.
Indestructible, Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
+11 Effect: Vulcan Arm damage +15% (Additional)
This mace's shape is inspired by a Snake, which symbolizes the fountain of knowledge.
MaxSP +50.
The attack power of 'Acid Terror' and 'Bomb' increases by 20%.
Every potion's recovery amount increases by 10%.
A powerful magic gloves created by the Magician Guild.
It was imbued with the power of Fire, Water, Wind, and Earth.
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SPL + 3
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MATK + 10%
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Reduce damage taken from Players by 3%.
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Every 1 Base Level, increase damage of Lord of Vermilion by 3%, up to level 250.
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Reduce fixed casting time of Crimson Rock by 100%.
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Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%.
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Def : 0
A sword that can resist even the most powerful explosion.
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
+9 Effect: Spore Explosion damage +30%
+11 Effect: Spore Explosion damage +20% (Additional)
An armor made from the scales of a powerful evil dragon.
Property: Neutral
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Rideword Hat [1]
Disables the following effect of Rideword Hat [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Vanargand Helm [1]
Disables the following effect of Vanargand Helm [1],
Restoring damage as HP/SP when performing a physical attack.
Set Malus
Evil Dragon Armor [1]
Nidhoggur's Shadow Garb [1]
Disables the following effect of Nidhoggur's Shadow Garb [1],
Restoring damage as SP when performing a physical attack.
A headgear that look like the wings of a Demon. Demonic power increases the wearer's strength and offers protection from sacred powers.
Position: Upper
Str + 1
Mdef + 2
Reduces damage taken from Angel race enemies by 3%.
The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers.
Property: Holy
Int + 5
Dex - 1
Luk + 10
Rental Item
The one-handed sword
of Arthurian legend that supposedly chooses
its owner to wield its
holy powers.
Int +10, Luk +10
Attack Strength: 199
Property: Holy
A power suit made from lost technology found in the research building ruins.
Property: Neutral
Vit + 6
Additional Vit + 4, if the users base level is 130 or higher.
Max HP + 4% per 3 upgrade levels of the item.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
A power wing made from lost technology found in the research building ruins.
Flee + 2 per upgrade level of the item.
Perfect Dodge + 8
Additional Perfect Dodge + 2, if the users base level is 130 or higher.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
A ceremonial dagger that possesses the power to defeat evil and is used in performing exorcisms.
Property: Neutral
Reduces damage taken from Demon race enemies by 5%.
Increases damage taken from Demi-Human race enemies by 10%.
Increases damage taken from Human Player race enemies by 10%.
Bypass 100% of Def of Demon race targets when performing a physical attack.
A mysterious cape said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
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MDEF + 10.
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For every 2 refine level, ATK + 1%, MATK + 1%, CRI + 3, Long-range physical damage + 1%, Critical Damage + 1%.
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For every 4 refine level, MHP + 3%, ASPD + 3%, After Cast Delay - 3%, Critical Damage + 3%, Physical damage against all size enemies + 3%, All property magic damage + 3%.
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When refined to +9 or higher, ATK + 7%, MATK + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Bear's Power
ATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Speed of Light
Reduce After Cast Delay by 4%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Muscle Fool
MHP + 7%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Runaway Magic
MATK + 25.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Hawkeye
Increase long-range physical damage by 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Ring [1]
Lucky Day
Critical Damage + 5%.
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Set Bonus:
Exotic Temporal Manteau [1]
Exotic Temporal Boots [1]
MDEF + 5.
When total refine level of set is 22 or higher,
When Base STR is 108 or higher, ATK + 50.
When Base AGI is 108 or higher, ASPD + 1.
When Base VIT is 108 or higher, After Cast Delay - 5%.
When Base INT is 108 or higher, MATK + 50.
When Base DEX is 108 or higher, Long-range physical damage + 7%.
When Base LUK is 108 or higher, Critical Damage + 7%.
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Def : 40
Beings that obtained ultimate power found a way to maximize their abilities by attaining a deep understanding of themselves, knowing that power always has its cost.
Reduces the global delay of skills by 5%.
Increases the SP cost of skills by 5%.
A hairpin that looks
like a spinning windmill, but it doesn't generate
any power, though. Agi +2. Cannot be upgraded.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Location : Upper
Powder made from a fairy leaf tree. The quality of the powder is fantastic.
Dex + 2
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 2%.
Enables Level 3 Magnum Break.
If the users base Dex is 100 or higher,
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Expert Archer 1
Fairy Leaf Power
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 5%.
Set Bonus
Expert Archer 2
Fairy Leaf Power
Reduces the cast delay of skills by 5%.
Increases long-ranged damage on targets by 5%.
A hat worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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Reduce damage taken from normal and boss monsters by 20%.
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Increase physical and magic damage against all size enemies by 10%.
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When refined to +7 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce After Cast Delay by 20%.
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When refined to +9 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce damage taken from Players by 13%.
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Set Bonus:
Faith Of Yggdrasil [1]
Majesty of Yggdrasil [1]
All Basic Status + 10
Increase movement speed.
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Def : 10
Location : Upper
Mask in the shape of a king of the brave Falcon sky. The power of the wind is put.
Additional physical damage 5% in water type monster.
Location: Mid-Low Weight : 30
Req LV : 50
A white suit which is worn by female divers. It has mysterious powers to attract fish.
Property: Neutral
Required Jobs: All Jobs
Adds a chance of gaining Fresh Fish when a monster is killed.
Adds an additional chance of gaining Fresh Fish when a monster is killed per upgrade level of the item.
If upgrade level is +7 or higher,
HP Recovery - 100%
Restores 100 HP to the user when a monster is killed by a physical attack.
Together with fire, water, wind and earth.
This magic shoes was infused with the power of the 5th element.
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MaxHP +3% , MaxSP +3%
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Reduces damage taken from players by 10%.
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When refined to +5 or higher,
MaxHP +7% , MaxSP +7%,
Wind Magic property damage +10%.
When refined to +7 or higher,
MaxHP +10% , MaxSP +10%,
Wind Magic property damage +10%.
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When learned Varetyr Spear Lv 10,
INT +40,
Enables to use Lord of Vermilion level 10.
Every level of Spirit Symphaty,
Increase Magic damage by 10%.
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus:
Reduce After cast delay by 3%,
MATK +15
When learned Call Ventus Lv 3,
When using Electric Walk: Increase Movement speed for 30 sec.
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Def : 12
MDef : 10
A mystical talisman that can move the power of the four gods through five cyclical powers.
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SPL + 3.
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MATK + 10%.
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Increase all property magic damage by 15%.
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Reduce damage taken from Human and Doram Player by 3%.
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Reduce Curse Explosion cooldown by 0.5 seconds.
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For every 3 Base Level, increase Curse Explosion damage by 1%.
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For every 10 Base Level, increase
Talisman of Blue Dragon,
Talisman of White Tiger,
Talisman of Red Phoenix,
Talisman of Black Tortoise,
Talisman of Four Bearing God, and
Circle of Directions and Elementals damage by 1%.
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Def : 0
An armor made from the scales of a powerful fire dragon.
Property: Neutral
All Stats + 1
Hit + 10
If upgrade level is +7 or higher,
Additional Hit + 10
Increases physical damage on boss monsters by 10%.
If upgrade level is +9 or higher,
Additional Hit + 10
Increases physical damage on boss monsters by an additional 10%.