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RENEWAL DATABASE

Ragnarok Online Renewal Equipment

Browse equipment in Ragnarok Online Renewal. Check item properties, requirements, effects and acquisition sources.

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Effect filters include conditional bonuses and stat foods. Check each item for its exact requirements; a set bonus requires the listed combination.

Results for “SP I” in Renewal

Page 9 of 59
Cloak of Naght Sieger

Cloak of Naght Sieger [1]

#480270 · Armor · Garment
Armor Lv.
1
Required Lv.
130
Slots
1
Weight
20
Buy value
0 z
Sell value
0 z
The belief in the heart that one will fight to the very end makes the wearer feel the surge of magic. ------------------------ For every 2 refine level, MATK + 10. ------------------------ For every 3 refine level, reduce damage taken from Dragon race enemies by 4%. ------------------------ For every 4 refine level, increase magic damage against Dragon and Demi-human race enemies by 8%. ------------------------ When refined to +7 or higher, MATK+10%. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 8%. ------------------------ When refined to +11 or higher, increase Water, Fire, and Ghost property magic damage by 10%. ------------------------ When refined to +12 or higher, increase magic damage against Neutral property enemies by 12%. ------------------------ When refined to +13 or higher, increase Water, Fire, and Ghost property magic damage by additional 15%. ------------------------ Set Bonus: Spirit Cloak of Naght Sieger [1] Naght Seiger Card S.MATK + 10. Increase magic damage against Boss enemies by 20%. When performing magic attack, there's a 2% chance to transform into Naght Sieger for 10 seconds. While transformed, increase magic damage against Boss enemies by additional 20%, increase Water, Fire, and Ghost property magic damage by 20%. ------------------------ Def : 0
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Clockwise

Clockwise [1]

#400408 · Armor · Headgear (Top)
DEF
10
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A combination of blood, sweat, and tears created by the Magician Guild. It was imbued with the power of Fire, Water, Wind, and Earth. ------------------------ SPL + 3 ------------------------ Reduce damage taken from Players by 13%. ------------------------ Reduce damage taken from normal and boss monsters by 20%. ------------------------ MATK + 40% ------------------------ Every 10 Base Level, increase damage of Crimson Arrow, Frozen Slash, Storm Cannon, and Rock Down by 1%. ------------------------ Every refine level, SPL + 1. ------------------------ Visual Equipment Effect if you set (/effect) to OFF, only the equipment graphics will be displayed. ------------------------ Def : 10 Location : Upper
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Cold Heart

Cold Heart

#2746 · Armor · Accessory
DEF
1
Armor Lv.
1
Required Lv.
80
Slots
0
Weight
10
Buy value
20 z
Sell value
10 z
A little something that Assassins should have. There're a number of rumors regarding the blood stain at the end of the blade. Agi +3 When equipped with Ring of Rogue, damage against medium sized monsters +8%. Increase in attack speed(delay after attacking reduces by 3%)
Full item details & effects
Cold Magic Book

Cold Magic Book [2]

#1584 · Book · Weapon
ATK
100
MATK
160
Weapon Lv.
4
Required Lv.
100
Slots
2
Weight
100
Buy value
56,000 z
Sell value
28,000 z
A hardcover book, specifically written for those who seek the path of a Sorcerer. It holds knowledge of the principles of one of the major attributes, 'Chill'. Property: Water Dex + 1 Increases the damage of Cold Bold and Diamond Dust by 3% per upgrade level of the item. Increases SP cost of Cold Bold and Diamond Dust by 5% per upgrade level of the item.
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Combat Knife

Combat Knife

#13021 · Dagger · Weapon
ATK
129
Weapon Lv.
4
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
A military combat knife designed for killing humanoids. Account Bound Reduces damage from and increases tolerance to Demihuman monsters by 10% Reduces damage from and increases tolerance to Human Player monsters by 10% Increases damage inflicted by Devil monsters by 10%. Restores 3 SP when hitting a monster. Max SP +10%.
Full item details & effects
Combat Knife

Combat Knife

#13054 · Dagger · Weapon
ATK
129
Weapon Lv.
4
Required Lv.
1
Slots
0
Weight
0
Buy value
1 z
Sell value
0 z
A military combat knife designed for killing humanoids. Account Bound Reduces damage from and increases tolerance to Demihuman monsters by 10%, Reduces damage from and increases tolerance to Human Player monsters by 10%, Increases damage inflicted by Devil monsters by 10%. Restores 3 SP when hitting a monster. Max SP +10%.
Full item details & effects
Commander Manteau

Commander Manteau [1]

#20925 · Armor · Garment
DEF
20
Armor Lv.
1
Required Lv.
100
Slots
1
Weight
30
Buy value
20 z
Sell value
10 z
Increases player's tolerance by 5% MaxHP+3% MaxSP+3% ATK+10 MATK+10 If refine rate is 5 or higher, additional MaxHP+7% MaxSP+7% ATK+20 MATK+20 When refine rate is 7 or higher, additional MaxHP+10% MaxSP+10% ATK+30 MATK+30 When equipped with Hero Nependess shoes Increase player's tolerance by 5% Reduce variable cast time for skill by 10% INT+10 Agi+10 When equipped with Hero Silverleather Boots Increases resistance to players by 5% Reduce after cast delay by 20% Str+10 Dex+10 When equipped with Hero Ungloiant Boots Increases resistance to players by 5% Reduce SP comsumption by 10% Luk+10 Vit+10 Increases the effect of the Healing skills by 20% Position: Garment DEF : 20
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Concentration Signet of Star

Concentration Signet of Star [1]

#490134 · Armor · Accessory (Right)
DEF
10
Armor Lv.
2
Required Lv.
240
Slots
1
Weight
50
Buy value
0 z
Sell value
0 z
A seal imbued with the power of concentration among the star magic. Increases attack speed (reduces delay after attack by 7%), CRI + 3. ------------------------ Set Bonus: Concentration Signet of Star[1] Nebula Suit of Concentration[1] ASPD + 1, CRI + 7. ------------------------ Def : 10
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Confession Courage Crown

Confession Courage Crown [1]

#400447 · Armor · Headgear (Top)
DEF
40
Armor Lv.
1
Required Lv.
200
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
A crown filled with courage. It might resonate well with equipment from a certain tomb palace. ------------------------ MDEF + 10. ------------------------ For every 2 refine level, ATK + 15. ------------------------ For every 3 refine level, ATK + 5%. ------------------------ For every 4 refine level, increase physical and magical damage against all property enemies by 3%. ------------------------ When refined to +9 or higher, ASPD + 10%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Ensis [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Storm Blast and Storm Slash damage by 8%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Katapulta [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Hundred Spears and Madness Crusher damage by 10%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Asta [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, increase Overbrand and Overslash damage by 10%. ------------------------ Set Bonus: Poenetentia Courage Crown [1] Poenitentia Liber [2] Melee Physical Damage + 15%. For every 2 refine level of Weapon, CRI + 3, increase Petitio damage by 15%. ------------------------ Def : 40 Location : Upper
Full item details & effects
Corrode Garden Knife

Corrode Garden Knife [2]

#510049 · Dagger · Weapon
ATK
117
MATK
190
Weapon Lv.
5
Required Lv.
210
Slots
2
Weight
30
Buy value
0 z
Sell value
0 z
A garden knife with a rusty blade. It looks dangerous due to the deadly poison, so be careful. ------------------------ MATK +190. Has a chance to auto-cast Killing Cloud level 1 when dealing melee physical damage. Has a chance to increases poison property magical damage by 15% when dealing physical damage. If refine rate is 7 or higher, increases all property magical damage by 15%. If refine rate is 9 or higher, increases magical damage against small and medium size enemies by 20%. If refine rate is 11 or higher, increases poison property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] S.MATK +2. [Grade C] SPL +3, S.MATK +1. [Grade B] Increases all property magical damage by 15%. ------------------------ Weapon Lv: 5 Required Lv: 210
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Cracked Buckler

Cracked Buckler

#2136 · Armor · Shield
DEF
55
Armor Lv.
1
Required Lv.
Any
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
A cracked shield used for the Spooky Machine Upgrading Event. Equip and let 'Spooky Machine' upgrade it to give you prizes. Character Bound Warning: If this item is refined with normal methods i.e. Elunium, the Spooky Machine will not take those levels into consideration when giving out prizes. Only Valid during active event periods. All Stats - 5
Full item details & effects
Crime Violin

Crime Violin [2]

#570036 · Musical Instrument · Weapon
ATK
120
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A violin infused with the souls of malice, radiating overwhelming power. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increases Metallic Fury damage by 5%. ------------------------ When refined to +5 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +7 or higher, increases all property magic damage by 5%. ------------------------ When refined to +9 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases all property magic damage by 10%. [Grade C] Increases magic damage against all size enemies by 10%. [Grade B] Increases magic damage against all race enemies by 10%. [Grade A] Increases magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Crime Whip

Crime Whip [2]

#580037 · Whip · Weapon
ATK
120
MATK
220
Weapon Lv.
5
Required Lv.
215
Slots
2
Weight
110
Buy value
0 z
Sell value
0 z
A whip infused with accumulated evil souls, radiating immense power. ------------------------ MATK + 220. ------------------------ MATK + 5%, SPL + 2. ------------------------ Increases Metallic Fury damage by 5%. ------------------------ When refined to +5 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +7 or higher, increases all property magic damage by 5%. ------------------------ When refined to +9 or higher, increases Metallic Fury damage by 10%. ------------------------ When refined to +10 or higher, reduces variable casting time by 10%. ------------------------ When refined to +11 or higher, increases Metallic Fury damage by 5%, and Sound Blend damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increases all property magic damage by 10%. [Grade C] Increases magic damage against all size enemies by 10%. [Grade B] Increases magic damage against all race enemies by 10%. [Grade A] Increases magic damage against all property enemies by 10%. ------------------------
Full item details & effects
Cross Shuriken Shadow Earring

Cross Shuriken Shadow Earring

#24625 · Shadow Gear · Shadow right accessory
Required Lv.
99
Slots
0
Weight
0
Buy value
0 z
Sell value
0 z
Increases long ranged physical damage by 3%. ------------------------ When refined to 7 or higher, increases long ranged physical damage by 3%. When refined to 9 or higher, reduces SP consumption of Cross Slash by 10%. ------------------------ Set Bonus Cross Shuriken Shadow Earring Cross Shuriken Shadow Pendant Cross Shuriken Shadow Shoes Increases Swirling Petal damage equal to the half sum of refine rate of set as percentage. ------------------------ Set Bonus Kagerou Shadow Armor Cross Shuriken Shadow Earring Ignores physical defense of all race monsters (except players) by 40%. Additional Ignores physical defense (except players) equal to the sum of refine rate of set. ------------------------ Location : Earring
Full item details & effects
Crown of Good and Evil (Abyss Chaser)

Crown of Good and Evil (Abyss Chaser) [1]

#400383 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%. When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] Evil Spell Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%. When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] Good Spell Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Arch Mage)

Crown of Good and Evil (Arch Mage) [1]

#400376 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increae Ghost, Shadow, and Water property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] For every 3 refine level of Weapon, increase Soul Vulcan Strike damage by 4%, increase Mystery Illusion damage by 5%. When weapon grade is B or higher, increase Soul Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Devil Wing Staff [2] Evil Spell Increase Soul Vulcan Strike damage by additional 15%, increase Mystery Illusion damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] For every 3 refine level of Weapon, increase Frozen Slash damage by 4%, increase Crystal Rain damage by 5%. When weapon grade is B or higher, increase Frozen Slash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Arch Mage) [1] Destiny Staff [2] Good Spell Increase Frozen Slash damage by additional 15%, increase Crystal Rain damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Biolo)

Crown of Good and Evil (Biolo) [1]

#400381 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Blood Rapier [2] For every 3 refine level of Weapon, increase Mayhemic Thorns damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Mayhemic Thorns damage by additional 10%. When equipped with Evil Spell, increase Mayhemic Thorns damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Biolo) [1] Victory Sword [2] For every 3 refine level of Weapon, increase Explosive Powder damage by 4%, and melee physical damage by 5%. When weapon grade is B or higher, increase Explosive Powder damage by additional 10%. When equipped with Good Spell, increase Explosive Powder damage by additional 15% and melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Cardinal)

Crown of Good and Evil (Cardinal) [1]

#400378 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical damage and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%, CRI + 5. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Sealed Bible [2] For every 3 refine level of Weapon, increase Petitio damage by 4%, increase Critical damage by 10%. When weapon grade is B or higher, increase Petitio damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Sealed Bible [2] Evil Spell Increase Petitio damage by additional 15%, increase Critical damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Saint Bringer [2] For every 3 refine level of Weapon, increase Flamen damage by 4%, increase Arbitrium damage by 5%. When weapon grade is B or higher, increase Flamen damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Cardinal) [1] Saint Bringer [2] Good Spell Increase Flamen damage by additional 15%, increase Arbitrium damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Dragon Knight)

Crown of Good and Evil (Dragon Knight) [1]

#400374 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce After Cast Delay by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Execution Great Sword [2] For every 3 refine level of Weapon, increase Hack and Slash damage by 4%, and Storm Slash damage by 5%. When weapon grade is B or higher, increase Hack and Slash damage by additional 10%. When equipped with Evil Spell, increase Hack and Slash damage by additional 15% and Storm Slash damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Dragon Knight) [1] Jupiter Spear [2] For every 3 refine level of Weapon, increase Dragonic Breath damage by 4%, and Madness Crusher damage by 5%. When weapon grade is B or higher, increase Dragonic Breath damage by additional 10%. When equipped with Good Spell, increase Dragonic Breath damage by additional 15% and Madness Crusher damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Elemental Master)

Crown of Good and Evil (Elemental Master) [1]

#400377 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase Fire, Poison, Water, and Earth property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +11 or higher, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Doom Bible [2] For every 3 refine level of Weapon, increase Venom Swamp damage by 4%, increase Conflagration damage by 5%. When weapon grade is B or higher, increase Venom Swamp damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Doom Bible [2] Evil Spell Increase Venom Swamp damage by additional 15%, increase Conflagration damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Blessed Bible [2] For every 3 refine level of Weapon, increase Diamond Storm damage by 4%, increase Terra Drive damage by 5%. When weapon grade is B or higher, increase Diamond Storm damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Elemental Master) [1] Blessed Bible [2] Good Spell Increase Diamond Storm damage by additional 15%, increase Terra Drive damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Hyper Novice)

Crown of Good and Evil (Hyper Novice) [1]

#400389 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical and magical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage, ghost and neutral property magical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%. ------------------------ When refined to +11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] For every 3 weapon refinements, increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5%, When weapon grade is B or higher, increases Napalm Vulcan Strike damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Devil Cursed Sword [2] Evil Spell increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] For every 3 weapon refinements, increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5%, When weapon grade is B or higher, increases Shield Chain Rush damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Hyper Novice) [1] Guardian Saber [2] Good Spell increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
Crown of Good and Evil (Imperial Guard)

Crown of Good and Evil (Imperial Guard) [1]

#400375 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical and magic damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee physical and Holy property magic damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduce Variable Casting Time by 5%, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, MATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] For every 3 refine level of Weapon, increase Cross Rain damage by 4%, increase Holy property magic damage by 5%. When weapon grade is B or higher, increase Cross Rain damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Devil Guardian Sword [2] Evil Spell Increase Cross Rain damage by additional 15%, increase Holy property magic damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] For every 3 refine level of Weapon, increase Overslash damage by 4%, increase melee physical damage by 5%. When weapon grade is B or higher, increase Overslash damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Imperial Guard) [1] Holy Light Spear [2] Good Spell Increase Overslash damage by additional 15%, increase melee physical damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Inquisitor)

Crown of Good and Evil (Inquisitor) [1]

#400379 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 10. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Inquisitor) [1] Demonic Claw [2] For every 3 refine level of Weapon, increase Explosion Blaster damage by 4%, and Oleum Sanctum damage by 5%. When weapon grade is B or higher, increase Explosion Blaster damage by additional 10%. When equipped with Evil Spell, increase Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Inquisitor) [1] Punish Scepter [2] For every 3 refine level of Weapon, increase Third Punishment damage by 4%, and First Brand damage by 5%. When weapon grade is B or higher, increase Third Punishment damage by additional 10%. When equipped with Good Spell, increase Third Punishment damage by additional 15% and First Brand damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Meister)

Crown of Good and Evil (Meister) [1]

#400380 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Meister) [1] Destruction Axe [2] For every 3 refine level of Weapon, increase Triple Laser damage by 4%, and Critical Damage by 10%. When weapon grade is B or higher, increase Triple Laser damage by additional 10%. When equipped with Evil Spell, increase Triple Laser damage by additional 15% and Critical Damage by additional 25%. ------------------------ Set Bonus: Crown of Good and Evil (Meister) [1] Divine Buster [2] For every 3 refine level of Weapon, increase Mighty Smash damage by 4%, and Axe Stomp damage by 5%. When weapon grade is B or higher, increase Mighty Smash damage by additional 10%. When equipped with Good Spell, increase Mighty Smash damage by additional 15% and Axe Stomp damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Def : 10 Location : Upper
Full item details & effects
Crown of Good and Evil (Night Watch - Gatling Gun)

Crown of Good and Evil (Night Watch - Gatling Gun) [1]

#400393 · Armor · Headgear (Top)
DEF
10
Armor Lv.
2
Required Lv.
215
Slots
1
Weight
10
Buy value
0 z
Sell value
0 z
Crown imbued with the power of good and evil. ------------------------ For every 3 refinement levels, Increases physical damage against all races enemies by 5%. ------------------------ For every 4 refinement levels, Increases long ranged physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%). ------------------------ When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] For every 3 weapon refinements, increases The Vigilante at Night damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases The Vigilante at Night damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] RG-5649 [2] Evil Spell increases The Vigilante at Night damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] For every 3 weapon refinements, increases Magazine for One damage by 4% and long ranged physical damage by 5%, When weapon grade is B or higher, increases Magazine for One damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Night Watch - Gatling Gun) [1] Lightning Splatter [2] Good Spell Increases Magazine for One damage by additional 15% and long ranged physical damage by additional 20%. ------------------------ [Bonus by Grade] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds. ------------------------ Position : Upper
Full item details & effects
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